[dali_2.3.24] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-impl.cpp
index 2ccc1d6..91584eb 100644 (file)
@@ -1,5 +1,5 @@
- /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+/*
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
 
 // EXTERNAL INCLUDES
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/integration-api/adaptor-framework/adaptor.h>
 #include <dali/integration-api/debug.h>
-#include <dali/public-api/images/image.h>
 #include <dali/public-api/object/property-array.h>
-#include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/object/type-registry-helper.h>
+#include <dali/public-api/object/type-registry.h>
 
 // INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
+#include <dali-toolkit/devel-api/styling/style-manager-devel.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
+#include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
+#include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
+#include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
+#include <dali-toolkit/internal/visuals/arc/arc-visual.h>
 #include <dali-toolkit/internal/visuals/border/border-visual.h>
 #include <dali-toolkit/internal/visuals/color/color-visual.h>
-#include <dali-toolkit/internal/visuals/debug/debug-visual.h>
 #include <dali-toolkit/internal/visuals/gradient/gradient-visual.h>
-#include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
+#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
 #include <dali-toolkit/internal/visuals/image/image-visual.h>
-#include <dali-toolkit/internal/visuals/svg/svg-visual.h>
 #include <dali-toolkit/internal/visuals/mesh/mesh-visual.h>
+#include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
 #include <dali-toolkit/internal/visuals/primitive/primitive-visual.h>
+#include <dali-toolkit/internal/visuals/svg/svg-visual.h>
+#include <dali-toolkit/internal/visuals/text-visual-shader-factory.h>
+#include <dali-toolkit/internal/visuals/text/text-visual.h>
 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
-#include <dali-toolkit/internal/visuals/image-atlas-manager.h>
-
-namespace
-{
-const char * const BROKEN_RENDERER_IMAGE_URL( DALI_IMAGE_DIR "broken.png");
-}
+#include <dali-toolkit/internal/visuals/visual-url.h>
+#include <dali-toolkit/internal/visuals/wireframe/wireframe-visual.h>
+#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/text-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
 
 namespace Dali
 {
-
 namespace Toolkit
 {
-
 namespace Internal
 {
-
 namespace
 {
+#if defined(DEBUG_ENABLED)
+Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
+#endif
 
 BaseHandle Create()
 {
@@ -62,241 +72,479 @@ BaseHandle Create()
   return handle;
 }
 
-DALI_TYPE_REGISTRATION_BEGIN_CREATE( Toolkit::VisualFactory, Dali::BaseHandle, Create, true )
+DALI_TYPE_REGISTRATION_BEGIN_CREATE(Toolkit::VisualFactory, Dali::BaseHandle, Create, true)
 DALI_TYPE_REGISTRATION_END()
+const char* const BROKEN_IMAGE_FILE_NAME = "broken.png"; ///< The file name of the broken image.
+
+static constexpr auto SHADER_TYPE_COUNT = 2u;
+
+constexpr std::string_view VertexPredefines[SHADER_TYPE_COUNT]{
+  "",                                     //VisualFactoryCache::COLOR_SHADER
+  "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
+};
+constexpr std::string_view FragmentPredefines[SHADER_TYPE_COUNT]{
+  "",                                     //VisualFactoryCache::COLOR_SHADER
+  "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
+};
+constexpr VisualFactoryCache::ShaderType ShaderTypePredefines[SHADER_TYPE_COUNT]{
+  VisualFactoryCache::ShaderType::COLOR_SHADER,
+  VisualFactoryCache::ShaderType::COLOR_SHADER_ROUNDED_CORNER,
+};
 
 } // namespace
 
-VisualFactory::VisualFactory( bool debugEnabled )
-:mDebugEnabled( debugEnabled )
+VisualFactory::VisualFactory(bool debugEnabled)
+: mFactoryCache(),
+  mImageVisualShaderFactory(),
+  mTextVisualShaderFactory(),
+  mSlotDelegate(this),
+  mIdleCallback(nullptr),
+  mDebugEnabled(debugEnabled),
+  mPreMultiplyOnLoad(true),
+  mPrecompiledShaderRequested(false)
 {
 }
 
