Support SVG thread pool
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.h
index 6e8f37d..6d9f28c 100644 (file)
@@ -2,7 +2,7 @@
 #define DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H
 
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/public-api/rendering/shader.h>
 
 // INTERNAL INCLUDES
+#include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
 #include <dali-toolkit/internal/visuals/npatch-loader.h>
 #include <dali-toolkit/internal/visuals/svg/svg-rasterize-thread.h>
-#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
 
 namespace Dali
 {
@@ -80,11 +81,27 @@ public:
     GRADIENT_SHADER_RADIAL_USER_SPACE_BORDERLINE,
     GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_BORDERLINE,
     IMAGE_SHADER,
-    IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
-    IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
     IMAGE_SHADER_ROUNDED_CORNER,
     IMAGE_SHADER_BORDERLINE,
     IMAGE_SHADER_ROUNDED_BORDERLINE,
+    IMAGE_SHADER_MASKING,
+    IMAGE_SHADER_ROUNDED_CORNER_MASKING,
+    IMAGE_SHADER_BORDERLINE_MASKING,
+    IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING,
+    IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
+    IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
+    IMAGE_SHADER_YUV_TO_RGB,
+    IMAGE_SHADER_ROUNDED_CORNER_YUV_TO_RGB,
+    IMAGE_SHADER_BORDERLINE_YUV_TO_RGB,
+    IMAGE_SHADER_ROUNDED_BORDERLINE_YUV_TO_RGB,
+    NATIVE_IMAGE_SHADER,
+    NATIVE_IMAGE_SHADER_ROUNDED_CORNER,
+    NATIVE_IMAGE_SHADER_BORDERLINE,
+    NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE,
+    NATIVE_IMAGE_SHADER_MASKING,
+    NATIVE_IMAGE_SHADER_ROUNDED_CORNER_MASKING,
+    NATIVE_IMAGE_SHADER_BORDERLINE_MASKING,
+    NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING,
     NINE_PATCH_SHADER,
     NINE_PATCH_MASK_SHADER,
     TEXT_SHADER_MULTI_COLOR_TEXT,
@@ -177,12 +194,6 @@ public:
   static Geometry CreateGridGeometry(Uint16Pair gridSize);
 
   /**
-   * @brief Returns a new Texture to use when a visual has failed to correctly render
-   * @return The broken image texture.
-   */
-  Texture GetBrokenVisualImage();
-
-  /**
    * @copydoc Toolkit::VisualFactory::SetPreMultiplyOnLoad()
    */
   void SetPreMultiplyOnLoad(bool preMultiply);
@@ -194,9 +205,19 @@ public:
 
   /**
    * @brief Set an image to be used when a visual has failed to correctly render
-   * @param[in] brokenImageUrl The broken image url.
+   * @param[in] brokenImageUrlList The broken image url list
+   */
+  void SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector<std::string>& brokenImageUrlList);
+
+  /**
+   * @brief Update the broken image Renderer object
+   * @param[in,out] renderer renderer for broken image
+   * @param[in] size the size of actor
+   * @param[in] rendererIsImage True if input renderer use image shader already.
+   *                            If true, we don't need to create new renderer when broken image is single image.
+   *                            Most of user experience use normal images. So It can reduce runtime.
    */
-  void SetBrokenImageUrl(const std::string& brokenImageUrl);
+  void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage = true);
 
 public:
   /**
@@ -218,10 +239,10 @@ public:
   NPatchLoader& GetNPatchLoader();
 
   /**
-   * Get the SVG rasterization thread.
-   * @return A raw pointer pointing to the SVG rasterization thread.
+   * Get the SVG rasterization manager.
+   * @return A raw pointer pointing to the SVG rasterization manager.
    */
-  SvgRasterizeThread* GetSVGRasterizationThread();
+  SvgRasterizeManager* GetSVGRasterizationManager();
 
   /**
    * Get the vector animation manager.
@@ -241,17 +262,92 @@ protected:
   VisualFactoryCache& operator=(const VisualFactoryCache& rhs);
 
 private:
+  /**
+   * @brief Returns a cached Texture to use when a visual has failed to correctly render
+   * @param[in] brokenIndex The index of broken image
+   *
+   * @return The broken image texture.
+   */
+  Texture GetBrokenVisualImage(uint32_t brokenIndex);
+
+  /**
+   * @brief Gets the Proper broken image index
+   * @param[in] size The size of actor
+   *
+   * @return The index of broken image
+   */
+  int32_t GetProperBrokenImageIndex(const Vector2& size);
+
+  /**
+   * @brief Apply a texture and uniforms
+   *
+   * @param[in,out] renderer The renderer for broken image
+   * @param[in] index The index of broken image
+   */
+  void ApplyTextureAndUniforms(Renderer& renderer, int index);
+
+  /**
+   * @brief Gets a geometry for npatch image
+   *
+   * @param[in] index the index of broken image
+   * @return The Geometry for NPatch
+   */
+  Geometry GetNPatchGeometry(int index);
+
+  /**
+   * @brief Gets the Npatch Shader object
+   *
+   * @param[in] index The index of broken image
+   * @return The Shader for NPatch
+   */
+  Shader GetNPatchShader(int index);
+
+  /**
+   * @brief Returns a broken image type
+   * @param[in] index BrokenImage index
+   * @return The broken image type.
+   */
+  VisualUrl::Type GetBrokenImageVisualType(int index);
+
+private:
+  struct BrokenImageInfo
+  {
+    BrokenImageInfo()
+    : visualType(),
+      url(""),
+      npatchId(NPatchData::INVALID_NPATCH_DATA_ID),
+      texture(),
+      width(0),
+      height(0)
+    {
+    }
+
+    ~BrokenImageInfo()
+    {
+    }
+
+    // Data
+    VisualUrl::Type          visualType;
+    std::string              url;
+    NPatchData::NPatchDataId npatchId;
+    Texture                  texture;
+    uint32_t                 width;
+    uint32_t                 height;
+  };
+
   Geometry mGeometry[GEOMETRY_TYPE_MAX + 1];
   Shader   mShader[SHADER_TYPE_MAX + 1];
 
-  ImageAtlasManagerPtr                    mAtlasManager;
-  TextureManager                          mTextureManager;
-  NPatchLoader                            mNPatchLoader;
-  Texture                                 mBrokenImageTexture;
-  SvgRasterizeThread*                     mSvgRasterizeThread;
+  ImageAtlasManagerPtr mAtlasManager;
+  TextureManager       mTextureManager;
+  NPatchLoader         mNPatchLoader;
+
+  std::unique_ptr<SvgRasterizeManager>    mSvgRasterizeManager;
   std::unique_ptr<VectorAnimationManager> mVectorAnimationManager;
-  std::string                             mBrokenImageUrl;
   bool                                    mPreMultiplyOnLoad;
+  std::vector<BrokenImageInfo>            mBrokenImageInfoContainer;
+  std::string                             mDefaultBrokenImageUrl;
+  bool                                    mUseDefaultBrokenImageOnly;
 };
 
 } // namespace Internal