- actor.SetRelayoutEnabled( true );
- actor.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ actor.SetRelayoutEnabled( false );
+
+ Constraint constraint = Constraint::New<Vector3>( actor,
+ constrainingIndex,
+ EqualToConstraint() );
+ constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
+ constraint.Apply();