 VisualFactory::~VisualFactory()
 {
+  if(mIdleCallback && Adaptor::IsAvailable())
+  {
+    // Removes the callback from the callback manager in case the control is destroyed before the callback is executed.
+    Adaptor::Get().RemoveIdle(mIdleCallback);
+    mIdleCallback = nullptr;
+  }
 }
 
-VisualFactory::RendererType VisualFactory::GetRendererType( const Property::Map& propertyMap )
+void VisualFactory::OnStyleChangedSignal(Toolkit::StyleManager styleManager, StyleChange::Type type)
 {
-  RendererType rendererType = UNDEFINED;
+  if(type == StyleChange::THEME_CHANGE)
+  {
+    SetBrokenImageUrl(styleManager);
+  }
+}
+
+void VisualFactory::OnBrokenImageChangedSignal(Toolkit::StyleManager styleManager)
+{
+  SetBrokenImageUrl(styleManager);
+}
 
-  Property::Value* type = propertyMap.Find( RENDERER_TYPE );
-  std::string typeValue ;
-  if( type && type->Get( typeValue ))
+Toolkit::Visual::Base VisualFactory::CreateVisual(const Property::Map& propertyMap)
+{
+  Visual::BasePtr visualPtr;
+
+  Property::Value*           typeValue  = propertyMap.Find(Toolkit::Visual::Property::TYPE, VISUAL_TYPE);
+  Toolkit::DevelVisual::Type visualType = Toolkit::DevelVisual::IMAGE; // Default to IMAGE type.
+  if(typeValue)
   {
-    if( typeValue == COLOR_RENDERER )
-    {
-      rendererType = COLOR;
-    }
-    else if( typeValue == BORDER_RENDERER )
-    {
-      rendererType = BORDER;
-    }
-    else if( typeValue == GRADIENT_RENDERER )
-    {
-      rendererType = GRADIENT;
-    }
-    else if( typeValue == IMAGE_RENDERER )
+    Scripting::GetEnumerationProperty(*typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, visualType);
+  }
+
+  switch(visualType)
+  {
+    case Toolkit::Visual::BORDER:
     {
-      rendererType = IMAGE;
+      visualPtr = BorderVisual::New(GetFactoryCache(), propertyMap);
+      break;
     }
-    else if( typeValue == MESH_RENDERER )
+
+    case Toolkit::Visual::COLOR:
     {
-      rendererType = MESH;
+      visualPtr = ColorVisual::New(GetFactoryCache(), propertyMap);
+      break;
     }
-    else if( typeValue == PRIMITIVE_RENDERER )
+
+    case Toolkit::Visual::GRADIENT:
     {
-      rendererType = PRIMITIVE;
+      visualPtr = GradientVisual::New(GetFactoryCache(), propertyMap);
+      break;
     }
-  }
 
-  // check the url if exist, to decide the renderer type
-  if( rendererType == IMAGE || rendererType == UNDEFINED )
-  {
-    Property::Value* imageURLValue = propertyMap.Find( IMAGE_URL_NAME );
-    std::string imageUrl;
-    if( imageURLValue && imageURLValue->Get( imageUrl ))
+    case Toolkit::Visual::IMAGE:
     {
-      if( NinePatchImage::IsNinePatchUrl( imageUrl ) )
-      {
-        rendererType = N_PATCH;
-      }
-      else if( SvgVisual::IsSvgUrl( imageUrl ) )
+      Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
+      std::string      imageUrl;
+      if(imageURLValue)
       {
-        rendererType = SVG;
-      }
-      else
-      {
-        rendererType = IMAGE;
+        if(imageURLValue->Get(imageUrl))
+        {
+          if(!imageUrl.empty())
+          {
+            VisualUrl visualUrl(imageUrl);
+
+            switch(visualUrl.GetType())
+            {
+              case VisualUrl::N_PATCH:
+              {
+                visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
+                break;
+              }
+              case VisualUrl::TVG:
+              case VisualUrl::SVG:
+              {
+                visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
+                break;
+              }
+              case VisualUrl::GIF:
+              case VisualUrl::WEBP:
+              {
+                visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
+                break;
+              }
+              case VisualUrl::JSON:
+              {
+                visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
+                break;
+              }
+              case VisualUrl::REGULAR_IMAGE:
+              {
+                visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
+                break;
+              }
+            }
+          }
+        }
+        else
+        {
+          Property::Array* array = imageURLValue->GetArray();
+          if(array && array->Count() > 0)
+          {
+            visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap);
+          }
+        }
       }
+      break;
     }
-  }
-
-  return rendererType;
-}
-
-Toolkit::Visual VisualFactory::CreateVisual( const Property::Map& propertyMap )
-{
-  Visual* rendererPtr = NULL;
 
