[dali_2.3.22] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-impl.cpp
index 7cc5119..91584eb 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -29,6 +29,7 @@
 #include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
 #include <dali-toolkit/devel-api/styling/style-manager-devel.h>
 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
 #include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
 #include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
@@ -75,6 +76,21 @@ DALI_TYPE_REGISTRATION_BEGIN_CREATE(Toolkit::VisualFactory, Dali::BaseHandle, Cr
 DALI_TYPE_REGISTRATION_END()
 const char* const BROKEN_IMAGE_FILE_NAME = "broken.png"; ///< The file name of the broken image.
 
+static constexpr auto SHADER_TYPE_COUNT = 2u;
+
+constexpr std::string_view VertexPredefines[SHADER_TYPE_COUNT]{
+  "",                                     //VisualFactoryCache::COLOR_SHADER
+  "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
+};
+constexpr std::string_view FragmentPredefines[SHADER_TYPE_COUNT]{
+  "",                                     //VisualFactoryCache::COLOR_SHADER
+  "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
+};
+constexpr VisualFactoryCache::ShaderType ShaderTypePredefines[SHADER_TYPE_COUNT]{
+  VisualFactoryCache::ShaderType::COLOR_SHADER,
+  VisualFactoryCache::ShaderType::COLOR_SHADER_ROUNDED_CORNER,
+};
+
 } // namespace
 
 VisualFactory::VisualFactory(bool debugEnabled)
@@ -84,7 +100,8 @@ VisualFactory::VisualFactory(bool debugEnabled)
   mSlotDelegate(this),
   mIdleCallback(nullptr),
   mDebugEnabled(debugEnabled),
-  mPreMultiplyOnLoad(true)
+  mPreMultiplyOnLoad(true),
+  mPrecompiledShaderRequested(false)
 {
 }
 
@@ -393,6 +410,36 @@ void VisualFactory::DiscardVisual(Toolkit::Visual::Base visual)
   RegisterDiscardCallback();
 }
 
+void VisualFactory::UsePreCompiledShader()
+{
+  if(mPrecompiledShaderRequested)
+  {
+    return;
+  }
+  mPrecompiledShaderRequested = true;
+
+  ShaderPreCompiler::Get().Enable();
+
+  // Get image shader
+  std::vector<RawShaderData> rawShaderList;
+  RawShaderData              imageShaderData;
+  GetImageVisualShaderFactory().GetPreCompiledShader(imageShaderData);
+  rawShaderList.push_back(imageShaderData);
+
+  // Get text shader
+  RawShaderData textShaderData;
+  GetTextVisualShaderFactory().GetPreCompiledShader(textShaderData);
+  rawShaderList.push_back(textShaderData);
+
+  // Get color shader
+  RawShaderData colorShaderData;
+  GetPreCompiledShader(colorShaderData);
+  rawShaderList.push_back(colorShaderData);
+
+  // Save all shader
+  ShaderPreCompiler::Get().SavePreCompileShaderList(rawShaderList);
+}
+
 Internal::TextureManager& VisualFactory::GetTextureManager()
 {
   return GetFactoryCache().GetTextureManager();
@@ -418,6 +465,29 @@ void VisualFactory::SetBrokenImageUrl(Toolkit::StyleManager& styleManager)
   mFactoryCache->SetBrokenImageUrl(brokenImageUrl, customBrokenImageUrlList);
 }
 
+void VisualFactory::GetPreCompiledShader(RawShaderData& shaders)
+{
+  std::vector<std::string_view> vertexPrefix;
+  std::vector<std::string_view> fragmentPrefix;
+  std::vector<std::string_view> shaderName;
+  int                           shaderCount = 0;
+  shaders.shaderCount                       = 0;
+  for(uint32_t i = 0u; i < SHADER_TYPE_COUNT; ++i)
+  {
+    vertexPrefix.push_back(VertexPredefines[i]);
+    fragmentPrefix.push_back(FragmentPredefines[i]);
+    shaderName.push_back(Scripting::GetLinearEnumerationName<VisualFactoryCache::ShaderType>(ShaderTypePredefines[i], VISUAL_SHADER_TYPE_TABLE, VISUAL_SHADER_TYPE_TABLE_COUNT));
+    shaderCount++;
+  }
+
+  shaders.vertexPrefix   = vertexPrefix;
+  shaders.fragmentPrefix = fragmentPrefix;
+  shaders.shaderName     = shaderName;
+  shaders.vertexShader   = SHADER_COLOR_VISUAL_SHADER_VERT;
+  shaders.fragmentShader = SHADER_COLOR_VISUAL_SHADER_FRAG;
+  shaders.shaderCount    = shaderCount;
+}
+
 Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
 {
   if(!mFactoryCache)
@@ -431,6 +501,7 @@ Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
     }
     SetBrokenImageUrl(styleManager);
   }
+
   return *mFactoryCache;
 }
 
@@ -469,10 +540,10 @@ void VisualFactory::RegisterDiscardCallback()
 
     Adaptor& adaptor = Adaptor::Get();
 
-    if(!adaptor.AddIdle(mIdleCallback, false))
+    if(DALI_UNLIKELY(!adaptor.AddIdle(mIdleCallback, false)))
     {
-      // Fail to add idle. (Maybe adaptor is paused.)
-      mIdleCallback = nullptr;
+      DALI_LOG_ERROR("Fail to add idle callback for visual factory. Call it synchronously.\n");
+      OnDiscardCallback();
     }
   }
 }