- /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+/*
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
// EXTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/lifecycle-controller.h>
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/integration-api/adaptor-framework/adaptor.h>
#include <dali/integration-api/debug.h>
-#include <dali/public-api/images/image.h>
#include <dali/public-api/object/property-array.h>
-#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
-#include <dali/devel-api/scripting/scripting.h>
+#include <dali/public-api/object/type-registry.h>
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
+#include <dali-toolkit/devel-api/styling/style-manager-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/public-api/visuals/text-visual-properties.h>
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
+#include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
+#include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
+#include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
+#include <dali-toolkit/internal/visuals/arc/arc-visual.h>
#include <dali-toolkit/internal/visuals/border/border-visual.h>
+#include <dali-toolkit/internal/visuals/color/color-visual-shader-factory.h>
#include <dali-toolkit/internal/visuals/color/color-visual.h>
+#include <dali-toolkit/internal/visuals/custom-shader-factory.h>
#include <dali-toolkit/internal/visuals/gradient/gradient-visual.h>
-#include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
+#include <dali-toolkit/internal/visuals/image/image-visual-shader-factory.h>
#include <dali-toolkit/internal/visuals/image/image-visual.h>
#include <dali-toolkit/internal/visuals/mesh/mesh-visual.h>
+#include <dali-toolkit/internal/visuals/npatch-shader-factory.h>
#include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
#include <dali-toolkit/internal/visuals/primitive/primitive-visual.h>
#include <dali-toolkit/internal/visuals/svg/svg-visual.h>
+#include <dali-toolkit/internal/visuals/text/text-visual-shader-factory.h>
#include <dali-toolkit/internal/visuals/text/text-visual.h>
-#include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
-#include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
-#include <dali-toolkit/internal/visuals/arc/arc-visual.h>
-#include <dali-toolkit/internal/visuals/wireframe/wireframe-visual.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
-#include <dali-toolkit/internal/visuals/visual-url.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
-#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
+#include <dali-toolkit/internal/visuals/visual-url.h>
+#include <dali-toolkit/internal/visuals/wireframe/wireframe-visual.h>
+#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/text-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
namespace
{
-
#if defined(DEBUG_ENABLED)
-Debug::Filter* gLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
+Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
#endif
BaseHandle Create()
return handle;
}
-DALI_TYPE_REGISTRATION_BEGIN_CREATE( Toolkit::VisualFactory, Dali::BaseHandle, Create, true )
+DALI_TYPE_REGISTRATION_BEGIN_CREATE(Toolkit::VisualFactory, Dali::BaseHandle, Create, true)
DALI_TYPE_REGISTRATION_END()
const char* const BROKEN_IMAGE_FILE_NAME = "broken.png"; ///< The file name of the broken image.
} // namespace
-VisualFactory::VisualFactory( bool debugEnabled )
+VisualFactory::VisualFactory(bool debugEnabled)
: mFactoryCache(),
mImageVisualShaderFactory(),
+ mTextVisualShaderFactory(),
+ mColorVisualShaderFactory(),
mSlotDelegate(this),
- mDebugEnabled( debugEnabled ),
- mPreMultiplyOnLoad( true )
+ mIdleCallback(nullptr),
+ mDefaultCreationOptions(Toolkit::VisualFactory::CreationOptions::NONE),
+ mDebugEnabled(debugEnabled),
+ mPreMultiplyOnLoad(true),
+ mPrecompiledShaderRequested(false)
{
+ Dali::LifecycleController lifecycleController = Dali::LifecycleController::Get();
+ if(DALI_LIKELY(lifecycleController))
+ {
+ lifecycleController.TerminateSignal().Connect(this, &VisualFactory::OnApplicationTerminated);
+ }
}
VisualFactory::~VisualFactory()
{
+ if(Adaptor::IsAvailable())
+ {
+ Dali::LifecycleController lifecycleController = Dali::LifecycleController::Get();
+ if(DALI_LIKELY(lifecycleController))
+ {
+ lifecycleController.TerminateSignal().Disconnect(this, &VisualFactory::OnApplicationTerminated);
+ }
+
+ if(mIdleCallback)
+ {
+ // Removes the callback from the callback manager in case the control is destroyed before the callback is executed.
