(Vector) Change event processing
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.h
index a62dfb4..5fab354 100644 (file)
@@ -2,7 +2,7 @@
 #define DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H
 
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -31,6 +31,7 @@
 
 namespace Dali
 {
+class Texture;
 
 namespace Toolkit
 {
@@ -40,6 +41,7 @@ namespace Internal
 class ImageAtlasManager;
 class NPatchLoader;
 class TextureManager;
+class VectorAnimationManager;
 
 typedef IntrusivePtr<ImageAtlasManager> ImageAtlasManagerPtr;
 
@@ -57,18 +59,24 @@ public:
   enum ShaderType
   {
     COLOR_SHADER,
+    COLOR_SHADER_ROUNDED_CORNER,
+    COLOR_SHADER_BLUR_EDGE,
     BORDER_SHADER,
     BORDER_SHADER_ANTI_ALIASING,
     GRADIENT_SHADER_LINEAR_USER_SPACE,
     GRADIENT_SHADER_LINEAR_BOUNDING_BOX,
     GRADIENT_SHADER_RADIAL_USER_SPACE,
     GRADIENT_SHADER_RADIAL_BOUNDING_BOX,
+    GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_CORNER,
+    GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_CORNER,
+    GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_CORNER,
+    GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_CORNER,
     IMAGE_SHADER,
     IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
     IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
+    IMAGE_SHADER_ROUNDED_CORNER,
     NINE_PATCH_SHADER,
     NINE_PATCH_MASK_SHADER,
-    SVG_SHADER,
     TEXT_SHADER_MULTI_COLOR_TEXT,
     TEXT_SHADER_MULTI_COLOR_TEXT_WITH_STYLE,
     TEXT_SHADER_SINGLE_COLOR_TEXT,
@@ -88,7 +96,9 @@ public:
     ANIMATED_GRADIENT_SHADER_RADIAL_USER_REPEAT,
     ANIMATED_GRADIENT_SHADER_RADIAL_USER_CLAMP,
     WIREFRAME_SHADER,
-    SHADER_TYPE_MAX = WIREFRAME_SHADER
+    ARC_BUTT_CAP_SHADER,
+    ARC_ROUND_CAP_SHADER,
+    SHADER_TYPE_MAX = ARC_ROUND_CAP_SHADER
   };
 
   /**
@@ -158,10 +168,10 @@ public:
   static Geometry CreateGridGeometry( Uint16Pair gridSize );
 
   /**
-   * @brief Returns an image to be used when a visual has failed to correctly render
-   * @return The broken image handle.
+   * @brief Returns a new Texture to use when a visual has failed to correctly render
+   * @return The broken image texture.
    */
-  Image GetBrokenVisualImage();
+  Texture GetBrokenVisualImage();
 
   /**
    * @copydoc Toolkit::VisualFactory::SetPreMultiplyOnLoad()
@@ -204,6 +214,12 @@ public:
    */
   SvgRasterizeThread* GetSVGRasterizationThread();
 
+  /**
+   * Get the vector animation manager.
+   * @return A reference to the vector animation manager.
+   */
+  VectorAnimationManager& GetVectorAnimationManager();
+
 private: // for svg rasterization thread
 
   /**
@@ -227,12 +243,14 @@ private:
   Geometry mGeometry[GEOMETRY_TYPE_MAX+1];
   Shader mShader[SHADER_TYPE_MAX+1];
 
-  ImageAtlasManagerPtr mAtlasManager;
-  TextureManager       mTextureManager;
-  NPatchLoader         mNPatchLoader;
-  SvgRasterizeThread*  mSvgRasterizeThread;
-  std::string          mBrokenImageUrl;
-  bool                 mPreMultiplyOnLoad;
+  ImageAtlasManagerPtr                      mAtlasManager;
+  TextureManager                            mTextureManager;
+  NPatchLoader                              mNPatchLoader;
+  Texture                                   mBrokenImageTexture;
+  SvgRasterizeThread*                       mSvgRasterizeThread;
+  std::unique_ptr< VectorAnimationManager > mVectorAnimationManager;
+  std::string                               mBrokenImageUrl;
+  bool                                      mPreMultiplyOnLoad;
 };
 
 } // namespace Internal