-  RendererType type = GetRendererType( propertyMap );
-  if( type != UNDEFINED)
-  {
-    if( !mFactoryCache )
+    case Toolkit::Visual::MESH:
     {
-      mFactoryCache = new VisualFactoryCache();
+      visualPtr = MeshVisual::New(GetFactoryCache(), propertyMap);
+      break;
     }
 
-    if( mDebugEnabled )
+    case Toolkit::Visual::PRIMITIVE:
     {
-      return Toolkit::Visual( new DebugVisual( *( mFactoryCache.Get() ) ) );
+      visualPtr = PrimitiveVisual::New(GetFactoryCache(), propertyMap);
+      break;
     }
-  }
 
-  switch( type )
-  {
-    case COLOR:
+    case Toolkit::Visual::WIREFRAME:
     {
-      rendererPtr = new ColorVisual( *( mFactoryCache.Get() ) );
+      visualPtr = WireframeVisual::New(GetFactoryCache(), propertyMap);
       break;
     }
-     case GRADIENT:
-     {
-       rendererPtr = new GradientVisual( *( mFactoryCache.Get() ) );
-       break;
-     }
-    case BORDER:
+
+    case Toolkit::Visual::TEXT:
     {
-      rendererPtr = new BorderVisual( *( mFactoryCache.Get() ) );
+      visualPtr = TextVisual::New(GetFactoryCache(), GetTextVisualShaderFactory(), propertyMap);
       break;
     }
-    case IMAGE:
+
+    case Toolkit::Visual::N_PATCH:
     {
-      CreateAtlasManager();
-      rendererPtr = new ImageVisual( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
+      Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
+      std::string      imageUrl;
+      if(imageURLValue && imageURLValue->Get(imageUrl))
+      {
+        if(!imageUrl.empty())
+        {
+          visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
+        }
+      }
       break;
     }
-    case N_PATCH:
+
+    case Toolkit::Visual::SVG:
     {
-      rendererPtr = new NPatchVisual( *( mFactoryCache.Get() ) );
+      Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
+      std::string      imageUrl;
+      if(imageURLValue && imageURLValue->Get(imageUrl))
+      {
+        if(!imageUrl.empty())
+        {
+          visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
+        }
+      }
       break;
     }
-    case SVG:
+
+    case Toolkit::Visual::ANIMATED_IMAGE:
     {
-      CreateAtlasManager();
-      rendererPtr = new SvgVisual( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
+      Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
+      std::string      imageUrl;
+      if(imageURLValue)
+      {
+        if(imageURLValue->Get(imageUrl))
+        {
+          if(!imageUrl.empty())
+          {
+            visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
+          }
+        }
+        else
+        {
+          Property::Array* array = imageURLValue->GetArray();
+          if(array && array->Count() > 0)
+          {
+            visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap);
+          }
+        }
+      }
       break;
     }
-    case MESH:
+
+    case Toolkit::DevelVisual::ANIMATED_GRADIENT:
     {
-      rendererPtr = new MeshVisual( *( mFactoryCache.Get() ) );
+      visualPtr = AnimatedGradientVisual::New(GetFactoryCache(), propertyMap);
       break;
     }
-    case PRIMITIVE:
+
+    case Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE:
     {
-      rendererPtr = new PrimitiveVisual( *( mFactoryCache.Get() ) );
+      Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
+      std::string      imageUrl;
+      if(imageURLValue && imageURLValue->Get(imageUrl))
+      {
+        if(!imageUrl.empty())
+        {
+          visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
+        }
+      }
       break;
     }
-    case UNDEFINED:
-    default:
+
+    case Toolkit::DevelVisual::ARC:
     {
+      visualPtr = ArcVisual::New(GetFactoryCache(), propertyMap);
       break;
     }
   }
 
