const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
-uniform mediump vec3 uSize;\n
+uniform highp vec3 uSize;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
-uniform mediump vec2 size;\n
+uniform highp vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n