+ Adaptor::Get().RemoveIdle(mIdleCallback);
+ mIdleCallback = nullptr;
+ }
+ }
}
-void VisualFactory::OnStyleChangedSignal( Toolkit::StyleManager styleManager, StyleChange::Type type)
+void VisualFactory::OnStyleChangedSignal(Toolkit::StyleManager styleManager, StyleChange::Type type)
{
- if( type == StyleChange::THEME_CHANGE )
+ if(type == StyleChange::THEME_CHANGE)
{
- const std::string imageDirPath = AssetManager::GetDaliImagePath();
- std::string brokenImageUrl = imageDirPath + BROKEN_IMAGE_FILE_NAME;
+ SetBrokenImageUrl(styleManager);
+ }
+}
- Property::Map config = Toolkit::DevelStyleManager::GetConfigurations( styleManager );
- config["brokenImageUrl"].Get( brokenImageUrl );
+void VisualFactory::OnBrokenImageChangedSignal(Toolkit::StyleManager styleManager)
+{
+ SetBrokenImageUrl(styleManager);
+}
- if( mFactoryCache )
- {
- mFactoryCache->SetBrokenImageUrl(brokenImageUrl);
- }
- }
+Toolkit::Visual::Base VisualFactory::CreateVisual(const Property::Map& propertyMap)
+{
+ return CreateVisual(propertyMap, mDefaultCreationOptions);
}
-Toolkit::Visual::Base VisualFactory::CreateVisual( const Property::Map& propertyMap )
+Toolkit::Visual::Base VisualFactory::CreateVisual(const Property::Map& propertyMap, Toolkit::VisualFactory::CreationOptions creationOptions)
{
Visual::BasePtr visualPtr;
- Property::Value* typeValue = propertyMap.Find( Toolkit::Visual::Property::TYPE, VISUAL_TYPE );
+ Property::Value* typeValue = propertyMap.Find(Toolkit::Visual::Property::TYPE, VISUAL_TYPE);
Toolkit::DevelVisual::Type visualType = Toolkit::DevelVisual::IMAGE; // Default to IMAGE type.
- if( typeValue )
+ if(typeValue)
{
- Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, visualType );
+ Scripting::GetEnumerationProperty(*typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, visualType);
}
- switch( visualType )
+ switch(visualType)
{
case Toolkit::Visual::BORDER:
{
- visualPtr = BorderVisual::New( GetFactoryCache(), propertyMap );
+ visualPtr = BorderVisual::New(GetFactoryCache(), propertyMap);
break;
}
case Toolkit::Visual::COLOR:
{
- visualPtr = ColorVisual::New( GetFactoryCache(), propertyMap );
+ visualPtr = ColorVisual::New(GetFactoryCache(), GetColorVisualShaderFactory(), propertyMap);
break;
}
case Toolkit::Visual::GRADIENT:
{
- visualPtr = GradientVisual::New( GetFactoryCache(), propertyMap );
+ visualPtr = GradientVisual::New(GetFactoryCache(), propertyMap);
break;
}
case Toolkit::Visual::IMAGE:
+ case Toolkit::Visual::ANIMATED_IMAGE:
{
- Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
- std::string imageUrl;
- if( imageURLValue )
+ Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
+ std::string imageUrl;
+ if(imageURLValue)
{
- if( imageURLValue->Get( imageUrl ) )
+ if(imageURLValue->Get(imageUrl))
{
- if( !imageUrl.empty() )
+ if(!imageUrl.empty())
{
- VisualUrl visualUrl( imageUrl );
+ VisualUrl visualUrl(imageUrl);
- switch( visualUrl.GetType() )
+ switch(visualUrl.GetType())
{
case VisualUrl::N_PATCH:
{
- visualPtr = NPatchVisual::New( GetFactoryCache(), visualUrl, propertyMap );
+ visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
break;
}
+ case VisualUrl::TVG:
case VisualUrl::SVG:
{
- visualPtr = SvgVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap );
+ visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
break;
}
- case VisualUrl::GIF:
+ case VisualUrl::JSON:
{
- visualPtr = AnimatedImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap );
+ visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
break;
}
- case VisualUrl::JSON:
+ case VisualUrl::GIF:
+ case VisualUrl::WEBP:
{
- visualPtr = AnimatedVectorImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap );
- break;
+ if(visualType == Toolkit::DevelVisual::ANIMATED_IMAGE || !(creationOptions & Toolkit::VisualFactory::CreationOptions::IMAGE_VISUAL_LOAD_STATIC_IMAGES_ONLY))
+ {
+ visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
