/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
namespace Dali
{
{
const char * const POSITION_ATTRIBUTE_NAME("aPosition");
const char * const INDEX_NAME("indices");
+}
-const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
-attribute mediump vec2 aPosition;\n
-uniform mediump mat4 uMvpMatrix;\n
-uniform mediump vec3 uSize;\n
-\n
-void main()\n
-{\n
- mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n
- vertexPosition.xyz *= uSize;\n
- gl_Position = uMvpMatrix * vertexPosition;\n
-}\n
-);
+WireframeVisualPtr WireframeVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties )
+{
+ Visual::BasePtr emtptyVisual;
-const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(\n
-uniform lowp vec4 uColor;\n
-\n
-void main()\n
-{\n
- gl_FragColor = uColor;\n
-}\n
-);
+ return New(factoryCache, emtptyVisual, properties);
+}
+WireframeVisualPtr WireframeVisual::New( VisualFactoryCache& factoryCache, Visual::BasePtr actualVisual )
+{
+ return new WireframeVisual( factoryCache, actualVisual );
}
+WireframeVisualPtr WireframeVisual::New( VisualFactoryCache& factoryCache, Visual::BasePtr actualVisual, const Property::Map& properties )
+{
+ WireframeVisualPtr wireframeVisual( new WireframeVisual( factoryCache, actualVisual ) );
+
+ // Instead of calling SetProperties, looking for the only valid property 'transform'
+ Property::Value* transformValue = properties.Find( Toolkit::Visual::Property::TRANSFORM, TRANSFORM );
+ Property::Map transformMap;
+ if( transformValue && transformValue->Get( transformMap ) )
+ {
+ wireframeVisual->SetTransformAndSize( transformMap, Vector2::ZERO );
+ }
-WireframeVisual::WireframeVisual( VisualFactoryCache& factoryCache )
-: Visual::Base( factoryCache )
+ return wireframeVisual;
+}
+
+WireframeVisual::WireframeVisual( VisualFactoryCache& factoryCache, Visual::BasePtr actualVisual )
+: Visual::Base( factoryCache, Visual::FittingMode::FILL, actualVisual ? actualVisual->GetType() : Toolkit::Visual::WIREFRAME ),
+ mActualVisual( actualVisual )
{
}
WireframeVisual::~WireframeVisual()
-{}
+{
+}
-void WireframeVisual::DoSetOnStage( Actor& actor )
+float WireframeVisual::GetHeightForWidth( float width )
{
- InitializeRenderer();
+ if( mActualVisual )
+ {
+ return mActualVisual->GetHeightForWidth( width );
+ }
+ else
+ {
+ return Visual::Base::GetHeightForWidth( width );
+ }
+}
- actor.AddRenderer( mImpl->mRenderer );
+void WireframeVisual::GetNaturalSize( Vector2& naturalSize )
+{
+ if( mActualVisual )
+ {
+ mActualVisual->GetNaturalSize( naturalSize );
+ }
+ else
+ {
+ Visual::Base::GetNaturalSize( naturalSize );
+ }
}
void WireframeVisual::DoCreatePropertyMap( Property::Map& map ) const
{
- map.Clear();
- map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::WIREFRAME );
+ if( mActualVisual )
+ {
+ mActualVisual->CreatePropertyMap( map );
+ }
+ else
+ {
+ map.Clear();
+ map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::WIREFRAME );
+ }
+}
+
+void WireframeVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
+{
+ // Do nothing
+}
+
+void WireframeVisual::DoSetProperties( const Property::Map& propertyMap )
+{
+ Property::Value* mixValue = propertyMap.Find( Toolkit::Visual::Property::MIX_COLOR, MIX_COLOR );
+ if( mixValue )
+ {
+ Vector4 mixColor;
+ mixValue->Get( mixColor );
+ SetMixColor( mixColor );
+ }
+}
+
+void WireframeVisual::DoSetOnScene( Actor& actor )
+{
+ InitializeRenderer();
+
+ actor.AddRenderer( mImpl->mRenderer );
+
+ // Wireframe generated and ready to display
+ ResourceReady( Toolkit::Visual::ResourceStatus::READY );
}
void WireframeVisual::InitializeRenderer()
{
- mImpl->mRenderer = mFactoryCache.GetWireframeRenderer();
- if( !mImpl->mRenderer )
+ Shader shader = mFactoryCache.GetShader( VisualFactoryCache::WIREFRAME_SHADER );
+ if( !shader )
{
- Geometry geometry = CreateQuadWireframeGeometry();
- Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
+ shader = Shader::New( SHADER_WIREFRAME_VISUAL_SHADER_VERT, SHADER_WIREFRAME_VISUAL_SHADER_FRAG );
+ mFactoryCache.SaveShader( VisualFactoryCache::WIREFRAME_SHADER, shader );
+ }
- mImpl->mRenderer = Renderer::New( geometry, shader);
- mFactoryCache.CacheWireframeRenderer( mImpl->mRenderer );
+ Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::WIREFRAME_GEOMETRY );
+ if( !geometry )
+ {
+ geometry = CreateQuadWireframeGeometry();
+ mFactoryCache.SaveGeometry( VisualFactoryCache::WIREFRAME_GEOMETRY, geometry );
}
+
+ //Create the renderer
+ mImpl->mRenderer = Renderer::New( geometry, shader);
+
+ //Register transform properties
+ mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
}
Geometry WireframeVisual::CreateQuadWireframeGeometry()
Property::Map quadVertexFormat;
quadVertexFormat[POSITION_ATTRIBUTE_NAME] = Property::VECTOR2;
- PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat );
+ VertexBuffer quadVertices = VertexBuffer::New( quadVertexFormat );
quadVertices.SetData( quadVertexData, 4 );
// Create indices
return geometry;
}
+void WireframeVisual::OnSetTransform()
+{
+ if( mImpl->mRenderer )
+ {
+ //Register transform properties
+ mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+ }
+}
+
+Visual::Base& WireframeVisual::GetVisualObject()
+{
+ if( mActualVisual )
+ {
+ return *mActualVisual.Get();
+ }
+
+ return *this;
+}
+
} // namespace Internal
} // namespace Toolkit