Support SVG thread pool
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.h
index b23c010..6d9f28c 100644 (file)
@@ -2,7 +2,7 @@
 #define DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H
 
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -25,9 +25,9 @@
 #include <dali/public-api/rendering/shader.h>
 
 // INTERNAL INCLUDES
+#include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
 #include <dali-toolkit/internal/visuals/npatch-loader.h>
 #include <dali-toolkit/internal/visuals/svg/svg-rasterize-thread.h>
-#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
 #include <dali/devel-api/rendering/renderer-devel.h>
 
 namespace Dali
@@ -81,11 +81,27 @@ public:
     GRADIENT_SHADER_RADIAL_USER_SPACE_BORDERLINE,
     GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_BORDERLINE,
     IMAGE_SHADER,
-    IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
-    IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
     IMAGE_SHADER_ROUNDED_CORNER,
     IMAGE_SHADER_BORDERLINE,
     IMAGE_SHADER_ROUNDED_BORDERLINE,
+    IMAGE_SHADER_MASKING,
+    IMAGE_SHADER_ROUNDED_CORNER_MASKING,
+    IMAGE_SHADER_BORDERLINE_MASKING,
+    IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING,
+    IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
+    IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
+    IMAGE_SHADER_YUV_TO_RGB,
+    IMAGE_SHADER_ROUNDED_CORNER_YUV_TO_RGB,
+    IMAGE_SHADER_BORDERLINE_YUV_TO_RGB,
+    IMAGE_SHADER_ROUNDED_BORDERLINE_YUV_TO_RGB,
+    NATIVE_IMAGE_SHADER,
+    NATIVE_IMAGE_SHADER_ROUNDED_CORNER,
+    NATIVE_IMAGE_SHADER_BORDERLINE,
+    NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE,
+    NATIVE_IMAGE_SHADER_MASKING,
+    NATIVE_IMAGE_SHADER_ROUNDED_CORNER_MASKING,
+    NATIVE_IMAGE_SHADER_BORDERLINE_MASKING,
+    NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING,
     NINE_PATCH_SHADER,
     NINE_PATCH_MASK_SHADER,
     TEXT_SHADER_MULTI_COLOR_TEXT,
@@ -191,14 +207,17 @@ public:
    * @brief Set an image to be used when a visual has failed to correctly render
    * @param[in] brokenImageUrlList The broken image url list
    */
-  void SetBrokenImageUrl(const std::vector<std::string>& brokenImageUrlList);
+  void SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector<std::string>& brokenImageUrlList);
 
   /**
    * @brief Update the broken image Renderer object
    * @param[in,out] renderer renderer for broken image
    * @param[in] size the size of actor
+   * @param[in] rendererIsImage True if input renderer use image shader already.
+   *                            If true, we don't need to create new renderer when broken image is single image.
+   *                            Most of user experience use normal images. So It can reduce runtime.
    */
-  void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size);
+  void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage = true);
 
 public:
   /**
@@ -220,10 +239,10 @@ public:
   NPatchLoader& GetNPatchLoader();
 
   /**
-   * Get the SVG rasterization thread.
-   * @return A raw pointer pointing to the SVG rasterization thread.
+   * Get the SVG rasterization manager.
+   * @return A raw pointer pointing to the SVG rasterization manager.
    */
-  SvgRasterizeThread* GetSVGRasterizationThread();
+  SvgRasterizeManager* GetSVGRasterizationManager();
 
   /**
    * Get the vector animation manager.
@@ -268,14 +287,6 @@ private:
   void ApplyTextureAndUniforms(Renderer& renderer, int index);
 
   /**
-   * @brief Creates a Npatch Geometry object
-   *
-   * @param[in] gridSize The gridSize for creating a geometry
-   * @return The Geometry for NPatch
-   */
-  Geometry CreateNPatchGeometry(Uint16Pair gridSize);
-
-  /**
    * @brief Gets a geometry for npatch image
    *
    * @param[in] index the index of broken image
@@ -292,16 +303,6 @@ private:
   Shader GetNPatchShader(int index);
 
   /**
-   * @brief Registers a properties for Stretch Ranges
-   *
-   * @param[in,out] renderer The renderer for broken image
-   * @param[in] uniformName The name of the uniform
-   * @param[in] stretchPixels The stretchable pixels in the cropped image space
-   * @param[in] imageExtent The imageExtent
-   */
-  void RegisterStretchProperties(Renderer& renderer, const char* uniformName, const NPatchUtility::StretchRanges& stretchPixels, uint16_t imageExtent);
-
-  /**
    * @brief Returns a broken image type
    * @param[in] index BrokenImage index
    * @return The broken image type.
@@ -312,12 +313,12 @@ private:
   struct BrokenImageInfo
   {
     BrokenImageInfo()
-    :visualType(),
-     url(""),
-     npatchId(NPatchData::INVALID_NPATCH_DATA_ID),
-     texture(),
-     width(0),
-     height(0)
+    : visualType(),
+      url(""),
+      npatchId(NPatchData::INVALID_NPATCH_DATA_ID),
+      texture(),
+      width(0),
+      height(0)
     {
     }
 
@@ -326,25 +327,27 @@ private:
     }
 
     // Data
-    VisualUrl::Type                         visualType;
-    std::string                             url;
-    NPatchData::NPatchDataId                npatchId;
-    Texture                                 texture;
-    uint32_t                                width;
-    uint32_t                                height;
+    VisualUrl::Type          visualType;
+    std::string              url;
+    NPatchData::NPatchDataId npatchId;
+    Texture                  texture;
+    uint32_t                 width;
+    uint32_t                 height;
   };
 
   Geometry mGeometry[GEOMETRY_TYPE_MAX + 1];
   Shader   mShader[SHADER_TYPE_MAX + 1];
 
-  ImageAtlasManagerPtr                    mAtlasManager;
-  TextureManager                          mTextureManager;
-  NPatchLoader                            mNPatchLoader;
+  ImageAtlasManagerPtr mAtlasManager;
+  TextureManager       mTextureManager;
+  NPatchLoader         mNPatchLoader;
 
-  SvgRasterizeThread*                     mSvgRasterizeThread;
+  std::unique_ptr<SvgRasterizeManager>    mSvgRasterizeManager;
   std::unique_ptr<VectorAnimationManager> mVectorAnimationManager;
   bool                                    mPreMultiplyOnLoad;
   std::vector<BrokenImageInfo>            mBrokenImageInfoContainer;
+  std::string                             mDefaultBrokenImageUrl;
+  bool                                    mUseDefaultBrokenImageOnly;
 };
 
 } // namespace Internal