+ break;
+ }
+ DALI_FALLTHROUGH;
}
case VisualUrl::REGULAR_IMAGE:
{
- visualPtr = ImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap );
+ visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
break;
}
}
else
{
Property::Array* array = imageURLValue->GetArray();
- if( array )
+ if(array && array->Count() > 0)
{
- visualPtr = AnimatedImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap );
+ visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap);
}
}
}
case Toolkit::Visual::MESH:
{
- visualPtr = MeshVisual::New( GetFactoryCache(), propertyMap );
+ visualPtr = MeshVisual::New(GetFactoryCache(), propertyMap);
break;
}
case Toolkit::Visual::PRIMITIVE:
{
- visualPtr = PrimitiveVisual::New( GetFactoryCache(), propertyMap );
+ visualPtr = PrimitiveVisual::New(GetFactoryCache(), propertyMap);
break;
}
case Toolkit::Visual::WIREFRAME:
{
- visualPtr = WireframeVisual::New( GetFactoryCache(), propertyMap );
+ visualPtr = WireframeVisual::New(GetFactoryCache(), propertyMap);
break;
}
case Toolkit::Visual::TEXT:
{
- visualPtr = TextVisual::New( GetFactoryCache(), propertyMap );
+ visualPtr = TextVisual::New(GetFactoryCache(), GetTextVisualShaderFactory(), propertyMap);
break;
}
case Toolkit::Visual::N_PATCH:
{
- Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
- std::string imageUrl;
- if( imageURLValue && imageURLValue->Get( imageUrl ) )
+ Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
+ std::string imageUrl;
+ if(imageURLValue && imageURLValue->Get(imageUrl))
{
- visualPtr = NPatchVisual::New( GetFactoryCache(), imageUrl, propertyMap );
+ if(!imageUrl.empty())
+ {
+ visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
+ }
}
break;
}
case Toolkit::Visual::SVG:
{
- Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
- std::string imageUrl;
- if( imageURLValue && imageURLValue->Get( imageUrl ) )
+ Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
+ std::string imageUrl;
+ if(imageURLValue && imageURLValue->Get(imageUrl))
{
- visualPtr = SvgVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap );
- }
- break;
- }
-
- case Toolkit::Visual::ANIMATED_IMAGE:
- {
- Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
- std::string imageUrl;
- if( imageURLValue )
- {
- if( imageURLValue->Get( imageUrl ) )
+ if(!imageUrl.empty())
{
- visualPtr = AnimatedImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap );
- }
- else
- {
- Property::Array* array = imageURLValue->GetArray();
- if( array )
- {
- visualPtr = AnimatedImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap );
- }
+ visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
}
}
break;
case Toolkit::DevelVisual::ANIMATED_GRADIENT:
{
- visualPtr = AnimatedGradientVisual::New( GetFactoryCache(), propertyMap );
+ visualPtr = AnimatedGradientVisual::New(GetFactoryCache(), propertyMap);
break;
}
case Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE:
{
- Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
- std::string imageUrl;
- if( imageURLValue && imageURLValue->Get( imageUrl ) )
+ Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
+ std::string imageUrl;
+ if(imageURLValue && imageURLValue->Get(imageUrl))
{
- visualPtr = AnimatedVectorImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap );
+ if(!imageUrl.empty())
+ {
+ visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
+ }
}
break;
}
case Toolkit::DevelVisual::ARC:
{
- visualPtr = ArcVisual::New( GetFactoryCache(), propertyMap );
+ visualPtr = ArcVisual::New(GetFactoryCache(), propertyMap);
break;
}
}
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "VisualFactory::CreateVisual( VisualType:%s %s%s)\n",
- Scripting::GetEnumerationName<Toolkit::DevelVisual::Type>( visualType,
- VISUAL_TYPE_TABLE,
- VISUAL_TYPE_TABLE_COUNT ),
- ( visualType == Toolkit::DevelVisual::IMAGE ) ? "url:" : "",
- ( visualType == Toolkit::DevelVisual::IMAGE ) ?
