[dali_2.3.42] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-impl.cpp
index 239f5c4..92b2fa8 100644 (file)
@@ -1,5 +1,5 @@
- /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+/*
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
 
 // EXTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/lifecycle-controller.h>
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/integration-api/adaptor-framework/adaptor.h>
 #include <dali/integration-api/debug.h>
-#include <dali/public-api/images/image.h>
 #include <dali/public-api/object/property-array.h>
-#include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/object/type-registry-helper.h>
-#include <dali/devel-api/scripting/enum-helper.h>
-#include <dali/devel-api/scripting/scripting.h>
+#include <dali/public-api/object/type-registry.h>
 
 // INTERNAL INCLUDES
-#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
+#include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
+#include <dali-toolkit/devel-api/styling/style-manager-devel.h>
 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
+#include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
+#include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
+#include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
+#include <dali-toolkit/internal/visuals/arc/arc-visual.h>
 #include <dali-toolkit/internal/visuals/border/border-visual.h>
+#include <dali-toolkit/internal/visuals/color/color-visual-shader-factory.h>
 #include <dali-toolkit/internal/visuals/color/color-visual.h>
+#include <dali-toolkit/internal/visuals/custom-shader-factory.h>
 #include <dali-toolkit/internal/visuals/gradient/gradient-visual.h>
-#include <dali-toolkit/internal/visuals/image/batch-image-visual.h>
+#include <dali-toolkit/internal/visuals/image/image-visual-shader-factory.h>
 #include <dali-toolkit/internal/visuals/image/image-visual.h>
 #include <dali-toolkit/internal/visuals/mesh/mesh-visual.h>
+#include <dali-toolkit/internal/visuals/npatch-shader-factory.h>
 #include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
 #include <dali-toolkit/internal/visuals/primitive/primitive-visual.h>
 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
+#include <dali-toolkit/internal/visuals/text/text-visual-shader-factory.h>
 #include <dali-toolkit/internal/visuals/text/text-visual.h>
-#include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
-#include <dali-toolkit/internal/visuals/wireframe/wireframe-visual.h>
 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
-#include <dali-toolkit/internal/visuals/visual-factory-resolve-url.h>
 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
+#include <dali-toolkit/internal/visuals/visual-url.h>
+#include <dali-toolkit/internal/visuals/wireframe/wireframe-visual.h>
+#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/text-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
 
 namespace Dali
 {
-
 namespace Toolkit
 {
-
 namespace Internal
 {
-
 namespace
 {
+#if defined(DEBUG_ENABLED)
+Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
+#endif
 
-DALI_ENUM_TO_STRING_TABLE_BEGIN( VISUAL_TYPE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, BORDER )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, COLOR )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, GRADIENT )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, IMAGE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, MESH )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, PRIMITIVE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelVisual, TEXT )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, WIREFRAME )
-DALI_ENUM_TO_STRING_TABLE_END( VISUAL_TYPE )
-
-const char * const VISUAL_TYPE( "visualType" );
-const char * const BATCHING_ENABLED( "batchingEnabled" );
 BaseHandle Create()
 {
   BaseHandle handle = Toolkit::VisualFactory::Get();
@@ -78,202 +76,576 @@ BaseHandle Create()
   return handle;
 }
 
-DALI_TYPE_REGISTRATION_BEGIN_CREATE( Toolkit::VisualFactory, Dali::BaseHandle, Create, true )
+DALI_TYPE_REGISTRATION_BEGIN_CREATE(Toolkit::VisualFactory, Dali::BaseHandle, Create, true)
 DALI_TYPE_REGISTRATION_END()
+const char* const BROKEN_IMAGE_FILE_NAME = "broken.png"; ///< The file name of the broken image.
 
