/**
* @brief Cache the debug renderer
*/
- void CacheDebugVisual( Renderer& renderer );
+ void CacheDebugRenderer( Renderer& renderer );
/**
* @brief Request the debug renderer;
*/
- Renderer GetDebugVisual();
+ Renderer GetDebugRenderer();
/**
* Get the SVG rasterization thread.
HashVector mRendererHashes;
CachedRenderers mRenderers;
- Renderer mDebugVisual;
+ Renderer mDebugRenderer;
SvgRasterizeThread* mSvgRasterizeThread;
};