/*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
#include <dali-toolkit/devel-api/styling/style-manager-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
#include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
#include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
#include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
#include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
#include <dali-toolkit/internal/visuals/primitive/primitive-visual.h>
#include <dali-toolkit/internal/visuals/svg/svg-visual.h>
-#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
#include <dali-toolkit/internal/visuals/text-visual-shader-factory.h>
#include <dali-toolkit/internal/visuals/text/text-visual.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/public-api/visuals/text-visual-properties.h>
#include <dali-toolkit/public-api/visuals/visual-properties.h>
-
namespace Dali
{
namespace Toolkit
DALI_TYPE_REGISTRATION_END()
const char* const BROKEN_IMAGE_FILE_NAME = "broken.png"; ///< The file name of the broken image.
-static constexpr auto SHADER_TYPE_COUNT = 2u;
-const std::string_view VertexPredefines[SHADER_TYPE_COUNT]
-{
- "", //VisualFactoryCache::COLOR_SHADER
+static constexpr auto SHADER_TYPE_COUNT = 2u;
+
+constexpr std::string_view VertexPredefines[SHADER_TYPE_COUNT]{
+ "", //VisualFactoryCache::COLOR_SHADER
"#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
};
-const std::string_view FragmentPredefines[SHADER_TYPE_COUNT]
-{
- "", //VisualFactoryCache::COLOR_SHADER
+constexpr std::string_view FragmentPredefines[SHADER_TYPE_COUNT]{
+ "", //VisualFactoryCache::COLOR_SHADER
"#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
};
+constexpr VisualFactoryCache::ShaderType ShaderTypePredefines[SHADER_TYPE_COUNT]{
+ VisualFactoryCache::ShaderType::COLOR_SHADER,
+ VisualFactoryCache::ShaderType::COLOR_SHADER_ROUNDED_CORNER,
+};
} // namespace
// Get image shader
std::vector<RawShaderData> rawShaderList;
- RawShaderData imageShaderData;
+ RawShaderData imageShaderData;
GetImageVisualShaderFactory().GetPreCompiledShader(imageShaderData);
rawShaderList.push_back(imageShaderData);
GetPreCompiledShader(colorShaderData);
rawShaderList.push_back(colorShaderData);
-
// Save all shader
ShaderPreCompiler::Get().SavePreCompileShaderList(rawShaderList);
}
{
std::vector<std::string_view> vertexPrefix;
std::vector<std::string_view> fragmentPrefix;
- int shaderCount = 0;
- shaders.shaderCount = 0;
- for(uint32_t i=0u; i< SHADER_TYPE_COUNT; ++i)
+ std::vector<std::string_view> shaderName;
+ int shaderCount = 0;
+ shaders.shaderCount = 0;
+ for(uint32_t i = 0u; i < SHADER_TYPE_COUNT; ++i)
{
vertexPrefix.push_back(VertexPredefines[i]);
fragmentPrefix.push_back(FragmentPredefines[i]);
+ shaderName.push_back(Scripting::GetLinearEnumerationName<VisualFactoryCache::ShaderType>(ShaderTypePredefines[i], VISUAL_SHADER_TYPE_TABLE, VISUAL_SHADER_TYPE_TABLE_COUNT));
shaderCount++;
}
- shaders.vertexPrefix = vertexPrefix;
+ shaders.vertexPrefix = vertexPrefix;
shaders.fragmentPrefix = fragmentPrefix;
- shaders.vertexShader = SHADER_COLOR_VISUAL_SHADER_VERT;
+ shaders.shaderName = shaderName;
+ shaders.vertexShader = SHADER_COLOR_VISUAL_SHADER_VERT;
shaders.fragmentShader = SHADER_COLOR_VISUAL_SHADER_FRAG;
- shaders.shaderCount = shaderCount;
+ shaders.shaderCount = shaderCount;
}
Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
Adaptor& adaptor = Adaptor::Get();
- if(!adaptor.AddIdle(mIdleCallback, false))
+ if(DALI_UNLIKELY(!adaptor.AddIdle(mIdleCallback, false)))
{
- // Fail to add idle. (Maybe adaptor is paused.)
- mIdleCallback = nullptr;
+ DALI_LOG_ERROR("Fail to add idle callback for visual factory. Call it synchronously.\n");
+ OnDiscardCallback();
}
}
}