-  if( rendererPtr )
+  DALI_LOG_INFO(gLogFilter, Debug::Concise, "VisualFactory::CreateVisual( VisualType:%s %s%s)\n", Scripting::GetEnumerationName<Toolkit::DevelVisual::Type>(visualType, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT), (visualType == Toolkit::DevelVisual::IMAGE) ? "url:" : "", (visualType == Toolkit::DevelVisual::IMAGE) ? (([&]() {
+                  // Return URL if present in PropertyMap else return "not found message"
+                  Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
+                  return (imageURLValue) ? imageURLValue->Get<std::string>().c_str() : "url not found in PropertyMap";
+                })())
+                                                                                                                                                                                                                                                                                                                            : "");
+
+  if(!visualPtr)
   {
-    Actor actor;
-    rendererPtr->Initialize( actor, propertyMap );
+    DALI_LOG_ERROR("VisualType unknown\n");
   }
-  else
+
+  if(mDebugEnabled && visualType != Toolkit::DevelVisual::WIREFRAME)
   {
-    DALI_LOG_ERROR( "Renderer type unknown" );
+    //Create a WireframeVisual if we have debug enabled
+    visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr, propertyMap);
   }
 
-  return Toolkit::Visual( rendererPtr );
+  return Toolkit::Visual::Base(visualPtr.Get());
 }
 
-Toolkit::Visual VisualFactory::CreateVisual( const Image& image )
+Toolkit::Visual::Base VisualFactory::CreateVisual(const std::string& url, ImageDimensions size)
 {
-  if( !mFactoryCache )
+  Visual::BasePtr visualPtr;
+
+  if(!url.empty())
   {
-    mFactoryCache = new VisualFactoryCache();
+    // first resolve url type to know which visual to create
+    VisualUrl visualUrl(url);
+    switch(visualUrl.GetType())
+    {
+      case VisualUrl::N_PATCH:
+      {
+        visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl);
+        break;
+      }
+      case VisualUrl::TVG:
+      case VisualUrl::SVG:
+      {
+        visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
+        break;
+      }
+      case VisualUrl::GIF:
+      case VisualUrl::WEBP:
+      {
+        visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
+        break;
+      }
+      case VisualUrl::JSON:
+      {
+        visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
+        break;
+      }
+      case VisualUrl::REGULAR_IMAGE:
+      {
+        visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
+        break;
+      }
+    }
   }
 
-  if( mDebugEnabled )
+  if(mDebugEnabled)
   {
-    return Toolkit::Visual( new DebugVisual( *( mFactoryCache.Get() ) ) );
+    //Create a WireframeVisual if we have debug enabled
+    visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr);
   }
 
-  NinePatchImage npatchImage = NinePatchImage::DownCast( image );
-  if( npatchImage )
-  {
-    NPatchVisual* rendererPtr = new NPatchVisual( *( mFactoryCache.Get() ) );
-    rendererPtr->SetImage( npatchImage );
+  return Toolkit::Visual::Base(visualPtr.Get());
+}
 
