#include <dali-toolkit/internal/visuals/border/border-visual.h>
#include <dali-toolkit/internal/visuals/color/color-visual.h>
#include <dali-toolkit/internal/visuals/gradient/gradient-visual.h>
#include <dali-toolkit/internal/visuals/border/border-visual.h>
#include <dali-toolkit/internal/visuals/color/color-visual.h>
#include <dali-toolkit/internal/visuals/gradient/gradient-visual.h>
DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, IMAGE )
DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, MESH )
DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, PRIMITIVE )
DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, IMAGE )
DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, MESH )
DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, PRIMITIVE )
DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, WIREFRAME )
DALI_ENUM_TO_STRING_TABLE_END( VISUAL_TYPE )
DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, WIREFRAME )
DALI_ENUM_TO_STRING_TABLE_END( VISUAL_TYPE )
- Property::Value* typeValue = propertyMap.Find( Toolkit::VisualProperty::TYPE, VISUAL_TYPE );
- Toolkit::Visual::Type visualType = Toolkit::Visual::IMAGE; // Default to IMAGE type.
+ Property::Value* typeValue = propertyMap.Find( Toolkit::DevelVisual::Property::TYPE, VISUAL_TYPE );
+ Toolkit::DevelVisual::Type visualType = Toolkit::DevelVisual::IMAGE; // Default to IMAGE type.
if( typeValue )
{
Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, visualType );
if( typeValue )
{
Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, visualType );