[dali_2.3.21] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-impl.h
index 1e5ac93..76bacf9 100644 (file)
@@ -18,7 +18,9 @@
  */
 
 // EXTERNAL INCLUDES
+#include <dali/public-api/common/vector-wrapper.h>
 #include <dali/public-api/object/base-object.h>
+#include <dali/integration-api/adaptor-framework/shader-precompiler.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/devel-api/visual-factory/visual-base.h>
@@ -85,6 +87,16 @@ public:
   bool GetPreMultiplyOnLoad() const;
 
   /**
+   * @copydoc Toolkit::VisualFactory::DiscardVisual()
+   */
+  void DiscardVisual(Toolkit::Visual::Base visual);
+
+  /**
+   * @copydoc Toolkit::VisualFactory::UsePreCompiledShader()
+   */
+  void UsePreCompiledShader();
+
+  /**
    * @return the reference to texture manager
    */
   Internal::TextureManager& GetTextureManager();
@@ -103,6 +115,12 @@ private:
   void SetBrokenImageUrl(Toolkit::StyleManager& styleManager);
 
   /**
+   * @brief Get the default shader source.
+   * @param[in] shaders shaderList for precompile
+   */
+  void GetPreCompiledShader(RawShaderData& shaders);
+
+  /**
    * Get the factory cache, creating it if necessary.
    */
   Internal::VisualFactoryCache& GetFactoryCache();
@@ -117,6 +135,16 @@ private:
    */
   TextVisualShaderFactory& GetTextVisualShaderFactory();
 
+  /**
+   * @brief Callbacks called for clear discarded visuals.
+   */
+  void OnDiscardCallback();
+
+  /**
+   * @brief Register idle callback for discard visuals if need.
+   */
+  void RegisterDiscardCallback();
+
   VisualFactory(const VisualFactory&) = delete;
 
   VisualFactory& operator=(const VisualFactory& rhs) = delete;
@@ -126,8 +154,12 @@ private:
   std::unique_ptr<ImageVisualShaderFactory> mImageVisualShaderFactory;
   std::unique_ptr<TextVisualShaderFactory>  mTextVisualShaderFactory;
   SlotDelegate<VisualFactory>               mSlotDelegate;
+  CallbackBase*                             mIdleCallback;
+  using DiscardedVisualContainer = std::vector<Toolkit::Visual::Base>;
+  DiscardedVisualContainer mDiscardedVisuals{};
   bool                                      mDebugEnabled : 1;
   bool                                      mPreMultiplyOnLoad : 1; ///< Local store for this flag
+  bool                                      mPrecompiledShaderRequested : 1;
 };
 
 /**