 } // namespace
 
-VisualFactory::VisualFactory( bool debugEnabled )
-:mDebugEnabled( debugEnabled )
+VisualFactory::VisualFactory(bool debugEnabled)
+: mFactoryCache(),
+  mImageVisualShaderFactory(),
+  mTextVisualShaderFactory(),
+  mColorVisualShaderFactory(),
+  mSlotDelegate(this),
+  mIdleCallback(nullptr),
+  mDefaultCreationOptions(Toolkit::VisualFactory::CreationOptions::NONE),
+  mDebugEnabled(debugEnabled),
+  mPreMultiplyOnLoad(true),
+  mPrecompiledShaderRequested(false)
 {
+  Dali::LifecycleController lifecycleController = Dali::LifecycleController::Get();
+  if(DALI_LIKELY(lifecycleController))
+  {
+    lifecycleController.TerminateSignal().Connect(this, &VisualFactory::OnApplicationTerminated);
+  }
 }
 
 VisualFactory::~VisualFactory()
 {
+  if(Adaptor::IsAvailable())
+  {
+    Dali::LifecycleController lifecycleController = Dali::LifecycleController::Get();
+    if(DALI_LIKELY(lifecycleController))
+    {
+      lifecycleController.TerminateSignal().Disconnect(this, &VisualFactory::OnApplicationTerminated);
+    }
+
+    if(mIdleCallback)
+    {
+      // Removes the callback from the callback manager in case the control is destroyed before the callback is executed.
+      Adaptor::Get().RemoveIdle(mIdleCallback);
+      mIdleCallback = nullptr;
+    }
+  }
 }
 
-Toolkit::Visual::Base VisualFactory::CreateVisual( const Property::Map& propertyMap )
+void VisualFactory::OnStyleChangedSignal(Toolkit::StyleManager styleManager, StyleChange::Type type)
 {
-  // Create factory cache if it hasn't already been
-  if( !mFactoryCache )
+  if(type == StyleChange::THEME_CHANGE)
   {
-    mFactoryCache = new VisualFactoryCache();
+    SetBrokenImageUrl(styleManager);
   }
+}
+
+void VisualFactory::OnBrokenImageChangedSignal(Toolkit::StyleManager styleManager)
+{
+  SetBrokenImageUrl(styleManager);
+}
 
+Toolkit::Visual::Base VisualFactory::CreateVisual(const Property::Map& propertyMap)
+{
+  return CreateVisual(propertyMap, mDefaultCreationOptions);
+}
+
+Toolkit::Visual::Base VisualFactory::CreateVisual(const Property::Map& propertyMap, Toolkit::VisualFactory::CreationOptions creationOptions)
+{
   Visual::BasePtr visualPtr;
 
-  if( mDebugEnabled )
+  Property::Value*           typeValue  = propertyMap.Find(Toolkit::Visual::Property::TYPE, VISUAL_TYPE);
+  Toolkit::DevelVisual::Type visualType = Toolkit::DevelVisual::IMAGE; // Default to IMAGE type.
+  if(typeValue)
   {
-    //Create a WireframeVisual if we have debug enabled
-    visualPtr = WireframeVisual::New( *( mFactoryCache.Get() ) );
+    Scripting::GetEnumerationProperty(*typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, visualType);
   }
-  else
+
+  switch(visualType)
   {
-    Property::Value* typeValue = propertyMap.Find( Toolkit::DevelVisual::Property::TYPE, VISUAL_TYPE );
-    Toolkit::DevelVisual::Type visualType = Toolkit::DevelVisual::IMAGE; // Default to IMAGE type.
-    if( typeValue )
+    case Toolkit::Visual::BORDER:
     {
-      Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, visualType );
+      visualPtr = BorderVisual::New(GetFactoryCache(), propertyMap);
+      break;
     }
 
