// Fitting mode
const char * const VISUAL_FITTING_MODE( "visualFittingMode" );
+// Corner radius
+const char * const CORNER_RADIUS( "cornerRadius" );
+
// Color visual
const char * const RENDER_IF_TRANSPARENT_NAME( "renderIfTransparent" );
const char * const ORIENTATION_CORRECTION_NAME("orientationCorrection");
const char * const AUXILIARY_IMAGE_NAME("auxiliaryImage");
const char * const AUXILIARY_IMAGE_ALPHA_NAME("auxiliaryImageAlpha");
+const char * const PLAY_RANGE_NAME( "playRange" );
+const char * const PLAY_STATE_NAME( "playState" );
+const char * const CURRENT_FRAME_NUMBER_NAME( "currentFrameNumber" );
+const char * const TOTAL_FRAME_NUMBER_NAME( "totalFrameNumber" );
+const char * const STOP_BEHAVIOR_NAME( "stopBehavior" );
+const char * const LOOPING_MODE_NAME( "loopingMode" );
// Text visual
const char * const TEXT_PROPERTY( "text" );