Support SVG thread pool
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.h
index e080d52..6d9f28c 100644 (file)
@@ -2,7 +2,7 @@
 #define DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H
 
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  */
 
 // EXTERNAL INCLUDES
+#include <dali/devel-api/common/owner-container.h>
 #include <dali/public-api/math/uint-16-pair.h>
 #include <dali/public-api/object/ref-object.h>
 #include <dali/public-api/rendering/geometry.h>
 #include <dali/public-api/rendering/shader.h>
-#include <dali/devel-api/common/owner-container.h>
 
 // INTERNAL INCLUDES
+#include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
 #include <dali-toolkit/internal/visuals/npatch-loader.h>
 #include <dali-toolkit/internal/visuals/svg/svg-rasterize-thread.h>
-#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
-#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-thread.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
 
 namespace Dali
 {
+class Texture;
 
 namespace Toolkit
 {
-
 namespace Internal
 {
 class ImageAtlasManager;
 class NPatchLoader;
 class TextureManager;
+class VectorAnimationManager;
 
 typedef IntrusivePtr<ImageAtlasManager> ImageAtlasManagerPtr;
 
-
 /**
  * Caches shaders and geometries. Owned by VisualFactory.
  */
 class VisualFactoryCache
 {
 public:
-
   /**
    * Type of shader for caching.
    */
   enum ShaderType
   {
     COLOR_SHADER,
+    COLOR_SHADER_ROUNDED_CORNER,
+    COLOR_SHADER_BORDERLINE,
+    COLOR_SHADER_ROUNDED_BORDERLINE,
+    COLOR_SHADER_BLUR_EDGE,
+    COLOR_SHADER_ROUNDED_CORNER_BLUR_EDGE,
     BORDER_SHADER,
     BORDER_SHADER_ANTI_ALIASING,
-    GRADIENT_SHADER_LINEAR_USER_SPACE,
     GRADIENT_SHADER_LINEAR_BOUNDING_BOX,
-    GRADIENT_SHADER_RADIAL_USER_SPACE,
+    GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_CORNER,
+    GRADIENT_SHADER_LINEAR_BOUNDING_BOX_BORDERLINE,
+    GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_BORDERLINE,
+    GRADIENT_SHADER_LINEAR_USER_SPACE,
+    GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_CORNER,
+    GRADIENT_SHADER_LINEAR_USER_SPACE_BORDERLINE,
+    GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_BORDERLINE,
     GRADIENT_SHADER_RADIAL_BOUNDING_BOX,
+    GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_CORNER,
+    GRADIENT_SHADER_RADIAL_BOUNDING_BOX_BORDERLINE,
+    GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_BORDERLINE,
+    GRADIENT_SHADER_RADIAL_USER_SPACE,
+    GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_CORNER,
+    GRADIENT_SHADER_RADIAL_USER_SPACE_BORDERLINE,
+    GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_BORDERLINE,
     IMAGE_SHADER,
+    IMAGE_SHADER_ROUNDED_CORNER,
+    IMAGE_SHADER_BORDERLINE,
+    IMAGE_SHADER_ROUNDED_BORDERLINE,
+    IMAGE_SHADER_MASKING,
+    IMAGE_SHADER_ROUNDED_CORNER_MASKING,
+    IMAGE_SHADER_BORDERLINE_MASKING,
+    IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING,
     IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
     IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
+    IMAGE_SHADER_YUV_TO_RGB,
+    IMAGE_SHADER_ROUNDED_CORNER_YUV_TO_RGB,
+    IMAGE_SHADER_BORDERLINE_YUV_TO_RGB,
+    IMAGE_SHADER_ROUNDED_BORDERLINE_YUV_TO_RGB,
+    NATIVE_IMAGE_SHADER,
+    NATIVE_IMAGE_SHADER_ROUNDED_CORNER,
+    NATIVE_IMAGE_SHADER_BORDERLINE,
+    NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE,
+    NATIVE_IMAGE_SHADER_MASKING,
+    NATIVE_IMAGE_SHADER_ROUNDED_CORNER_MASKING,
+    NATIVE_IMAGE_SHADER_BORDERLINE_MASKING,
+    NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING,
     NINE_PATCH_SHADER,
     NINE_PATCH_MASK_SHADER,
     TEXT_SHADER_MULTI_COLOR_TEXT,
@@ -88,7 +123,9 @@ public:
     ANIMATED_GRADIENT_SHADER_RADIAL_USER_REPEAT,
     ANIMATED_GRADIENT_SHADER_RADIAL_USER_CLAMP,
     WIREFRAME_SHADER,
-    SHADER_TYPE_MAX = WIREFRAME_SHADER
+    ARC_BUTT_CAP_SHADER,
+    ARC_ROUND_CAP_SHADER,
+    SHADER_TYPE_MAX = ARC_ROUND_CAP_SHADER
   };
 