-    switch( visualType )
+    case Toolkit::Visual::COLOR:
     {
-      case Toolkit::Visual::BORDER:
+      visualPtr = ColorVisual::New(GetFactoryCache(), GetColorVisualShaderFactory(), propertyMap);
+      break;
+    }
+
+    case Toolkit::Visual::GRADIENT:
+    {
+      visualPtr = GradientVisual::New(GetFactoryCache(), propertyMap);
+      break;
+    }
+
+    case Toolkit::Visual::IMAGE:
+    case Toolkit::Visual::ANIMATED_IMAGE:
+    {
+      Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
+      std::string      imageUrl;
+      if(imageURLValue)
       {
-        visualPtr = BorderVisual::New( *( mFactoryCache.Get() ), propertyMap );
-        break;
+        if(imageURLValue->Get(imageUrl))
+        {
+          if(!imageUrl.empty())
+          {
+            VisualUrl visualUrl(imageUrl);
+
+            switch(visualUrl.GetType())
+            {
+              case VisualUrl::N_PATCH:
+              {
+                visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
+                break;
+              }
+              case VisualUrl::TVG:
+              case VisualUrl::SVG:
+              {
+                visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
+                break;
+              }
+              case VisualUrl::JSON:
+              {
+                visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
+                break;
+              }
+              case VisualUrl::GIF:
+              case VisualUrl::WEBP:
+              {
+                if(visualType == Toolkit::DevelVisual::ANIMATED_IMAGE || !(creationOptions & Toolkit::VisualFactory::CreationOptions::IMAGE_VISUAL_LOAD_STATIC_IMAGES_ONLY))
+                {
+                  visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
+                  break;
+                }
+                DALI_FALLTHROUGH;
+              }
+              case VisualUrl::REGULAR_IMAGE:
+              {
+                visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
+                break;
+              }
+            }
+          }
+        }
+        else
+        {
+          Property::Array* array = imageURLValue->GetArray();
+          if(array && array->Count() > 0)
+          {
+            visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap);
+          }
+        }
       }
+      break;
+    }
+
+    case Toolkit::Visual::MESH:
+    {
+      visualPtr = MeshVisual::New(GetFactoryCache(), propertyMap);
+      break;
+    }
+
+    case Toolkit::Visual::PRIMITIVE:
+    {
+      visualPtr = PrimitiveVisual::New(GetFactoryCache(), propertyMap);
+      break;
+    }
+
+    case Toolkit::Visual::WIREFRAME:
+    {
+      visualPtr = WireframeVisual::New(GetFactoryCache(), propertyMap);
+      break;
+    }
+
+    case Toolkit::Visual::TEXT:
+    {
+      visualPtr = TextVisual::New(GetFactoryCache(), GetTextVisualShaderFactory(), propertyMap);
+      break;
+    }
 
-      case Toolkit::Visual::COLOR:
+    case Toolkit::Visual::N_PATCH:
+    {
+      Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
+      std::string      imageUrl;
+      if(imageURLValue && imageURLValue->Get(imageUrl))
       {
-        visualPtr = ColorVisual::New( *( mFactoryCache.Get() ), propertyMap );
-        break;
+        if(!imageUrl.empty())
+        {
+          visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
+        }
       }
+      break;
+    }
 
-      case Toolkit::Visual::GRADIENT:
+    case Toolkit::Visual::SVG:
+    {
+      Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
+      std::string      imageUrl;
+      if(imageURLValue && imageURLValue->Get(imageUrl))
       {
-        visualPtr = GradientVisual::New( *( mFactoryCache.Get() ), propertyMap );
-        break;
+        if(!imageUrl.empty())
+        {
+          visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
+        }
       }
+      break;
+    }
 
