const char * const CUSTOM_FRAGMENT_SHADER( "fragmentShader" );
const char * const CUSTOM_SUBDIVIDE_GRID_X( "subdivideGridX" );
const char * const CUSTOM_SUBDIVIDE_GRID_Y( "subdivideGridY" );
-const char * const CUSTOM_SHADER_HINTS( "hints" ); ///< type INTEGER; (bitfield) values from enum Shader::Hints
+const char * const CUSTOM_SHADER_HINTS( "hints" ); ///< type INTEGER; (bitfield) values from enum Shader::Hint
}
namespace Dali