#define __DALI_TOOLKIT_PUSH_BUTTON_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
/**
* @brief A PushButton changes its appearance when is pressed and returns to its original when is released.
*
- * By default a PushButton emits a PushButton::PressedSignal() signal when the button is pressed, a Button::ClickedSignal() signal when it's clicked
- * and a PushButton::ReleasedSignal() signal when it's released or having pressed it, the touch point leaves the boundary of the button.
+ * By default a PushButton emits a Button::PressedSignal() signal when the button is pressed, a Button::ClickedSignal() signal when it's clicked
+ * and a Button::ReleasedSignal() signal when it's released or having pressed it, the touch point leaves the boundary of the button.
*
* PushButton provides the following properties which modify signals emitted:
* <ul>
* <li>\e autorepeating
*
- * When \e autorepeating is set to \e true, a PushButton::PressedSignal(), PushButton::ReleasedSignal() and Button::ClickedSignal() signals are emitted at regular
+ * When \e autorepeating is set to \e true, a Button::PressedSignal(), Button::ReleasedSignal() and Button::ClickedSignal() signals are emitted at regular
* intervals while the button is touched.
*
* The intervals could be modified with the PushButton::SetInitialAutoRepeatingDelay and PushButton::SetNextAutoRepeatingDelay methods.
*
- * A \e toggle button can't be \e autorepeating. If the \e autorepeating property is set to \e true, then the \e toggled property is set to
+ * A \e togglable button can't be \e autorepeating. If the \e autorepeating property is set to \e true, then the \e togglable property is set to
* false but no signal is emitted.
*
- * <li>\e toggle
+ * <li>\e togglable
*
- * When \e toggle is set to \e true, a Button::StateChangedSignal() signal is emitted, with the toggle state, every time the button is touched instead
- * of emit PushButton::PressedSignal(), Button::ClickedSignal() and PushButton::ReleasedSignal() signals.
+ * When \e togglable is set to \e true, a Button::StateChangedSignal() signal is emitted, with the selected state, every time the button is touched instead
+ * of emit Button::PressedSignal(), Button::ClickedSignal() and Button::ReleasedSignal() signals.
*
- * An \e autorepeating button can't be \e toggle. If the \e toggled property is set to \e true, then the \e autorepeating property is set to false.
+ * An \e autorepeating button can't be \e togglable. If the \e togglable property is set to \e true, then the \e autorepeating property is set to false.
* </ul>
*
* The button's appearance could be modified by setting images or actors with PushButton::SetButtonImage, PushButton::SetBackgroundImage,
{
public:
- //Signal Names
- static const char* const SIGNAL_PRESSED; ///< name "pressed"
- static const char* const SIGNAL_RELEASED; ///< name "released"
-
- //Action Names
- static const char* const ACTION_PUSH_BUTTON_CLICK; ///< name "push-button-click"
-
-public:
-
/**
* @brief Create an uninitialized PushButton; this can be initialized with PushButton::New().
*
*/
static PushButton DownCast( BaseHandle handle );
- /**
- * @brief Sets the \e autorepeating property.
- *
- * If the \e autorepeating property is set to \e true, then the \e toggled property is set to false
- * but no signal is emitted.
- *
- * @param[in] autoRepeating \e autorepeating property.
- */
- void SetAutoRepeating( bool autoRepeating );
-
- /**
- * @return \e true if the \e autorepeating property is set.
- */
- bool IsAutoRepeating() const;
+ using Button::SetButtonImage;
/**
- * @brief Sets the initial autorepeating delay.
+ * @brief SetButtonImage
*
- * By default this value is set to 0.15 seconds.
- *
- * @pre initialAutoRepeatingDelay must be greater than zero.
- * @param[in] initialAutoRepeatingDelay in seconds.
- */
- void SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay );
-
- /**
- * @return the initial autorepeating delay in seconds.
- */
- float GetInitialAutoRepeatingDelay() const;
-
- /**
- * @brief Sets the next autorepeating delay.
- *
- * By default this value is set to 0.05 seconds.
- *
- * @pre nextAutoRepeatingDelay must be greater than zero.