-      case Toolkit::Visual::IMAGE:
+    case Toolkit::DevelVisual::ANIMATED_GRADIENT:
+    {
+      visualPtr = AnimatedGradientVisual::New(GetFactoryCache(), propertyMap);
+      break;
+    }
+
+    case Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE:
+    {
+      Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
+      std::string      imageUrl;
+      if(imageURLValue && imageURLValue->Get(imageUrl))
       {
-        Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
-        std::string imageUrl;
-        if( imageURLValue && imageURLValue->Get( imageUrl ) )
+        if(!imageUrl.empty())
         {
-          // first resolve url type to know which visual to create
-          UrlType::Type type = ResolveUrlType( imageUrl );
-          if( UrlType::N_PATCH == type )
-          {
-            visualPtr = NPatchVisual::New( *( mFactoryCache.Get() ), imageUrl, propertyMap );
-          }
-          else if( UrlType::SVG == type )
-          {
-            visualPtr = SvgVisual::New( *( mFactoryCache.Get() ), imageUrl, propertyMap );
-          }
-          else if( UrlType::GIF == type )
-          {
-            visualPtr = AnimatedImageVisual::New( *( mFactoryCache.Get() ), imageUrl, propertyMap );
-          }
-          else // Regular image
-          {
-            bool batchingEnabled( false );
-            Property::Value* batchingEnabledValue = propertyMap.Find( Toolkit::ImageVisual::Property::BATCHING_ENABLED, BATCHING_ENABLED );
-            if( batchingEnabledValue  )
-            {
-              batchingEnabledValue->Get( batchingEnabled );
-            }
-
-            if( batchingEnabled )
-            {
-              visualPtr = BatchImageVisual::New( *( mFactoryCache.Get() ), imageUrl, propertyMap );
-            }
-            else
-            {
-              visualPtr = ImageVisual::New( *( mFactoryCache.Get() ), imageUrl, propertyMap );
-            }
-          }
+          visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
         }
-
-        break;
       }
+      break;
+    }
+
+    case Toolkit::DevelVisual::ARC:
+    {
+      visualPtr = ArcVisual::New(GetFactoryCache(), propertyMap);
+      break;
+    }
+  }
+
+  DALI_LOG_INFO(gLogFilter, Debug::Concise, "VisualFactory::CreateVisual( VisualType:%s %s%s)\n", Scripting::GetEnumerationName<Toolkit::DevelVisual::Type>(visualType, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT), (visualType == Toolkit::DevelVisual::IMAGE) ? "url:" : "", (visualType == Toolkit::DevelVisual::IMAGE) ? (([&]() {
+                  // Return URL if present in PropertyMap else return "not found message"
+                  Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
+                  return (imageURLValue) ? imageURLValue->Get<std::string>().c_str() : "url not found in PropertyMap";
+                })())
+                                                                                                                                                                                                                                                                                                                            : "");
+
+  if(!visualPtr)
+  {
+    DALI_LOG_ERROR("VisualType unknown\n");
+  }
+
+  if(mDebugEnabled && visualType != Toolkit::DevelVisual::WIREFRAME)
+  {
+    //Create a WireframeVisual if we have debug enabled
+    visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr, propertyMap);
+  }
+
+  return Toolkit::Visual::Base(visualPtr.Get());
+}
+
+Toolkit::Visual::Base VisualFactory::CreateVisual(const std::string& url, ImageDimensions size)
+{
+  return CreateVisual(url, size, mDefaultCreationOptions);
+}
 
-      case Toolkit::Visual::MESH:
+Toolkit::Visual::Base VisualFactory::CreateVisual(const std::string& url, ImageDimensions size, Toolkit::VisualFactory::CreationOptions creationOptions)
+{
+  Visual::BasePtr visualPtr;
+
+  if(!url.empty())
+  {
+    // first resolve url type to know which visual to create
+    VisualUrl visualUrl(url);
+    switch(visualUrl.GetType())
+    {
+      case VisualUrl::N_PATCH:
       {
-        visualPtr = MeshVisual::New( *( mFactoryCache.Get() ), propertyMap );
+        visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl);
         break;
       }
-
-      case Toolkit::Visual::PRIMITIVE:
+      case VisualUrl::TVG:
+      case VisualUrl::SVG:
       {
-        visualPtr = PrimitiveVisual::New( *( mFactoryCache.Get() ), propertyMap );
+        visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
         break;
       }
-
-      case Toolkit::Visual::WIREFRAME:
+      case VisualUrl::JSON:
       {
-        visualPtr = WireframeVisual::New( *( mFactoryCache.Get() ) );
+        visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
         break;
       }
-
-      case Toolkit::DevelVisual::TEXT:
+      case VisualUrl::GIF:
+      case VisualUrl::WEBP:
       {
-        visualPtr = TextVisual::New( *( mFactoryCache.Get() ), propertyMap );
+        if(!(creationOptions & Toolkit::VisualFactory::CreationOptions::IMAGE_VISUAL_LOAD_STATIC_IMAGES_ONLY))
+        {
+          visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
+          break;
+        }
+        DALI_FALLTHROUGH;
+      }
+      case VisualUrl::REGULAR_IMAGE:
+      {
+        visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
         break;
       }
     }
   }
 