- ( ([&] (){
- // Return URL if present in PropertyMap else return "not found message"
- Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
- return ( imageURLValue ) ? imageURLValue->Get<std::string>().c_str() : "url not found in PropertyMap";
- })()
- )
- : "" );
-
- if( !visualPtr )
+ DALI_LOG_INFO(gLogFilter, Debug::Concise, "VisualFactory::CreateVisual( VisualType:%s %s%s)\n", Scripting::GetEnumerationName<Toolkit::DevelVisual::Type>(visualType, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT), (visualType == Toolkit::DevelVisual::IMAGE) ? "url:" : "", (visualType == Toolkit::DevelVisual::IMAGE) ? (([&]() {
+ // Return URL if present in PropertyMap else return "not found message"
+ Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
+ return (imageURLValue) ? imageURLValue->Get<std::string>().c_str() : "url not found in PropertyMap";
+ })())
+ : "");
+
+ if(!visualPtr)
{
- DALI_LOG_ERROR( "VisualType unknown\n" );
+ DALI_LOG_ERROR("VisualType unknown\n");
}
- if( mDebugEnabled && visualType != Toolkit::DevelVisual::WIREFRAME )
+ if(mDebugEnabled && visualType != Toolkit::DevelVisual::WIREFRAME)
{
//Create a WireframeVisual if we have debug enabled
- visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr, propertyMap );
+ visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr, propertyMap);
}
- return Toolkit::Visual::Base( visualPtr.Get() );
+ return Toolkit::Visual::Base(visualPtr.Get());
}
-Toolkit::Visual::Base VisualFactory::CreateVisual( const std::string& url, ImageDimensions size )
+Toolkit::Visual::Base VisualFactory::CreateVisual(const std::string& url, ImageDimensions size)
+{
+ return CreateVisual(url, size, mDefaultCreationOptions);
+}
+
+Toolkit::Visual::Base VisualFactory::CreateVisual(const std::string& url, ImageDimensions size, Toolkit::VisualFactory::CreationOptions creationOptions)
{
Visual::BasePtr visualPtr;
- if( !url.empty() )
+ if(!url.empty())
{
// first resolve url type to know which visual to create
- VisualUrl visualUrl( url );
- switch( visualUrl.GetType() )
+ VisualUrl visualUrl(url);
+ switch(visualUrl.GetType())
{
case VisualUrl::N_PATCH:
{
- visualPtr = NPatchVisual::New( GetFactoryCache(), visualUrl );
+ visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl);
break;
}
+ case VisualUrl::TVG:
case VisualUrl::SVG:
{
- visualPtr = SvgVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl );
+ visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
break;
}
- case VisualUrl::GIF:
+ case VisualUrl::JSON:
{
- visualPtr = AnimatedImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl );
+ visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
break;
}
- case VisualUrl::JSON:
+ case VisualUrl::GIF:
+ case VisualUrl::WEBP:
{
- visualPtr = AnimatedVectorImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl );
- break;
+ if(!(creationOptions & Toolkit::VisualFactory::CreationOptions::IMAGE_VISUAL_LOAD_STATIC_IMAGES_ONLY))
+ {
+ visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
+ break;
+ }
+ DALI_FALLTHROUGH;
}
case VisualUrl::REGULAR_IMAGE:
{
- visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size );
+ visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
break;
}
}
}
- if( mDebugEnabled )
+ if(mDebugEnabled)
{
//Create a WireframeVisual if we have debug enabled
- visualPtr = WireframeVisual::New( GetFactoryCache(), visualPtr );
+ visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr);
}
- return Toolkit::Visual::Base( visualPtr.Get() );
+ return Toolkit::Visual::Base(visualPtr.Get());
}
-void VisualFactory::SetPreMultiplyOnLoad( bool preMultiply )
+void VisualFactory::SetPreMultiplyOnLoad(bool preMultiply)
{
- if( mPreMultiplyOnLoad != preMultiply )
+ if(mPreMultiplyOnLoad != preMultiply)
{
