#include "wireframe-visual.h"
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
uniform mediump mat4 uMvpMatrix;\n
uniform mediump vec3 uSize;\n
\n
+
+//Visual size and offset
+uniform mediump vec2 offset;\n
+uniform mediump vec2 size;\n
+uniform mediump vec4 offsetSizeMode;\n
+uniform mediump vec2 origin;\n
+uniform mediump vec2 anchorPoint;\n
+
+vec4 ComputeVertexPosition()\n
+{\n
+ vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n
+ vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n
+ return vec4( (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );\n
+}\n
+
void main()\n
{\n
- mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n
- vertexPosition.xyz *= uSize;\n
- gl_Position = uMvpMatrix * vertexPosition;\n
+ gl_Position = uMvpMatrix * ComputeVertexPosition();\n
}\n
);
void WireframeVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::WIREFRAME );
+ map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::WIREFRAME );
}
void WireframeVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue )
void WireframeVisual::InitializeRenderer()
{
- mImpl->mRenderer = mFactoryCache.GetWireframeRenderer();
- if( !mImpl->mRenderer )
+ Shader shader = mFactoryCache.GetShader( VisualFactoryCache::WIREFRAME_SHADER );
+ if( !shader )
{
- Geometry geometry = CreateQuadWireframeGeometry();
- Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
+ shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
+ mFactoryCache.SaveShader( VisualFactoryCache::WIREFRAME_SHADER, shader );
+ }
- mImpl->mRenderer = Renderer::New( geometry, shader);
- mFactoryCache.CacheWireframeRenderer( mImpl->mRenderer );
+ Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::WIREFRAME_GEOMETRY );
+ if( !geometry )
+ {
+ geometry = CreateQuadWireframeGeometry();
+ mFactoryCache.SaveGeometry( VisualFactoryCache::WIREFRAME_GEOMETRY, geometry );
}
+
+ //Create the renderer
+ mImpl->mRenderer = Renderer::New( geometry, shader);
+
+ //Register transform properties
+ mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
}
Geometry WireframeVisual::CreateQuadWireframeGeometry()
return geometry;
}
+void WireframeVisual::OnSetTransform()
+{
+ if( mImpl->mRenderer )
+ {
+ //Register transform properties
+ mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+ }
+}
+
} // namespace Internal
} // namespace Toolkit