namespace Dali
{
-class Image;
+class Texture;
namespace Toolkit
{
static Geometry CreateGridGeometry( Uint16Pair gridSize );
/**
- * @brief Returns an image to be used when a visual has failed to correctly render
- * @return The broken image handle.
+ * @brief Returns a new Texture to use when a visual has failed to correctly render
+ * @return The broken image texture.
*/
- Image GetBrokenVisualImage();
+ Texture GetBrokenVisualImage();
/**
* @copydoc Toolkit::VisualFactory::SetPreMultiplyOnLoad()
ImageAtlasManagerPtr mAtlasManager;
TextureManager mTextureManager;
NPatchLoader mNPatchLoader;
+ Texture mBrokenImageTexture;
SvgRasterizeThread* mSvgRasterizeThread;
std::unique_ptr< VectorAnimationThread > mVectorAnimationThread;
std::string mBrokenImageUrl;