[dali_2.3.22] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-impl.cpp
index 4a8a6d4..91584eb 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -29,6 +29,7 @@
 #include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
 #include <dali-toolkit/devel-api/styling/style-manager-devel.h>
 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
 #include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
 #include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
@@ -42,7 +43,6 @@
 #include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
 #include <dali-toolkit/internal/visuals/primitive/primitive-visual.h>
 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
-#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
 #include <dali-toolkit/internal/visuals/text-visual-shader-factory.h>
 #include <dali-toolkit/internal/visuals/text/text-visual.h>
 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
@@ -53,7 +53,6 @@
 #include <dali-toolkit/public-api/visuals/text-visual-properties.h>
 #include <dali-toolkit/public-api/visuals/visual-properties.h>
 
-
 namespace Dali
 {
 namespace Toolkit
@@ -77,17 +76,20 @@ DALI_TYPE_REGISTRATION_BEGIN_CREATE(Toolkit::VisualFactory, Dali::BaseHandle, Cr
 DALI_TYPE_REGISTRATION_END()
 const char* const BROKEN_IMAGE_FILE_NAME = "broken.png"; ///< The file name of the broken image.
 
-static constexpr auto          SHADER_TYPE_COUNT = 2u;
-const std::string_view VertexPredefines[SHADER_TYPE_COUNT]
-{
-  "", //VisualFactoryCache::COLOR_SHADER
+static constexpr auto SHADER_TYPE_COUNT = 2u;
+
+constexpr std::string_view VertexPredefines[SHADER_TYPE_COUNT]{
+  "",                                     //VisualFactoryCache::COLOR_SHADER
   "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
 };
-const std::string_view FragmentPredefines[SHADER_TYPE_COUNT]
-{
-  "", //VisualFactoryCache::COLOR_SHADER
+constexpr std::string_view FragmentPredefines[SHADER_TYPE_COUNT]{
+  "",                                     //VisualFactoryCache::COLOR_SHADER
   "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
 };
+constexpr VisualFactoryCache::ShaderType ShaderTypePredefines[SHADER_TYPE_COUNT]{
+  VisualFactoryCache::ShaderType::COLOR_SHADER,
+  VisualFactoryCache::ShaderType::COLOR_SHADER_ROUNDED_CORNER,
+};
 
 } // namespace
 
@@ -420,7 +422,7 @@ void VisualFactory::UsePreCompiledShader()
 
   // Get image shader
   std::vector<RawShaderData> rawShaderList;
-  RawShaderData imageShaderData;
+  RawShaderData              imageShaderData;
   GetImageVisualShaderFactory().GetPreCompiledShader(imageShaderData);
   rawShaderList.push_back(imageShaderData);
 
@@ -434,7 +436,6 @@ void VisualFactory::UsePreCompiledShader()
   GetPreCompiledShader(colorShaderData);
   rawShaderList.push_back(colorShaderData);
 
-
   // Save all shader
   ShaderPreCompiler::Get().SavePreCompileShaderList(rawShaderList);
 }
@@ -468,20 +469,23 @@ void VisualFactory::GetPreCompiledShader(RawShaderData& shaders)
 {
   std::vector<std::string_view> vertexPrefix;
   std::vector<std::string_view> fragmentPrefix;
-  int shaderCount = 0;
-  shaders.shaderCount = 0;
-  for(uint32_t i=0u; i< SHADER_TYPE_COUNT; ++i)
+  std::vector<std::string_view> shaderName;
+  int                           shaderCount = 0;
+  shaders.shaderCount                       = 0;
+  for(uint32_t i = 0u; i < SHADER_TYPE_COUNT; ++i)
   {
     vertexPrefix.push_back(VertexPredefines[i]);
     fragmentPrefix.push_back(FragmentPredefines[i]);
+    shaderName.push_back(Scripting::GetLinearEnumerationName<VisualFactoryCache::ShaderType>(ShaderTypePredefines[i], VISUAL_SHADER_TYPE_TABLE, VISUAL_SHADER_TYPE_TABLE_COUNT));
     shaderCount++;
   }
 
-  shaders.vertexPrefix = vertexPrefix;
+  shaders.vertexPrefix   = vertexPrefix;
   shaders.fragmentPrefix = fragmentPrefix;
-  shaders.vertexShader = SHADER_COLOR_VISUAL_SHADER_VERT;
+  shaders.shaderName     = shaderName;
+  shaders.vertexShader   = SHADER_COLOR_VISUAL_SHADER_VERT;
   shaders.fragmentShader = SHADER_COLOR_VISUAL_SHADER_FRAG;
-  shaders.shaderCount = shaderCount;
+  shaders.shaderCount    = shaderCount;
 }
 
 Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
@@ -536,10 +540,10 @@ void VisualFactory::RegisterDiscardCallback()
 
     Adaptor& adaptor = Adaptor::Get();
 
-    if(!adaptor.AddIdle(mIdleCallback, false))
+    if(DALI_UNLIKELY(!adaptor.AddIdle(mIdleCallback, false)))
     {
-      // Fail to add idle. (Maybe adaptor is paused.)
-      mIdleCallback = nullptr;
+      DALI_LOG_ERROR("Fail to add idle callback for visual factory. Call it synchronously.\n");
+      OnDiscardCallback();
     }
   }
 }