   /**
@@ -105,13 +142,12 @@ public:
   };
 
 public:
-
   /**
    * @brief Constructor
    *
    * @param[in] preMultiplyOnLoad True if image visuals should pre-multiply alpha on image load.
    */
-  VisualFactoryCache( bool preMultiplyOnLoad );
+  VisualFactoryCache(bool preMultiplyOnLoad);
 
   /**
    * @brief Destructor
@@ -122,27 +158,27 @@ public:
    * Request geometry of the given type.
    * @return The geometry of the required type if it exist in the cache. Otherwise, an empty handle is returned.
    */
-  Geometry GetGeometry( GeometryType type );
+  Geometry GetGeometry(GeometryType type);
 
   /**
    * Cache the geometry of the give type.
    * @param[in] type The geometry type.
    * @param[in] geometry The geometry for caching.
    */
-  void SaveGeometry( GeometryType type, Geometry geometry);
+  void SaveGeometry(GeometryType type, Geometry geometry);
 
   /**
    * Request shader of the given type.
    * @return The shader of the required type if it exist in the cache. Otherwise, an empty handle is returned.
    */
-  Shader GetShader( ShaderType type );
+  Shader GetShader(ShaderType type);
 
   /**
    * Cache the geometry of the give type.
    * @param[in] type The geometry type.
    * @param[in] geometry The geometry for caching.
    */
-  void SaveShader( ShaderType type, Shader shader );
+  void SaveShader(ShaderType type, Shader shader);
 
   /*
    * Greate the quad geometry.
@@ -155,18 +191,12 @@ public:
    * @param[in] gridSize The size of the grid.
    * @return The created grid geometry.
    */
-  static Geometry CreateGridGeometry( Uint16Pair gridSize );
-
-  /**
-   * @brief Returns an image to be used when a visual has failed to correctly render
-   * @return The broken image handle.
-   */
-  Image GetBrokenVisualImage();
+  static Geometry CreateGridGeometry(Uint16Pair gridSize);
 
   /**
    * @copydoc Toolkit::VisualFactory::SetPreMultiplyOnLoad()
    */
-  void SetPreMultiplyOnLoad( bool preMultiply );
+  void SetPreMultiplyOnLoad(bool preMultiply);
 
   /**
    * @copydoc Toolkit::VisualFactory::GetPreMultiplyOnLoad()
@@ -175,9 +205,19 @@ public:
 
   /**
    * @brief Set an image to be used when a visual has failed to correctly render
-   * @param[in] brokenImageUrl The broken image url.
+   * @param[in] brokenImageUrlList The broken image url list
    */
-  void SetBrokenImageUrl(const std::string& brokenImageUrl);
+  void SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector<std::string>& brokenImageUrlList);
+
+  /**
+   * @brief Update the broken image Renderer object
+   * @param[in,out] renderer renderer for broken image
+   * @param[in] size the size of actor
+   * @param[in] rendererIsImage True if input renderer use image shader already.
+   *                            If true, we don't need to create new renderer when broken image is single image.
+   *                            Most of user experience use normal images. So It can reduce runtime.
+   */
+  void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage = true);
 
 public:
   /**
@@ -199,26 +239,18 @@ public:
   NPatchLoader& GetNPatchLoader();
 
