Make some visual use DecoratedVisualRenderer
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.h
index 3ed626f..193799c 100644 (file)
@@ -84,12 +84,20 @@ public:
     IMAGE_SHADER_ROUNDED_CORNER,
     IMAGE_SHADER_BORDERLINE,
     IMAGE_SHADER_ROUNDED_BORDERLINE,
+    IMAGE_SHADER_MASKING,
+    IMAGE_SHADER_ROUNDED_CORNER_MASKING,
+    IMAGE_SHADER_BORDERLINE_MASKING,
+    IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING,
     IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
     IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
     NATIVE_IMAGE_SHADER,
     NATIVE_IMAGE_SHADER_ROUNDED_CORNER,
     NATIVE_IMAGE_SHADER_BORDERLINE,
     NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE,
+    NATIVE_IMAGE_SHADER_MASKING,
+    NATIVE_IMAGE_SHADER_ROUNDED_CORNER_MASKING,
+    NATIVE_IMAGE_SHADER_BORDERLINE_MASKING,
+    NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING,
     NINE_PATCH_SHADER,
     NINE_PATCH_MASK_SHADER,
     TEXT_SHADER_MULTI_COLOR_TEXT,
@@ -201,8 +209,11 @@ public:
    * @brief Update the broken image Renderer object
    * @param[in,out] renderer renderer for broken image
    * @param[in] size the size of actor
+   * @param[in] rendererIsImage True if input renderer use image shader already.
+   *                            If true, we don't need to create new renderer when broken image is single image.
+   *                            Most of user experience use normal images. So It can reduce runtime.
    */
-  void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size);
+  void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage = true);
 
 public:
   /**