-  if( !visualPtr )
+  if(mDebugEnabled)
   {
-    DALI_LOG_ERROR( "Renderer type unknown\n" );
+    //Create a WireframeVisual if we have debug enabled
+    visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr);
   }
 
-  return Toolkit::Visual::Base( visualPtr.Get() );
+  return Toolkit::Visual::Base(visualPtr.Get());
 }
 
-Toolkit::Visual::Base VisualFactory::CreateVisual( const Image& image )
+void VisualFactory::SetPreMultiplyOnLoad(bool preMultiply)
 {
-  if( !mFactoryCache )
+  if(mPreMultiplyOnLoad != preMultiply)
   {
-    mFactoryCache = new VisualFactoryCache();
+    GetFactoryCache().SetPreMultiplyOnLoad(preMultiply);
   }
+  mPreMultiplyOnLoad = preMultiply;
+}
+
+bool VisualFactory::GetPreMultiplyOnLoad() const
+{
+  return mPreMultiplyOnLoad;
+}
+
+void VisualFactory::SetDefaultCreationOptions(Toolkit::VisualFactory::CreationOptions creationOptions)
+{
+  mDefaultCreationOptions = creationOptions;
+}
 
-  if( mDebugEnabled )
+Toolkit::VisualFactory::CreationOptions VisualFactory::GetDefaultCreationOptions() const
+{
+  return mDefaultCreationOptions;
+}
+
+void VisualFactory::DiscardVisual(Toolkit::Visual::Base visual)
+{
+  mDiscardedVisuals.emplace_back(visual);
+
+  RegisterDiscardCallback();
+}
+
+bool VisualFactory::AddPrecompileShader(const Property::Map& map)
+{
+  PrecompileShaderOption shaderOption(map);
+  auto                   type = shaderOption.GetShaderType();
+  if(type == PrecompileShaderOption::ShaderType::UNKNOWN)
   {
-    return Toolkit::Visual::Base( WireframeVisual::New( *( mFactoryCache.Get() ) ).Get() );
+    DALI_LOG_ERROR("AddPrecompileShader is failed. we can't find shader type");
+    return false;
   }
 
-  Visual::BasePtr visualPtr;
+  return AddPrecompileShader(shaderOption);
+}
+
+void VisualFactory::UsePreCompiledShader()
+{
+  if(mPrecompiledShaderRequested)
+  {
+    return;
+  }
+  mPrecompiledShaderRequested = true;
+
+  ShaderPreCompiler::Get().Enable();
+
+  // Get image shader
+  std::vector<RawShaderData> rawShaderList;
+  RawShaderData              imageShaderData;
+  GetImageVisualShaderFactory().GetPreCompiledShader(imageShaderData);
+  rawShaderList.push_back(imageShaderData);
+
+  // Get text shader
+  RawShaderData textShaderData;
+  GetTextVisualShaderFactory().GetPreCompiledShader(textShaderData);
+  rawShaderList.push_back(textShaderData);
+
+  // Get color shader
+  RawShaderData colorShaderData;
+  GetColorVisualShaderFactory().GetPreCompiledShader(colorShaderData);
+  rawShaderList.push_back(colorShaderData);
+
+  RawShaderData npatchShaderData;
+  GetNpatchShaderFactory().GetPreCompiledShader(npatchShaderData);
+  rawShaderList.push_back(npatchShaderData);
+
+  // Get 3D shader
+  // Get Custom shader
+  RawShaderData customShaderData;
+  GetCustomShaderFactory().GetPreCompiledShader(customShaderData);
+  rawShaderList.push_back(customShaderData);
+
+  // Save all shader
+  ShaderPreCompiler::Get().SavePreCompileShaderList(rawShaderList);
+}
 
