/*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
#include <dali-toolkit/devel-api/styling/style-manager-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
#include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
#include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
#include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
DALI_TYPE_REGISTRATION_END()
const char* const BROKEN_IMAGE_FILE_NAME = "broken.png"; ///< The file name of the broken image.
+static constexpr auto SHADER_TYPE_COUNT = 2u;
+
+constexpr std::string_view VertexPredefines[SHADER_TYPE_COUNT]{
+ "", //VisualFactoryCache::COLOR_SHADER
+ "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
+};
+constexpr std::string_view FragmentPredefines[SHADER_TYPE_COUNT]{
+ "", //VisualFactoryCache::COLOR_SHADER
+ "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
+};
+constexpr VisualFactoryCache::ShaderType ShaderTypePredefines[SHADER_TYPE_COUNT]{
+ VisualFactoryCache::ShaderType::COLOR_SHADER,
+ VisualFactoryCache::ShaderType::COLOR_SHADER_ROUNDED_CORNER,
+};
+
} // namespace
VisualFactory::VisualFactory(bool debugEnabled)
mSlotDelegate(this),
mIdleCallback(nullptr),
mDebugEnabled(debugEnabled),
- mPreMultiplyOnLoad(true)
+ mPreMultiplyOnLoad(true),
+ mPrecompiledShaderRequested(false)
{
}
RegisterDiscardCallback();
}
+void VisualFactory::UsePreCompiledShader()
+{
+ if(mPrecompiledShaderRequested)
+ {
+ return;
+ }
+ mPrecompiledShaderRequested = true;
+
+ ShaderPreCompiler::Get().Enable();
+
+ // Get image shader
+ std::vector<RawShaderData> rawShaderList;
+ RawShaderData imageShaderData;
+ GetImageVisualShaderFactory().GetPreCompiledShader(imageShaderData);
+ rawShaderList.push_back(imageShaderData);
+
+ // Get text shader
+ RawShaderData textShaderData;
+ GetTextVisualShaderFactory().GetPreCompiledShader(textShaderData);
+ rawShaderList.push_back(textShaderData);
+
+ // Get color shader
+ RawShaderData colorShaderData;
+ GetPreCompiledShader(colorShaderData);
+ rawShaderList.push_back(colorShaderData);
+
+ // Save all shader
+ ShaderPreCompiler::Get().SavePreCompileShaderList(rawShaderList);
+}
+
Internal::TextureManager& VisualFactory::GetTextureManager()
{
return GetFactoryCache().GetTextureManager();
mFactoryCache->SetBrokenImageUrl(brokenImageUrl, customBrokenImageUrlList);
}
+void VisualFactory::GetPreCompiledShader(RawShaderData& shaders)
+{
+ std::vector<std::string_view> vertexPrefix;
+ std::vector<std::string_view> fragmentPrefix;
+ std::vector<std::string_view> shaderName;
+ int shaderCount = 0;
+ shaders.shaderCount = 0;
+ for(uint32_t i = 0u; i < SHADER_TYPE_COUNT; ++i)
+ {
+ vertexPrefix.push_back(VertexPredefines[i]);
+ fragmentPrefix.push_back(FragmentPredefines[i]);
+ shaderName.push_back(Scripting::GetLinearEnumerationName<VisualFactoryCache::ShaderType>(ShaderTypePredefines[i], VISUAL_SHADER_TYPE_TABLE, VISUAL_SHADER_TYPE_TABLE_COUNT));
+ shaderCount++;
+ }
+
+ shaders.vertexPrefix = vertexPrefix;
+ shaders.fragmentPrefix = fragmentPrefix;
+ shaders.shaderName = shaderName;
+ shaders.vertexShader = SHADER_COLOR_VISUAL_SHADER_VERT;
+ shaders.fragmentShader = SHADER_COLOR_VISUAL_SHADER_FRAG;
+ shaders.shaderCount = shaderCount;
+}
+
Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
{
if(!mFactoryCache)
}
SetBrokenImageUrl(styleManager);
}
+
return *mFactoryCache;
}
Adaptor& adaptor = Adaptor::Get();
- if(!adaptor.AddIdle(mIdleCallback, false))
+ if(DALI_UNLIKELY(!adaptor.AddIdle(mIdleCallback, false)))
{
- // Fail to add idle. (Maybe adaptor is paused.)
- mIdleCallback = nullptr;
+ DALI_LOG_ERROR("Fail to add idle callback for visual factory. Call it synchronously.\n");
+ OnDiscardCallback();
}
}
}