Toolkit::GetImplementation(visual).SetOffStage( actor );
}
visual = Toolkit::VisualFactory::Get().CreateVisual( param0, param1 );
- if( visual && actor && actor.OnStage() )
+ if( visual && actor && actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
{
Toolkit::GetImplementation(visual).SetOnStage(actor);
}
Toolkit::GetImplementation(visual).SetOffStage( actor );
}
visual = Toolkit::VisualFactory::Get().CreateVisual( param );
- if( visual && actor && actor.OnStage() )
+ if( visual && actor && actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
{
Toolkit::GetImplementation(visual).SetOnStage(actor);
}