/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-
// CLASS HEADER
#include "wireframe-visual.h"
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
namespace Dali
{
{
const char * const POSITION_ATTRIBUTE_NAME("aPosition");
const char * const INDEX_NAME("indices");
-
-const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
-attribute mediump vec2 aPosition;\n
-uniform mediump mat4 uMvpMatrix;\n
-uniform mediump vec3 uSize;\n
-\n
-
-//Visual size and offset
-uniform mediump vec2 offset;\n
-uniform mediump vec2 size;\n
-uniform mediump vec4 offsetSizeMode;\n
-uniform mediump vec2 origin;\n
-uniform mediump vec2 anchorPoint;\n
-
-vec4 ComputeVertexPosition()\n
-{\n
- vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n
- vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n
- return vec4( (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );\n
-}\n
-
-void main()\n
-{\n
- gl_Position = uMvpMatrix * ComputeVertexPosition();\n
-}\n
-);
-
-const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(\n
-uniform lowp vec4 uColor;\n
-uniform lowp vec4 mixColor;\n
-\n
-void main()\n
-{\n
- gl_FragColor = uColor*mixColor;\n
-}\n
-);
-
}
WireframeVisualPtr WireframeVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties )
WireframeVisualPtr WireframeVisual::New( VisualFactoryCache& factoryCache, Visual::BasePtr actualVisual )
{
- return new WireframeVisual( factoryCache, actualVisual );
+ WireframeVisualPtr wireframeVisual(new WireframeVisual(factoryCache, actualVisual));
+ wireframeVisual->Initialize();
+ return wireframeVisual;
}
WireframeVisualPtr WireframeVisual::New( VisualFactoryCache& factoryCache, Visual::BasePtr actualVisual, const Property::Map& properties )
WireframeVisualPtr wireframeVisual( new WireframeVisual( factoryCache, actualVisual ) );
// Instead of calling SetProperties, looking for the only valid property 'transform'
- Property::Value* transformValue = properties.Find( DevelVisual::Property::TRANSFORM, TRANSFORM );
+ Property::Value* transformValue = properties.Find( Toolkit::Visual::Property::TRANSFORM, TRANSFORM );
Property::Map transformMap;
if( transformValue && transformValue->Get( transformMap ) )
{
wireframeVisual->SetTransformAndSize( transformMap, Vector2::ZERO );
}
-
+ wireframeVisual->Initialize();
return wireframeVisual;
}
WireframeVisual::WireframeVisual( VisualFactoryCache& factoryCache, Visual::BasePtr actualVisual )
-: Visual::Base( factoryCache ),
+: Visual::Base( factoryCache, Visual::FittingMode::FILL, actualVisual ? actualVisual->GetType() : Toolkit::Visual::WIREFRAME ),
mActualVisual( actualVisual )
{
}
else
{
map.Clear();
- map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::WIREFRAME );
+ map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::WIREFRAME );
}
}
+void WireframeVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
+{
+ // Do nothing
+}
+
void WireframeVisual::DoSetProperties( const Property::Map& propertyMap )
{
- Property::Value* mixValue = propertyMap.Find( Toolkit::DevelVisual::Property::MIX_COLOR, MIX_COLOR );
+ Property::Value* mixValue = propertyMap.Find( Toolkit::Visual::Property::MIX_COLOR, MIX_COLOR );
if( mixValue )
{
Vector4 mixColor;
}
}
-void WireframeVisual::DoSetOnStage( Actor& actor )
+void WireframeVisual::DoSetOnScene( Actor& actor )
{
- InitializeRenderer();
-
actor.AddRenderer( mImpl->mRenderer );
+
+ // Wireframe generated and ready to display
+ ResourceReady( Toolkit::Visual::ResourceStatus::READY );
}
-void WireframeVisual::InitializeRenderer()
+void WireframeVisual::OnInitialize()
{
Shader shader = mFactoryCache.GetShader( VisualFactoryCache::WIREFRAME_SHADER );
if( !shader )
{
- shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
+ shader = Shader::New( SHADER_WIREFRAME_VISUAL_SHADER_VERT, SHADER_WIREFRAME_VISUAL_SHADER_FRAG );
mFactoryCache.SaveShader( VisualFactoryCache::WIREFRAME_SHADER, shader );
}
Property::Map quadVertexFormat;
quadVertexFormat[POSITION_ATTRIBUTE_NAME] = Property::VECTOR2;
- PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat );
+ VertexBuffer quadVertices = VertexBuffer::New( quadVertexFormat );
quadVertices.SetData( quadVertexData, 4 );
// Create indices
}
}
+Visual::Base& WireframeVisual::GetVisualObject()
+{
+ if( mActualVisual )
+ {
+ return *mActualVisual.Get();
+ }
+
+ return *this;
+}
+
} // namespace Internal
} // namespace Toolkit