GRADIENT_SHADER_RADIAL_USER_SPACE,
GRADIENT_SHADER_RADIAL_BOUNDING_BOX,
IMAGE_SHADER,
+ BATCH_IMAGE_SHADER,
NINE_PATCH_SHADER,
SVG_SHADER,
SHADER_TYPE_MAX = SVG_SHADER
*/
static Geometry CreateGridGeometry( Uint16Pair gridSize );
+ /**
+ * Create the batchable geometry
+ * @param[in] texCoords The texture atlas rect coordinates
+ * @return The created batchable geometry
+ */
+ static Geometry CreateBatchQuadGeometry( Vector4 texCoords );
+
public:
/**