#include <dali/devel-api/scripting/scripting.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
#include <dali-toolkit/public-api/visuals/text-visual-properties.h>
DALI_TYPE_REGISTRATION_BEGIN_CREATE( Toolkit::VisualFactory, Dali::BaseHandle, Create, true )
DALI_TYPE_REGISTRATION_END()
-const char * const BROKEN_IMAGE_URL( DALI_IMAGE_DIR "broken.png" ); ///< URL For the broken image
+const char* const BROKEN_IMAGE_FILE_NAME = "broken.png"; ///< The file name of the broken image.
} // namespace
{
if( type == StyleChange::THEME_CHANGE )
{
- std::string brokenImageUrl(BROKEN_IMAGE_URL);
+ const std::string imageDirPath = AssetManager::GetDaliImagePath();
+ std::string brokenImageUrl = imageDirPath + BROKEN_IMAGE_FILE_NAME;
Property::Map config = Toolkit::DevelStyleManager::GetConfigurations( styleManager );
config["brokenImageUrl"].Get( brokenImageUrl );
{
mFactoryCache = std::unique_ptr<VisualFactoryCache>( new VisualFactoryCache( mPreMultiplyOnLoad ) );
- std::string brokenImageUrl(BROKEN_IMAGE_URL);
+ const std::string imageDirPath = AssetManager::GetDaliImagePath();
+ std::string brokenImageUrl = imageDirPath + BROKEN_IMAGE_FILE_NAME;
+
Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
if( styleManager )
{