Support SVG thread pool
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.h
index 3ed626f..6d9f28c 100644 (file)
@@ -84,12 +84,24 @@ public:
     IMAGE_SHADER_ROUNDED_CORNER,
     IMAGE_SHADER_BORDERLINE,
     IMAGE_SHADER_ROUNDED_BORDERLINE,
+    IMAGE_SHADER_MASKING,
+    IMAGE_SHADER_ROUNDED_CORNER_MASKING,
+    IMAGE_SHADER_BORDERLINE_MASKING,
+    IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING,
     IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
     IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
+    IMAGE_SHADER_YUV_TO_RGB,
+    IMAGE_SHADER_ROUNDED_CORNER_YUV_TO_RGB,
+    IMAGE_SHADER_BORDERLINE_YUV_TO_RGB,
+    IMAGE_SHADER_ROUNDED_BORDERLINE_YUV_TO_RGB,
     NATIVE_IMAGE_SHADER,
     NATIVE_IMAGE_SHADER_ROUNDED_CORNER,
     NATIVE_IMAGE_SHADER_BORDERLINE,
     NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE,
+    NATIVE_IMAGE_SHADER_MASKING,
+    NATIVE_IMAGE_SHADER_ROUNDED_CORNER_MASKING,
+    NATIVE_IMAGE_SHADER_BORDERLINE_MASKING,
+    NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING,
     NINE_PATCH_SHADER,
     NINE_PATCH_MASK_SHADER,
     TEXT_SHADER_MULTI_COLOR_TEXT,
@@ -201,8 +213,11 @@ public:
    * @brief Update the broken image Renderer object
    * @param[in,out] renderer renderer for broken image
    * @param[in] size the size of actor
+   * @param[in] rendererIsImage True if input renderer use image shader already.
+   *                            If true, we don't need to create new renderer when broken image is single image.
+   *                            Most of user experience use normal images. So It can reduce runtime.
    */
-  void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size);
+  void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage = true);
 
 public:
   /**
@@ -224,10 +239,10 @@ public:
   NPatchLoader& GetNPatchLoader();
 
   /**
-   * Get the SVG rasterization thread.
-   * @return A raw pointer pointing to the SVG rasterization thread.
+   * Get the SVG rasterization manager.
+   * @return A raw pointer pointing to the SVG rasterization manager.
    */
-  SvgRasterizeThread* GetSVGRasterizationThread();
+  SvgRasterizeManager* GetSVGRasterizationManager();
 
   /**
    * Get the vector animation manager.
@@ -327,7 +342,7 @@ private:
   TextureManager       mTextureManager;
   NPatchLoader         mNPatchLoader;
 
-  SvgRasterizeThread*                     mSvgRasterizeThread;
+  std::unique_ptr<SvgRasterizeManager>    mSvgRasterizeManager;
   std::unique_ptr<VectorAnimationManager> mVectorAnimationManager;
   bool                                    mPreMultiplyOnLoad;
   std::vector<BrokenImageInfo>            mBrokenImageInfoContainer;