(Vector) Refactor vector to use thread pool
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.h
index f2c8120..e080d52 100644 (file)
@@ -28,6 +28,7 @@
 #include <dali-toolkit/internal/visuals/npatch-loader.h>
 #include <dali-toolkit/internal/visuals/svg/svg-rasterize-thread.h>
 #include <dali-toolkit/internal/visuals/texture-manager-impl.h>
+#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-thread.h>
 
 namespace Dali
 {
@@ -203,6 +204,12 @@ public:
    */
   SvgRasterizeThread* GetSVGRasterizationThread();
 
+  /**
+   * Get the vector animation thread.
+   * @return A raw pointer pointing to the vector animation thread.
+   */
+  VectorAnimationThread& GetVectorAnimationThread();
+
 private: // for svg rasterization thread
 
   /**
@@ -226,12 +233,13 @@ private:
   Geometry mGeometry[GEOMETRY_TYPE_MAX+1];
   Shader mShader[SHADER_TYPE_MAX+1];
 
-  ImageAtlasManagerPtr mAtlasManager;
-  TextureManager       mTextureManager;
-  NPatchLoader         mNPatchLoader;
-  SvgRasterizeThread*  mSvgRasterizeThread;
-  std::string          mBrokenImageUrl;
-  bool                 mPreMultiplyOnLoad;
+  ImageAtlasManagerPtr                     mAtlasManager;
+  TextureManager                           mTextureManager;
+  NPatchLoader                             mNPatchLoader;
+  SvgRasterizeThread*                      mSvgRasterizeThread;
+  std::unique_ptr< VectorAnimationThread > mVectorAnimationThread;
+  std::string                              mBrokenImageUrl;
+  bool                                     mPreMultiplyOnLoad;
 };
 
 } // namespace Internal