- GetFactoryCache().SetPreMultiplyOnLoad( preMultiply );
+ GetFactoryCache().SetPreMultiplyOnLoad(preMultiply);
}
mPreMultiplyOnLoad = preMultiply;
}
return mPreMultiplyOnLoad;
}
+void VisualFactory::SetDefaultCreationOptions(Toolkit::VisualFactory::CreationOptions creationOptions)
+{
+ mDefaultCreationOptions = creationOptions;
+}
+
+Toolkit::VisualFactory::CreationOptions VisualFactory::GetDefaultCreationOptions() const
+{
+ return mDefaultCreationOptions;
+}
+
+void VisualFactory::DiscardVisual(Toolkit::Visual::Base visual)
+{
+ mDiscardedVisuals.emplace_back(visual);
+
+ RegisterDiscardCallback();
+}
+
+bool VisualFactory::AddPrecompileShader(const Property::Map& map)
+{
+ PrecompileShaderOption shaderOption(map);
+ auto type = shaderOption.GetShaderType();
+ if(type == PrecompileShaderOption::ShaderType::UNKNOWN)
+ {
+ DALI_LOG_ERROR("AddPrecompileShader is failed. we can't find shader type");
+ return false;
+ }
+
+ return AddPrecompileShader(shaderOption);
+}
+
+void VisualFactory::UsePreCompiledShader()
+{
+ if(mPrecompiledShaderRequested)
+ {
+ return;
+ }
+ mPrecompiledShaderRequested = true;
+
+ ShaderPreCompiler::Get().Enable();
+
+ // Get image shader
+ std::vector<RawShaderData> rawShaderList;
+ RawShaderData imageShaderData;
+ GetImageVisualShaderFactory().GetPreCompiledShader(imageShaderData);
+ rawShaderList.push_back(imageShaderData);
+
+ // Get text shader
+ RawShaderData textShaderData;
+ GetTextVisualShaderFactory().GetPreCompiledShader(textShaderData);
+ rawShaderList.push_back(textShaderData);
+
+ // Get color shader
+ RawShaderData colorShaderData;
+ GetColorVisualShaderFactory().GetPreCompiledShader(colorShaderData);
+ rawShaderList.push_back(colorShaderData);
+
+ RawShaderData npatchShaderData;
+ GetNpatchShaderFactory().GetPreCompiledShader(npatchShaderData);
+ rawShaderList.push_back(npatchShaderData);
+
+ // Get 3D shader
+ // Get Custom shader
+ RawShaderData customShaderData;
+ GetCustomShaderFactory().GetPreCompiledShader(customShaderData);
+ rawShaderList.push_back(customShaderData);
+
+ // Save all shader
+ ShaderPreCompiler::Get().SavePreCompileShaderList(rawShaderList);
+}
+
Internal::TextureManager& VisualFactory::GetTextureManager()
{
return GetFactoryCache().GetTextureManager();
}
-Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
+Internal::SvgLoader& VisualFactory::GetSvgLoader()
+{
+ return GetFactoryCache().GetSvgLoader();
+}
+
+void VisualFactory::SetBrokenImageUrl(Toolkit::StyleManager& styleManager)
{
- if( !mFactoryCache )
+ const std::string imageDirPath = AssetManager::GetDaliImagePath();
+ std::string brokenImageUrl = imageDirPath + BROKEN_IMAGE_FILE_NAME;
+ std::vector<std::string> customBrokenImageUrlList;
+
+ if(styleManager)
{
- mFactoryCache = std::unique_ptr<VisualFactoryCache>( new VisualFactoryCache( mPreMultiplyOnLoad ) );
+ customBrokenImageUrlList = Toolkit::DevelStyleManager::GetBrokenImageUrlList(styleManager);
+ const auto brokenImageUrlValue = Toolkit::DevelStyleManager::GetConfigurations(styleManager).Find("brokenImageUrl", Property::Type::STRING);
+ if(brokenImageUrlValue)
+ {
+ brokenImageUrlValue->Get(brokenImageUrl);
+ }
+ }
- const std::string imageDirPath = AssetManager::GetDaliImagePath();
- std::string brokenImageUrl = imageDirPath + BROKEN_IMAGE_FILE_NAME;
+ // Add default image
+ mFactoryCache->SetBrokenImageUrl(brokenImageUrl, customBrokenImageUrlList);
+}
+Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
+{
+ if(!mFactoryCache)
+ {
+ mFactoryCache = std::unique_ptr<VisualFactoryCache>(new VisualFactoryCache(mPreMultiplyOnLoad));
Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
- if( styleManager )
+ if(styleManager)
{
- Property::Map config = Toolkit::DevelStyleManager::GetConfigurations( styleManager );
