#define __DALI_TOOLKIT_BUTTON_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* point doesn't leave the boundary of the button.
*
* When the \e disabled property is set to \e true, no signal is emitted.
+ *
+ * Signals
+ * | %Signal Name | Method |
+ * |-------------------|-----------------------------|
+ * | pressed | @ref PressedSignal() |
+ * | released | @ref ReleasedSignal() |
+ * | clicked | @ref ClickedSignal() |
+ * | state-changed | @ref StateChangedSignal() |
+ *
+ * Actions
+ * | %Action Name | %Button method called |
+ * |-------------------|-----------------------------|
+ * | button-click | %DoClickAction() |
*/
class DALI_IMPORT_API Button : public Control
{
public:
- // Signal Names
- static const char* const SIGNAL_CLICKED; ///< name "clicked"
- static const char* const SIGNAL_STATE_CHANGED; ///< name "state-changed"
-
- // Properties
- static const Property::Index PROPERTY_DISABLED; ///< name "disabled", @see SetDisabled(), type BOOLEAN
- static const Property::Index PROPERTY_AUTO_REPEATING; ///< name "auto-repeating", @see SetAutoRepeating(), type BOOLEAN
- static const Property::Index PROPERTY_INITIAL_AUTO_REPEATING_DELAY; ///< name "initial-auto-repeating-delay", @see SetInitialAutoRepeatingDelay(), type FLOAT
- static const Property::Index PROPERTY_NEXT_AUTO_REPEATING_DELAY; ///< name "next-auto-repeating-delay", @see SetNextAutoRepeatingDelay(), type FLOAT
- static const Property::Index PROPERTY_TOGGLABLE; ///< name "togglable", @see SetToggleButton(), type BOOLEAN
- static const Property::Index PROPERTY_TOGGLED; ///< name "toggled", @see SetToggled(), type BOOLEAN
- static const Property::Index PROPERTY_NORMAL_STATE_ACTOR; ///< name "button-state-actor", @see SetButtonImage(), type MAP
- static const Property::Index PROPERTY_SELECTED_STATE_ACTOR; ///< name "selected-state-actor", @see SetSelectedImage(), type MAP
- static const Property::Index PROPERTY_DISABLED_STATE_ACTOR; ///< name "disabled-state-actor", @see SetDisabledImage(), type MAP
- static const Property::Index PROPERTY_LABEL_ACTOR; ///< name "label-actor", @see SetLabel(), type MAP
+ /**
+ * @brief The start and end property ranges for this control.
+ */
+ enum PropertyRange
+ {
+ PROPERTY_START_INDEX = Control::CONTROL_PROPERTY_END_INDEX + 1,
+ PROPERTY_END_INDEX = PROPERTY_START_INDEX + 1000 ///< Reserve property indices
+ };
+
+ /**
+ * @brief An enumeration of properties belonging to the Button class.
+ */
+ struct Property
+ {
+ enum
+ {
+ DISABLED = PROPERTY_START_INDEX, ///< name "disabled", @see SetDisabled(), type bool
+ AUTO_REPEATING, ///< name "auto-repeating", @see SetAutoRepeating(), type bool
+ INITIAL_AUTO_REPEATING_DELAY, ///< name "initial-auto-repeating-delay", @see SetInitialAutoRepeatingDelay(), type float
+ NEXT_AUTO_REPEATING_DELAY, ///< name "next-auto-repeating-delay", @see SetNextAutoRepeatingDelay(), type float
+ TOGGLABLE, ///< name "togglable", @see SetTogglableButton(), type bool
+ SELECTED, ///< name "selected", @see SetSelected(), type bool
+ NORMAL_STATE_ACTOR, ///< name "normal-state-actor", @see SetButtonImage(), type Map
+ SELECTED_STATE_ACTOR, ///< name "selected-state-actor", @see SetSelectedImage(), type Map
+ DISABLED_STATE_ACTOR, ///< name "disabled-state-actor", @see SetDisabledImage(), type Map
+ LABEL_ACTOR, ///< name "label-actor", @see SetLabel(), type Map
+ };
+ };
public:
bool IsDisabled() const;
/**
+ * @brief Sets the \e autorepeating property.
+ *
+ * If the \e autorepeating property is set to \e true, then the \e togglable property is set to false
+ * but no signal is emitted.
+ *
+ * @param[in] autoRepeating \e autorepeating property.
+ */
+ void SetAutoRepeating( bool autoRepeating );
+
+ /**
+ * @return \e true if the \e autorepeating property is set.
+ */
+ bool IsAutoRepeating() const;
+
+ /**
+ * @brief Sets the initial autorepeating delay.
+ *
+ * By default this value is set to 0.15 seconds.
+ *
+ * @pre initialAutoRepeatingDelay must be greater than zero.
