#define __DALI_TOOLKIT_BLOOM_VIEW_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* This property represents a value such that pixels brighter than this threshold will be bloomed. Values are normalised, i.e. RGB 0.0 = 0, 1.0 = 255. Default 0.25.
* @return The property index that can be used with e.g. AnimateTo( ... )
*/
- Property::Index GetBloomThresholdPropertyIndex() const;
+ Dali::Property::Index GetBloomThresholdPropertyIndex() const;
/**
* Get the property index that controls the strength of the blur applied to the bloom. Useful for animating this property.
* This property represents a value in the range [0.0 - 1.0] where 0.0 is no blur and 1.0 is full blur. Default 1.0.
* @return The property index that can be used with e.g. AnimateTo( ... )
*/
- Property::Index GetBlurStrengthPropertyIndex() const;
+ Dali::Property::Index GetBlurStrengthPropertyIndex() const;
/**
* Get the property index that controls the intensity of the child actor render texture used during compositing. Useful for animating this property.
* This property represents a multiplier on the intensity of the bloom texture. Default 1.0.
* @return The property index that can be used with e.g. AnimateTo( ... )
*/
- Property::Index GetBloomIntensityPropertyIndex() const;
+ Dali::Property::Index GetBloomIntensityPropertyIndex() const;
/**
* Get the property index that controls the saturation of the child actor render texture used during compositing. Useful for animating this property.
* This property represents a multiplier on the saturation of the bloom texture. Default 1.0.
* @return The property index that can be used with e.g. AnimateTo( ... )
*/
- Property::Index GetBloomSaturationPropertyIndex() const;
+ Dali::Property::Index GetBloomSaturationPropertyIndex() const;
/**
* Get the property index that controls the intensity of the child actor render texture used during compositing. Useful for animating this property.
* This property represents a multiplier on the intensity of the image texture. Default 1.0.
* @return The property index that can be used with e.g. AnimateTo( ... )
*/
- Property::Index GetImageIntensityPropertyIndex() const;
+ Dali::Property::Index GetImageIntensityPropertyIndex() const;
/**
* Get the property index that controls the saturation of the child actor render texture used during compositing. Useful for animating this property.
* This property represents a multiplier on the saturation of the image texture. Default 1.0.
* @return The property index that can be used with e.g. AnimateTo( ... )
*/
- Property::Index GetImageSaturationPropertyIndex() const;
+ Dali::Property::Index GetImageSaturationPropertyIndex() const;
public: