enum Location
{
- LOCAL,
- REMOTE
+ LOCAL, ///< file in local file system
+ TEXTURE, ///< texture uploaded to texture manager
+ REMOTE ///< remote image
};
/**
bool IsValid() const;
/**
- * @return true if the location is LOCAL
+ * @return true if the location is LOCAL, i.e. is loadable from local file system
*/
- bool IsLocal() const;
+ bool IsLocalResource() const;
private:
std::string mUrl;