* @return true if action has been accepted by this control
*/
const char* ACTION_CONTROL_ACTIVATED = "control-activated";
-static bool DoAction( BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes )
+ static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
{
bool ret = false;
return false; // Accessibility value change action is not handled by default
}
-Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
+Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)
{
return Actor();
}