#include "wireframe-visual.h"
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
void WireframeVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::WIREFRAME );
-}
-
-void WireframeVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue )
-{
- // TODO
-}
-
-Dali::Property::Value WireframeVisual::DoGetProperty( Dali::Property::Index index )
-{
- // TODO
- return Dali::Property::Value();
+ map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::WIREFRAME );
}
void WireframeVisual::InitializeRenderer()