   /**
-   * Get the SVG rasterization thread.
-   * @return A raw pointer pointing to the SVG rasterization thread.
-   */
-  SvgRasterizeThread* GetSVGRasterizationThread();
-
-  /**
-   * Get the vector animation thread.
-   * @return A raw pointer pointing to the vector animation thread.
+   * Get the SVG rasterization manager.
+   * @return A raw pointer pointing to the SVG rasterization manager.
    */
-  VectorAnimationThread& GetVectorAnimationThread();
-
-private: // for svg rasterization thread
+  SvgRasterizeManager* GetSVGRasterizationManager();
 
   /**
-   * Applies the rasterized image to material
+   * Get the vector animation manager.
+   * @return A reference to the vector animation manager.
    */
-  void ApplyRasterizedSVGToSampler();
+  VectorAnimationManager& GetVectorAnimationManager();
 
 protected:
-
   /**
    * Undefined copy constructor.
    */
@@ -230,16 +262,92 @@ protected:
   VisualFactoryCache& operator=(const VisualFactoryCache& rhs);
 
 private:
-  Geometry mGeometry[GEOMETRY_TYPE_MAX+1];
-  Shader mShader[SHADER_TYPE_MAX+1];
-
-  ImageAtlasManagerPtr                     mAtlasManager;
-  TextureManager                           mTextureManager;
-  NPatchLoader                             mNPatchLoader;
-  SvgRasterizeThread*                      mSvgRasterizeThread;
-  std::unique_ptr< VectorAnimationThread > mVectorAnimationThread;
-  std::string                              mBrokenImageUrl;
-  bool                                     mPreMultiplyOnLoad;
+  /**
+   * @brief Returns a cached Texture to use when a visual has failed to correctly render
+   * @param[in] brokenIndex The index of broken image
+   *
+   * @return The broken image texture.
+   */
+  Texture GetBrokenVisualImage(uint32_t brokenIndex);
+
+  /**
+   * @brief Gets the Proper broken image index
+   * @param[in] size The size of actor
+   *
+   * @return The index of broken image
+   */
+  int32_t GetProperBrokenImageIndex(const Vector2& size);
+
+  /**
+   * @brief Apply a texture and uniforms
+   *
+   * @param[in,out] renderer The renderer for broken image
+   * @param[in] index The index of broken image
+   */
+  void ApplyTextureAndUniforms(Renderer& renderer, int index);
+
+  /**
+   * @brief Gets a geometry for npatch image
+   *
+   * @param[in] index the index of broken image
+   * @return The Geometry for NPatch
+   */
+  Geometry GetNPatchGeometry(int index);
+
+  /**
+   * @brief Gets the Npatch Shader object
+   *
+   * @param[in] index The index of broken image
+   * @return The Shader for NPatch
+   */
+  Shader GetNPatchShader(int index);
+
+  /**
+   * @brief Returns a broken image type
+   * @param[in] index BrokenImage index
+   * @return The broken image type.
+   */
+  VisualUrl::Type GetBrokenImageVisualType(int index);
+
+private:
+  struct BrokenImageInfo
+  {
+    BrokenImageInfo()
+    : visualType(),
+      url(""),
+      npatchId(NPatchData::INVALID_NPATCH_DATA_ID),
+      texture(),
+      width(0),
+      height(0)
+    {
+    }
+
+    ~BrokenImageInfo()
+    {
+    }
+
+    // Data
+    VisualUrl::Type          visualType;
+    std::string              url;
+    NPatchData::NPatchDataId npatchId;
+    Texture                  texture;
+    uint32_t                 width;
+    uint32_t                 height;
+  };
+
+  Geometry mGeometry[GEOMETRY_TYPE_MAX + 1];
+  Shader   mShader[SHADER_TYPE_MAX + 1];
+
+  ImageAtlasManagerPtr mAtlasManager;
+  TextureManager       mTextureManager;
+  NPatchLoader         mNPatchLoader;
+
+  std::unique_ptr<SvgRasterizeManager>    mSvgRasterizeManager;
+  std::unique_ptr<VectorAnimationManager> mVectorAnimationManager;
+  bool                                    mPreMultiplyOnLoad;
+  std::vector<BrokenImageInfo>            mBrokenImageInfoContainer;
+  std::string                             mDefaultBrokenImageUrl;
+  bool                                    mUseDefaultBrokenImageOnly;
 };
 
 } // namespace Internal