namespace Dali
{
-
namespace Toolkit
{
-
Button::Button()
-{}
+{
+}
-Button::Button( const Button& button ) = default;
+Button::Button(const Button& button) = default;
-Button::Button( Button&& rhs ) = default;
+Button::Button(Button&& rhs) noexcept = default;
-Button& Button::operator=( const Button& button ) = default;
+Button& Button::operator=(const Button& button) = default;
-Button& Button::operator=( Button&& rhs ) = default;
+Button& Button::operator=(Button&& rhs) noexcept = default;
Button::~Button()
{
}
-Button Button::DownCast( BaseHandle handle )
+Button Button::DownCast(BaseHandle handle)
{
return Control::DownCast<Button, Internal::Button>(handle);
}
Button::ButtonSignalType& Button::PressedSignal()
{
- return Dali::Toolkit::GetImplementation( *this ).PressedSignal();
+ return Dali::Toolkit::GetImplementation(*this).PressedSignal();
}
Button::ButtonSignalType& Button::ReleasedSignal()
{
- return Dali::Toolkit::GetImplementation( *this ).ReleasedSignal();
+ return Dali::Toolkit::GetImplementation(*this).ReleasedSignal();
}
Button::ButtonSignalType& Button::ClickedSignal()
{
- return Dali::Toolkit::GetImplementation( *this ).ClickedSignal();
+ return Dali::Toolkit::GetImplementation(*this).ClickedSignal();
}
Button::ButtonSignalType& Button::StateChangedSignal()
{
- return Dali::Toolkit::GetImplementation( *this ).StateChangedSignal();
+ return Dali::Toolkit::GetImplementation(*this).StateChangedSignal();
}
-Button::Button( Internal::Button& implementation )
-: Control( implementation )
+Button::Button(Internal::Button& implementation)
+: Control(implementation)
{
}
-Button::Button( Dali::Internal::CustomActor* internal )
-: Control( internal )
+Button::Button(Dali::Internal::CustomActor* internal)
+: Control(internal)
{
VerifyCustomActorPointer<Internal::Button>(internal);
}