- config["brokenImageUrl"].Get( brokenImageUrl );
- styleManager.StyleChangedSignal().Connect( mSlotDelegate, &VisualFactory::OnStyleChangedSignal );
+ styleManager.StyleChangedSignal().Connect(mSlotDelegate, &VisualFactory::OnStyleChangedSignal);
+ Toolkit::DevelStyleManager::BrokenImageChangedSignal(styleManager).Connect(mSlotDelegate, &VisualFactory::OnBrokenImageChangedSignal);
}
-
- mFactoryCache->SetBrokenImageUrl(brokenImageUrl);
+ SetBrokenImageUrl(styleManager);
}
+
return *mFactoryCache;
}
ImageVisualShaderFactory& VisualFactory::GetImageVisualShaderFactory()
{
- if( !mImageVisualShaderFactory )
+ if(!mImageVisualShaderFactory)
{
- mImageVisualShaderFactory = std::unique_ptr< ImageVisualShaderFactory >( new ImageVisualShaderFactory() );
+ mImageVisualShaderFactory = std::unique_ptr<ImageVisualShaderFactory>(new ImageVisualShaderFactory());
}
return *mImageVisualShaderFactory;
}
+TextVisualShaderFactory& VisualFactory::GetTextVisualShaderFactory()
+{
+ if(!mTextVisualShaderFactory)
+ {
+ mTextVisualShaderFactory = std::unique_ptr<TextVisualShaderFactory>(new TextVisualShaderFactory());
+ }
+ return *mTextVisualShaderFactory;
+}
+
+ColorVisualShaderFactory& VisualFactory::GetColorVisualShaderFactory()
+{
+ if(!mColorVisualShaderFactory)
+ {
+ mColorVisualShaderFactory = std::unique_ptr<ColorVisualShaderFactory>(new ColorVisualShaderFactory());
+ }
+ return *mColorVisualShaderFactory;
+}
+
+NpatchShaderFactory& VisualFactory::GetNpatchShaderFactory()
+{
+ if(!mNpatchShaderFactory)
+ {
+ mNpatchShaderFactory = std::unique_ptr<NpatchShaderFactory>(new NpatchShaderFactory());
+ }
+ return *mNpatchShaderFactory;
+}
+
+CustomShaderFactory& VisualFactory::GetCustomShaderFactory()
+{
+ if(!mCustomShaderFactory)
+ {
+ mCustomShaderFactory = std::unique_ptr<CustomShaderFactory>(new CustomShaderFactory());
+ }
+ return *mCustomShaderFactory;
+}
+
+bool VisualFactory::AddPrecompileShader(PrecompileShaderOption& option)
+{
+ auto type = option.GetShaderType();
+ bool ret = false;
+ switch(type)
+ {
+ case PrecompileShaderOption::ShaderType::COLOR:
+ {
+ ret = GetColorVisualShaderFactory().AddPrecompiledShader(option);
+ break;
+ }
+ case PrecompileShaderOption::ShaderType::IMAGE:
+ {
+ ret = GetImageVisualShaderFactory().AddPrecompiledShader(option);
+ break;
+ }
+ case PrecompileShaderOption::ShaderType::TEXT:
+ {
+ ret = GetTextVisualShaderFactory().AddPrecompiledShader(option);
+ break;
+ }
+ case PrecompileShaderOption::ShaderType::NPATCH:
+ {
+ ret = GetNpatchShaderFactory().AddPrecompiledShader(option);
+ break;
+ }
+ case PrecompileShaderOption::ShaderType::MODEL_3D:
+ {
+ // TODO
+ break;
+ }
+ case PrecompileShaderOption::ShaderType::CUSTOM:
+ {
+ ret = GetCustomShaderFactory().AddPrecompiledShader(option);
+ break;
+ }
+ default:
+ {
+ DALI_LOG_ERROR("AddPrecompileShader is failed. we can't find shader factory type:%d", type);
+ break;
+ }
+ }
+
+ return ret;
+}
+
+void VisualFactory::OnDiscardCallback()
+{
+ mIdleCallback = nullptr;
+
+ // Discard visual now.
+ mDiscardedVisuals.clear();
+}
+
+void VisualFactory::OnApplicationTerminated()
+{
+ if(DALI_UNLIKELY(mIdleCallback))
+ {
+ OnDiscardCallback();
+ }
+
+ if(mFactoryCache)
+ {
+ mFactoryCache->FinalizeVectorAnimationManager();
+ }
+}
+
+void VisualFactory::RegisterDiscardCallback()
+{
+ if(!mIdleCallback && Adaptor::IsAvailable())
+ {
+ // The callback manager takes the ownership of the callback object.
+ mIdleCallback = MakeCallback(this, &VisualFactory::OnDiscardCallback);
+
+ Adaptor& adaptor = Adaptor::Get();
+
+ if(DALI_UNLIKELY(!adaptor.AddIdle(mIdleCallback, false)))
+ {
+ DALI_LOG_ERROR("Fail to add idle callback for visual factory. Call it synchronously.\n");
+ OnDiscardCallback();
+ }
+ }
+}
+
} // namespace Internal
} // namespace Toolkit