- * @param[in] nextAutoRepeatingDelay in seconds.
- */
- void SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay );
-
- /**
- * @return the next autorepeating delay in seconds.
- */
- float GetNextAutoRepeatingDelay() const;
-
- /**
- * @brief Sets the \e toggled property.
- *
- * If the \e toggled property is set to \e true, then the \e autorepeating property is set to false.
- *
- * @param[in] toggle property.
- */
- void SetToggleButton( bool toggle );
-
- /**
- * @return \e true if the \e toggled property is set.
- */
- bool IsToggleButton() const;
-
- /**
- * @brief Sets the button as toggled or not toggled.
- *
- * \e toggled property must be set to \e true.
- *
- * Emits a Button::StateChangedSignal() signal.
- *
- * @param[in] toggle state.
- */
- void SetToggled( bool toggle );
-
- /**
- * @return \e true if the \e toggled property is set and the button is toggled.
- */
- bool IsToggled() const;
-
- /**
- * @brief Sets the button image.
+ * @param[in] image The Actor to be used as the button image.
*
- * @param[in] image The button image.
- */
- void SetButtonImage( Image image );
-
- /**
- * @copydoc SetButtonImage( Image image )
+ * The natural size of the button would be the size of this Actor
+ * if it's larger than the background and label
*/
void SetButtonImage( Actor image );
*/
Actor GetButtonImage() const;
- /**
- * @brief Sets the background image.
- *
- * @param[in] image The background image.
- */
- void SetBackgroundImage( Image image );
+ using Button::SetBackgroundImage;
/**
- * @copydoc SetBackgroundImage( Image image )
+ * @brief SetBackgroundImage
+ *
+ * @param[in] image The Actor to be used as the background image.
+ *
+ * The natural size of the button would be the size of this Actor
+ * if it's larger than the button and label
*/
void SetBackgroundImage( Actor image );
*/
Actor GetBackgroundImage() const;
- /**
- * @brief Sets the selected image.
- *
- * @param[in] image The selected image.
- */
- void SetSelectedImage( Image image );
+ using Button::SetSelectedImage;
/**
* @copydoc SetSelectedImage( Image image )
*/
Actor GetSelectedImage() const;
+ using Button::SetSelectedBackgroundImage;
+
+ /**
+ * @copydoc SetSelectedBackgroundImage( Image image )
+ */
+ void SetSelectedBackgroundImage( Actor image );
+
/**
- * @brief Sets the disabled background image.
+ * @brief Gets the selected background image.
*
- * @param[in] image The disabled background image.
+ * @return An actor with the selected background image.
*/
- void SetDisabledBackgroundImage( Image image );
+ Actor GetSelectedBackgroundImage() const;
+
+ using Button::SetDisabledBackgroundImage;
/**
* @copydoc SetDisabledBackgroundImage( Image image )
*/
Actor GetDisabledBackgroundImage() const;
- /**
- * @brief Sets the disabled button image.
- *
- * @param[in] image The disabled button image.
- */
- void SetDisabledImage( Image image );
+ using Button::SetDisabledImage;
/**
* @copydoc SetDisabledImage( Image image )
*/
Actor GetDisabledImage() const;
- /**
- * @brief Sets the button label.
- *
- * @param[in] label The button label.
- */
- void SetLabel( const std::string& label );
-
- /**
- * @copydoc SetLabel( const std::string& label )
- */
- void SetLabel( Actor label );
-
- /**
- * @brief Gets the label.
- *
- * @return An actor with the label.
- */
- Actor GetLabel() const;
-
-public: //Signals
-
- /// @brief PushButton Pressed signal type.
- typedef Signal< bool ( Button ) > PressedSignalType;
-
- /// @brief PushButton Released signal type.
- typedef Signal< bool ( Button ) > ReleasedSignalType;
-
- /**
- * @brief Signal emitted when the button is touched.
- */
- PressedSignalType& PressedSignal();
-
- /**
- * @brief Signal emitted when the button is touched and the touch point leaves the boundary of the button.
- */
- ReleasedSignalType& ReleasedSignal();
-
public: // Not intended for application developers
/**