-    return Toolkit::Visual( rendererPtr );
-  }
-  else
+void VisualFactory::SetPreMultiplyOnLoad(bool preMultiply)
+{
+  if(mPreMultiplyOnLoad != preMultiply)
   {
-    CreateAtlasManager();
-    ImageVisual* rendererPtr = new ImageVisual( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
-    Actor actor;
-    rendererPtr->SetImage( actor, image );
-
-    return Toolkit::Visual( rendererPtr );
+    GetFactoryCache().SetPreMultiplyOnLoad(preMultiply);
   }
+  mPreMultiplyOnLoad = preMultiply;
+}
+
+bool VisualFactory::GetPreMultiplyOnLoad() const
+{
+  return mPreMultiplyOnLoad;
+}
+
+void VisualFactory::DiscardVisual(Toolkit::Visual::Base visual)
+{
+  mDiscardedVisuals.emplace_back(visual);
+
+  RegisterDiscardCallback();
 }
 
-Toolkit::Visual VisualFactory::CreateVisual( const std::string& url, ImageDimensions size )
+void VisualFactory::UsePreCompiledShader()
 {
-  if( !mFactoryCache )
+  if(mPrecompiledShaderRequested)
   {
-    mFactoryCache = new VisualFactoryCache();
+    return;
   }
+  mPrecompiledShaderRequested = true;
+
+  ShaderPreCompiler::Get().Enable();
+
+  // Get image shader
+  std::vector<RawShaderData> rawShaderList;
+  RawShaderData              imageShaderData;
+  GetImageVisualShaderFactory().GetPreCompiledShader(imageShaderData);
+  rawShaderList.push_back(imageShaderData);
+
+  // Get text shader
+  RawShaderData textShaderData;
+  GetTextVisualShaderFactory().GetPreCompiledShader(textShaderData);
+  rawShaderList.push_back(textShaderData);
 
-  if( mDebugEnabled )
+  // Get color shader
+  RawShaderData colorShaderData;
+  GetPreCompiledShader(colorShaderData);
+  rawShaderList.push_back(colorShaderData);
+
+  // Save all shader
+  ShaderPreCompiler::Get().SavePreCompileShaderList(rawShaderList);
+}
+
+Internal::TextureManager& VisualFactory::GetTextureManager()
+{
+  return GetFactoryCache().GetTextureManager();
+}
+
+void VisualFactory::SetBrokenImageUrl(Toolkit::StyleManager& styleManager)
+{
+  const std::string        imageDirPath   = AssetManager::GetDaliImagePath();
+  std::string              brokenImageUrl = imageDirPath + BROKEN_IMAGE_FILE_NAME;
+  std::vector<std::string> customBrokenImageUrlList;
+
+  if(styleManager)
   {
-    return Toolkit::Visual( new DebugVisual( *( mFactoryCache.Get() ) ) );
+    customBrokenImageUrlList       = Toolkit::DevelStyleManager::GetBrokenImageUrlList(styleManager);
+    const auto brokenImageUrlValue = Toolkit::DevelStyleManager::GetConfigurations(styleManager).Find("brokenImageUrl", Property::Type::STRING);
+    if(brokenImageUrlValue)
+    {
+      brokenImageUrlValue->Get(brokenImageUrl);
+    }
   }
 
-  if( NinePatchImage::IsNinePatchUrl( url ) )
-  {
-    NPatchVisual* rendererPtr = new NPatchVisual( *( mFactoryCache.Get() ) );
-    rendererPtr->SetImage( url );
+  // Add default image
+  mFactoryCache->SetBrokenImageUrl(brokenImageUrl, customBrokenImageUrlList);
+}
 