+ * @param[in] initialAutoRepeatingDelay in seconds.
+ */
+ void SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay );
+
+ /**
+ * @return the initial autorepeating delay in seconds.
+ */
+ float GetInitialAutoRepeatingDelay() const;
+
+ /**
+ * @brief Sets the next autorepeating delay.
+ *
+ * By default this value is set to 0.05 seconds.
+ *
+ * @pre nextAutoRepeatingDelay must be greater than zero.
+ * @param[in] nextAutoRepeatingDelay in seconds.
+ */
+ void SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay );
+
+ /**
+ * @return the next autorepeating delay in seconds.
+ */
+ float GetNextAutoRepeatingDelay() const;
+
+ /**
+ * @brief Sets the \e togglable property.
+ *
+ * If the \e togglable property is set to \e true, then the \e autorepeating property is set to false.
+ *
+ * @param[in] togglable property.
+ */
+ void SetTogglableButton( bool togglable );
+
+ /**
+ * @return \e true if the \e togglable property is set.
+ */
+ bool IsTogglableButton() const;
+
+ /**
+ * Sets the button as selected or unselected.
+ *
+ * \e togglable property must be set to \e true.
+ *
+ * Emits a Button::StateChangedSignal() signal.
+ *
+ * @param[in] selected property.
+ */
+ void SetSelected( bool selected );
+
+ /**
+ * @return \e true if the \e selected property is set and the button is togglable.
+ */
+ bool IsSelected() const;
+
+ /**
* @brief Sets the animation time.
*
* @param [in] animationTime The animation time in seconds.
*/
float GetAnimationTime() const;
+ /**
+ * @brief Sets the button label.
+ *
+ * @param[in] label The button label.
+ */
+ void SetLabel( const std::string& label );
+
+ /**
+ * @copydoc SetLabel( const std::string& label )
+ */
+ void SetLabel( Actor label );
+
+ /**
+ * @brief Gets the label.
+ *
+ * @return An actor with the label.
+ */
+ Actor GetLabel() const;
+
+ /**
+ * @brief Sets the button image.
+ *
+ * @param[in] image The button image.
+ */
+ void SetButtonImage( Image image );
+
+ /**
+ * @brief Sets the background image.
+ *
+ * @param[in] image The background image.
+ */
+ void SetBackgroundImage( Image image );
+
+ /**
+ * @brief Sets the selected image.
+ *
+ * @param[in] image The selected image.
+ */
+ void SetSelectedImage( Image image );
+
+ /**
+ * @brief Sets the selected background image.
+ *
+ * @param[in] image The selected background image.
+ */
+ void SetSelectedBackgroundImage( Image image );
+
+ /**
+ * @brief Sets the disabled background image.
+ *
+ * @param[in] image The disabled background image.
+ */
+ void SetDisabledBackgroundImage( Image image );
+
+ /**
+ * @brief Sets the disabled button image.
+ *
+ * @param[in] image The disabled button image.
+ */
+ void SetDisabledImage( Image image );
+
+ /**
+ * @brief Sets the disabled selected button image.
+ *
+ * @param[in] image The disabled selected button image.
+ */
+ void SetDisabledSelectedImage( Image image );
+
public: //Signals
/**
- * @brief Button Clicked signal type
+ * @brief Button signal type
*/
- typedef Signal< bool ( Button ) > ClickedSignalType;
+ typedef Signal< bool ( Button ) > ButtonSignalType;
/**
- * @brief Button state changed signal type
+ * @brief This signal is emitted when the button is touched.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * bool YourCallbackName( Button button );
+ * @endcode
+ * @return The signal to connect to.
*/
- typedef Signal< bool ( Button, bool ) > StateChangedSignalType;
+ ButtonSignalType& PressedSignal();
/**
- * @brief Signal emitted when the button is touched and the touch point doesn't leave the boundary of the button.
+ * @brief This signal is emitted when the button is touched and the touch point leaves the boundary of the button.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * bool YourCallbackName( Button button );
+ * @endcode
+ * @return The signal to connect to.
*/
- ClickedSignalType& ClickedSignal();
+ ButtonSignalType& ReleasedSignal();
/**
- * @brief Signal emitted when the button's state is changed.
+ * @brief This signal is emitted when the button is touched and the touch point doesn't leave the boundary of the button.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * bool YourCallbackName( Button button );
+ * @endcode
+ * @return The signal to connect to.
+ */
+ ButtonSignalType& ClickedSignal();
+
+ /**
+ * @brief This signal is emitted when the button's state is changed.
+ * The application can get the state by calling IsSelected().
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * bool YourCallbackName( Button button );
+ * @endcode
+ * @return The signal to connect to.
*/
- StateChangedSignalType& StateChangedSignal();
+ ButtonSignalType& StateChangedSignal();
public: // Not intended for application developers