-  NinePatchImage npatchImage = NinePatchImage::DownCast( image );
-  if( npatchImage )
+Internal::TextureManager& VisualFactory::GetTextureManager()
+{
+  return GetFactoryCache().GetTextureManager();
+}
+
+Internal::SvgLoader& VisualFactory::GetSvgLoader()
+{
+  return GetFactoryCache().GetSvgLoader();
+}
+
+void VisualFactory::SetBrokenImageUrl(Toolkit::StyleManager& styleManager)
+{
+  const std::string        imageDirPath   = AssetManager::GetDaliImagePath();
+  std::string              brokenImageUrl = imageDirPath + BROKEN_IMAGE_FILE_NAME;
+  std::vector<std::string> customBrokenImageUrlList;
+
+  if(styleManager)
   {
-    visualPtr = NPatchVisual::New( *( mFactoryCache.Get() ), npatchImage );
+    customBrokenImageUrlList       = Toolkit::DevelStyleManager::GetBrokenImageUrlList(styleManager);
+    const auto brokenImageUrlValue = Toolkit::DevelStyleManager::GetConfigurations(styleManager).Find("brokenImageUrl", Property::Type::STRING);
+    if(brokenImageUrlValue)
+    {
+      brokenImageUrlValue->Get(brokenImageUrl);
+    }
   }
-  else
+
+  // Add default image
+  mFactoryCache->SetBrokenImageUrl(brokenImageUrl, customBrokenImageUrlList);
+}
+
+Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
+{
+  if(!mFactoryCache)
   {
-    visualPtr = ImageVisual::New( *( mFactoryCache.Get() ), image );
+    mFactoryCache                      = std::unique_ptr<VisualFactoryCache>(new VisualFactoryCache(mPreMultiplyOnLoad));
+    Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
+    if(styleManager)
+    {
+      styleManager.StyleChangedSignal().Connect(mSlotDelegate, &VisualFactory::OnStyleChangedSignal);
+      Toolkit::DevelStyleManager::BrokenImageChangedSignal(styleManager).Connect(mSlotDelegate, &VisualFactory::OnBrokenImageChangedSignal);
+    }
+    SetBrokenImageUrl(styleManager);
   }
 
-  return Toolkit::Visual::Base( visualPtr.Get() );
+  return *mFactoryCache;
 }
 
-Toolkit::Visual::Base VisualFactory::CreateVisual( const std::string& url, ImageDimensions size )
+ImageVisualShaderFactory& VisualFactory::GetImageVisualShaderFactory()
 {
-  if( !mFactoryCache )
+  if(!mImageVisualShaderFactory)
   {
-    mFactoryCache = new VisualFactoryCache();
+    mImageVisualShaderFactory = std::unique_ptr<ImageVisualShaderFactory>(new ImageVisualShaderFactory());
   }
+  return *mImageVisualShaderFactory;
+}
 
-  if( mDebugEnabled )
+TextVisualShaderFactory& VisualFactory::GetTextVisualShaderFactory()
+{
+  if(!mTextVisualShaderFactory)
   {
-    return Toolkit::Visual::Base( WireframeVisual::New( *( mFactoryCache.Get() ) ).Get() );
+    mTextVisualShaderFactory = std::unique_ptr<TextVisualShaderFactory>(new TextVisualShaderFactory());
   }
+  return *mTextVisualShaderFactory;
+}
 
-  Visual::BasePtr visualPtr;
+ColorVisualShaderFactory& VisualFactory::GetColorVisualShaderFactory()
+{
+  if(!mColorVisualShaderFactory)
+  {
+    mColorVisualShaderFactory = std::unique_ptr<ColorVisualShaderFactory>(new ColorVisualShaderFactory());
+  }
+  return *mColorVisualShaderFactory;
+}
 