-    return Toolkit::Visual( rendererPtr );
+void VisualFactory::GetPreCompiledShader(RawShaderData& shaders)
+{
+  std::vector<std::string_view> vertexPrefix;
+  std::vector<std::string_view> fragmentPrefix;
+  std::vector<std::string_view> shaderName;
+  int                           shaderCount = 0;
+  shaders.shaderCount                       = 0;
+  for(uint32_t i = 0u; i < SHADER_TYPE_COUNT; ++i)
+  {
+    vertexPrefix.push_back(VertexPredefines[i]);
+    fragmentPrefix.push_back(FragmentPredefines[i]);
+    shaderName.push_back(Scripting::GetLinearEnumerationName<VisualFactoryCache::ShaderType>(ShaderTypePredefines[i], VISUAL_SHADER_TYPE_TABLE, VISUAL_SHADER_TYPE_TABLE_COUNT));
+    shaderCount++;
   }
-  else if( SvgVisual::IsSvgUrl( url ) )
+
+  shaders.vertexPrefix   = vertexPrefix;
+  shaders.fragmentPrefix = fragmentPrefix;
+  shaders.shaderName     = shaderName;
+  shaders.vertexShader   = SHADER_COLOR_VISUAL_SHADER_VERT;
+  shaders.fragmentShader = SHADER_COLOR_VISUAL_SHADER_FRAG;
+  shaders.shaderCount    = shaderCount;
+}
+
+Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
+{
+  if(!mFactoryCache)
   {
-    CreateAtlasManager();
-    SvgVisual* rendererPtr = new SvgVisual( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
-    rendererPtr->SetImage( url, size );
-    return Toolkit::Visual( rendererPtr );
+    mFactoryCache                      = std::unique_ptr<VisualFactoryCache>(new VisualFactoryCache(mPreMultiplyOnLoad));
+    Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
+    if(styleManager)
+    {
+      styleManager.StyleChangedSignal().Connect(mSlotDelegate, &VisualFactory::OnStyleChangedSignal);
+      Toolkit::DevelStyleManager::BrokenImageChangedSignal(styleManager).Connect(mSlotDelegate, &VisualFactory::OnBrokenImageChangedSignal);
+    }
+    SetBrokenImageUrl(styleManager);
   }
-  else
+
+  return *mFactoryCache;
+}
+
+ImageVisualShaderFactory& VisualFactory::GetImageVisualShaderFactory()
+{
+  if(!mImageVisualShaderFactory)
   {
-    CreateAtlasManager();
-    ImageVisual* rendererPtr = new ImageVisual( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
-    Actor actor;
-    rendererPtr->SetImage( actor, url, size );
+    mImageVisualShaderFactory = std::unique_ptr<ImageVisualShaderFactory>(new ImageVisualShaderFactory());
+  }
+  return *mImageVisualShaderFactory;
+}
 
-    return Toolkit::Visual( rendererPtr );
+TextVisualShaderFactory& VisualFactory::GetTextVisualShaderFactory()
+{
+  if(!mTextVisualShaderFactory)
+  {
+    mTextVisualShaderFactory = std::unique_ptr<TextVisualShaderFactory>(new TextVisualShaderFactory());
   }
+  return *mTextVisualShaderFactory;
 }
 
-Image VisualFactory::GetBrokenRendererImage()
+void VisualFactory::OnDiscardCallback()
 {
-  return ResourceImage::New( BROKEN_RENDERER_IMAGE_URL );
+  mIdleCallback = nullptr;
+
+  // Discard visual now.
+  mDiscardedVisuals.clear();
 }
 
-void VisualFactory::CreateAtlasManager()
+void VisualFactory::RegisterDiscardCallback()
 {
-  if( !mAtlasManager )
+  if(!mIdleCallback && Adaptor::IsAvailable())
   {
-    Shader shader = ImageVisual::GetImageShader( *( mFactoryCache.Get() ) );
-    mAtlasManager = new ImageAtlasManager();
-    mAtlasManager->SetBrokenImage( BROKEN_RENDERER_IMAGE_URL );
+    // The callback manager takes the ownership of the callback object.
+    mIdleCallback = MakeCallback(this, &VisualFactory::OnDiscardCallback);
+
+    Adaptor& adaptor = Adaptor::Get();
+
+    if(DALI_UNLIKELY(!adaptor.AddIdle(mIdleCallback, false)))
+    {
+      DALI_LOG_ERROR("Fail to add idle callback for visual factory. Call it synchronously.\n");
+      OnDiscardCallback();
+    }
   }
 }