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[dali_2.3.24] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
visuals
/
visual-factory-impl.h
diff --git
a/dali-toolkit/internal/visuals/visual-factory-impl.h
b/dali-toolkit/internal/visuals/visual-factory-impl.h
index
c0b95b4
..
76bacf9
100644
(file)
--- a/
dali-toolkit/internal/visuals/visual-factory-impl.h
+++ b/
dali-toolkit/internal/visuals/visual-factory-impl.h
@@
-20,6
+20,7
@@
// EXTERNAL INCLUDES
#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/object/base-object.h>
// EXTERNAL INCLUDES
#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/object/base-object.h>
+#include <dali/integration-api/adaptor-framework/shader-precompiler.h>
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
@@
-91,6
+92,11
@@
public:
void DiscardVisual(Toolkit::Visual::Base visual);
/**
void DiscardVisual(Toolkit::Visual::Base visual);
/**
+ * @copydoc Toolkit::VisualFactory::UsePreCompiledShader()
+ */
+ void UsePreCompiledShader();
+
+ /**
* @return the reference to texture manager
*/
Internal::TextureManager& GetTextureManager();
* @return the reference to texture manager
*/
Internal::TextureManager& GetTextureManager();
@@
-109,6
+115,12
@@
private:
void SetBrokenImageUrl(Toolkit::StyleManager& styleManager);
/**
void SetBrokenImageUrl(Toolkit::StyleManager& styleManager);
/**
+ * @brief Get the default shader source.
+ * @param[in] shaders shaderList for precompile
+ */
+ void GetPreCompiledShader(RawShaderData& shaders);
+
+ /**
* Get the factory cache, creating it if necessary.
*/
Internal::VisualFactoryCache& GetFactoryCache();
* Get the factory cache, creating it if necessary.
*/
Internal::VisualFactoryCache& GetFactoryCache();
@@
-143,12
+155,11
@@
private:
std::unique_ptr<TextVisualShaderFactory> mTextVisualShaderFactory;
SlotDelegate<VisualFactory> mSlotDelegate;
CallbackBase* mIdleCallback;
std::unique_ptr<TextVisualShaderFactory> mTextVisualShaderFactory;
SlotDelegate<VisualFactory> mSlotDelegate;
CallbackBase* mIdleCallback;
-
using DiscardedVisualContainer = std::vector<Toolkit::Visual::Base>;
DiscardedVisualContainer mDiscardedVisuals{};
using DiscardedVisualContainer = std::vector<Toolkit::Visual::Base>;
DiscardedVisualContainer mDiscardedVisuals{};
-
- bool
mDebugEnabled : 1;
- bool
mPreMultiplyOnLoad : 1; ///< Local store for this flag
+ bool mDebugEnabled : 1;
+ bool
mPreMultiplyOnLoad : 1; ///< Local store for this flag
+ bool
mPrecompiledShaderRequested : 1;
};
/**
};
/**