-  // first resolve url type to know which visual to create
-  UrlType::Type type = ResolveUrlType( url );
-  if( UrlType::N_PATCH == type )
+NpatchShaderFactory& VisualFactory::GetNpatchShaderFactory()
+{
+  if(!mNpatchShaderFactory)
   {
-    visualPtr = NPatchVisual::New( *( mFactoryCache.Get() ), url );
+    mNpatchShaderFactory = std::unique_ptr<NpatchShaderFactory>(new NpatchShaderFactory());
   }
-  else if( UrlType::SVG == type )
+  return *mNpatchShaderFactory;
+}
+
+CustomShaderFactory& VisualFactory::GetCustomShaderFactory()
+{
+  if(!mCustomShaderFactory)
   {
-    visualPtr = SvgVisual::New( *( mFactoryCache.Get() ), url );
+    mCustomShaderFactory = std::unique_ptr<CustomShaderFactory>(new CustomShaderFactory());
   }
-  else if( UrlType::GIF == type )
+  return *mCustomShaderFactory;
+}
+
+bool VisualFactory::AddPrecompileShader(PrecompileShaderOption& option)
+{
+  auto type = option.GetShaderType();
+  bool ret  = false;
+  switch(type)
   {
-    visualPtr = AnimatedImageVisual::New( *( mFactoryCache.Get() ), url );
+    case PrecompileShaderOption::ShaderType::COLOR:
+    {
+      ret = GetColorVisualShaderFactory().AddPrecompiledShader(option);
+      break;
+    }
+    case PrecompileShaderOption::ShaderType::IMAGE:
+    {
+      ret = GetImageVisualShaderFactory().AddPrecompiledShader(option);
+      break;
+    }
+    case PrecompileShaderOption::ShaderType::TEXT:
+    {
+      ret = GetTextVisualShaderFactory().AddPrecompiledShader(option);
+      break;
+    }
+    case PrecompileShaderOption::ShaderType::NPATCH:
+    {
+      ret = GetNpatchShaderFactory().AddPrecompiledShader(option);
+      break;
+    }
+    case PrecompileShaderOption::ShaderType::MODEL_3D:
+    {
+      // TODO
+      break;
+    }
+    case PrecompileShaderOption::ShaderType::CUSTOM:
+    {
+      ret = GetCustomShaderFactory().AddPrecompiledShader(option);
+      break;
+    }
+    default:
+    {
+      DALI_LOG_ERROR("AddPrecompileShader is failed. we can't find shader factory type:%d", type);
+      break;
+    }
+  }
+
+  return ret;
+}
+
+void VisualFactory::OnDiscardCallback()
+{
+  mIdleCallback = nullptr;
+
+  // Discard visual now.
+  mDiscardedVisuals.clear();
+}
+
+void VisualFactory::OnApplicationTerminated()
+{
+  if(DALI_UNLIKELY(mIdleCallback))
+  {
+    OnDiscardCallback();
   }
-  else // Regular image
+
+  if(mFactoryCache)
   {
-    visualPtr = ImageVisual::New( *( mFactoryCache.Get() ), url, size );
+    mFactoryCache->FinalizeVectorAnimationManager();
   }
+}
 
-  return Toolkit::Visual::Base( visualPtr.Get() );
+void VisualFactory::RegisterDiscardCallback()
+{
+  if(!mIdleCallback && Adaptor::IsAvailable())
+  {
+    // The callback manager takes the ownership of the callback object.
+    mIdleCallback = MakeCallback(this, &VisualFactory::OnDiscardCallback);
+
+    Adaptor& adaptor = Adaptor::Get();
+
+    if(DALI_UNLIKELY(!adaptor.AddIdle(mIdleCallback, false)))
+    {
+      DALI_LOG_ERROR("Fail to add idle callback for visual factory. Call it synchronously.\n");
+      OnDiscardCallback();
+    }
+  }
 }
 
 } // namespace Internal