[dali_2.3.21] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.cpp
index a65c779..e8b5dbf 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  */
 
 // CLASS HEADER
-#include "visual-factory-cache.h"
+#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
 
 // EXTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/environment-variable.h>
 #include <dali/devel-api/adaptor-framework/image-loading.h>
 #include <dali/devel-api/common/hash.h>
+#include <dali/devel-api/scripting/enum-helper.h>
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/integration-api/debug.h>
+#include <dali/public-api/math/math-utils.h>
 
 // INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/utility/npatch-helper.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
 #include <dali-toolkit/internal/visuals/color/color-visual.h>
 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
-#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
-#include <dali-toolkit/devel-api/utility/npatch-helper.h>
-#include <dali/integration-api/debug.h>
+#include <dali-toolkit/internal/visuals/visual-string-constants.h>
 
 namespace Dali
 {
@@ -36,10 +41,25 @@ namespace Toolkit
 {
 namespace Internal
 {
+namespace
+{
+const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
+
+constexpr auto LOAD_IMAGE_YUV_PLANES_ENV = "DALI_LOAD_IMAGE_YUV_PLANES";
+
+bool NeedToLoadYuvPlanes()
+{
+  auto loadYuvPlanesString = Dali::EnvironmentVariable::GetEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV);
+  bool loadYuvPlanes       = loadYuvPlanesString ? std::atoi(loadYuvPlanesString) : false;
+  return loadYuvPlanes;
+}
+
+} // namespace
 
 VisualFactoryCache::VisualFactoryCache(bool preMultiplyOnLoad)
-: mSvgRasterizeThread(NULL),
-  mVectorAnimationManager(),
+: mLoadYuvPlanes(NeedToLoadYuvPlanes()),
+  mTextureManager(mLoadYuvPlanes),
+  mVectorAnimationManager(nullptr),
   mPreMultiplyOnLoad(preMultiplyOnLoad),
   mBrokenImageInfoContainer(),
   mDefaultBrokenImageUrl(""),
@@ -49,7 +69,6 @@ VisualFactoryCache::VisualFactoryCache(bool preMultiplyOnLoad)
 
 VisualFactoryCache::~VisualFactoryCache()
 {
-  SvgRasterizeThread::TerminateThread(mSvgRasterizeThread);
 }
 
 Geometry VisualFactoryCache::GetGeometry(GeometryType type)
@@ -72,9 +91,11 @@ Shader VisualFactoryCache::GetShader(ShaderType type)
   return mShader[type];
 }
 
-void VisualFactoryCache::SaveShader(ShaderType type, Shader shader)
+Shader VisualFactoryCache::GenerateAndSaveShader(ShaderType type, std::string_view vertexShader, std::string_view fragmentShader)
 {
+  Shader shader = Shader::New(vertexShader, fragmentShader, Shader::Hint::NONE, Scripting::GetLinearEnumerationName<ShaderType>(type, VISUAL_SHADER_TYPE_TABLE, VISUAL_SHADER_TYPE_TABLE_COUNT));
   mShader[type] = shader;
+  return shader;
 }
 
 Geometry VisualFactoryCache::CreateQuadGeometry()
@@ -126,16 +147,6 @@ NPatchLoader& VisualFactoryCache::GetNPatchLoader()
   return mNPatchLoader;
 }
 
-SvgRasterizeThread* VisualFactoryCache::GetSVGRasterizationThread()
-{
-  if(!mSvgRasterizeThread)
-  {
-    mSvgRasterizeThread = new SvgRasterizeThread();
-    mSvgRasterizeThread->Start();
-  }
-  return mSvgRasterizeThread;
-}
-
 VectorAnimationManager& VisualFactoryCache::GetVectorAnimationManager()
 {
   if(!mVectorAnimationManager)
@@ -221,10 +232,10 @@ Texture VisualFactoryCache::GetBrokenVisualImage(uint32_t brokenIndex)
     Devel::PixelBuffer pixelBuffer = LoadImageFromFile(mBrokenImageInfoContainer[brokenIndex].url);
     if(pixelBuffer)
     {
-      pixelData                = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
-      mBrokenImageInfoContainer[brokenIndex].texture  = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
+      pixelData                                      = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
+      mBrokenImageInfoContainer[brokenIndex].texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
       mBrokenImageInfoContainer[brokenIndex].texture.Upload(pixelData);
-      mBrokenImageInfoContainer[brokenIndex].width = pixelData.GetWidth();
+      mBrokenImageInfoContainer[brokenIndex].width  = pixelData.GetWidth();
       mBrokenImageInfoContainer[brokenIndex].height = pixelData.GetHeight();
     }
   }
@@ -236,11 +247,16 @@ void VisualFactoryCache::SetPreMultiplyOnLoad(bool preMultiply)
   mPreMultiplyOnLoad = preMultiply;
 }
 
-bool VisualFactoryCache::GetPreMultiplyOnLoad()
+bool VisualFactoryCache::GetPreMultiplyOnLoad() const
 {
   return mPreMultiplyOnLoad;
 }
 
+bool VisualFactoryCache::GetLoadYuvPlanes() const
+{
+  return mLoadYuvPlanes;
+}
+
 void VisualFactoryCache::SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector<std::string>& brokenImageUrlList)
 {
   mUseDefaultBrokenImageOnly = false;
@@ -261,8 +277,8 @@ VisualUrl::Type VisualFactoryCache::GetBrokenImageVisualType(int index)
 
 Geometry VisualFactoryCache::GetNPatchGeometry(int index)
 {
-  Geometry          geometry;
-  const NPatchData* data;
+  Geometry      geometry;
+  NPatchDataPtr data;
   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
   {
     if(data->GetStretchPixelsX().Size() == 1 && data->GetStretchPixelsY().Size() == 1)
@@ -270,7 +286,7 @@ Geometry VisualFactoryCache::GetNPatchGeometry(int index)
       geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
       if(!geometry)
       {
-        geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3,3));
+        geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3));
         SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
       }
     }
@@ -286,7 +302,7 @@ Geometry VisualFactoryCache::GetNPatchGeometry(int index)
     geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
     if(!geometry)
     {
-      geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3,3));
+      geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3));
       SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
     }
   }
@@ -295,8 +311,8 @@ Geometry VisualFactoryCache::GetNPatchGeometry(int index)
 
 Shader VisualFactoryCache::GetNPatchShader(int index)
 {
-  Shader            shader;
-  const NPatchData* data;
+  Shader        shader;
+  NPatchDataPtr data;
   // 0 is either no data (load failed?) or no stretch regions on image
   // for both cases we use the default shader
   NPatchUtility::StretchRanges::SizeType xStretchCount = 0;
@@ -314,39 +330,39 @@ Shader VisualFactoryCache::GetNPatchShader(int index)
     shader = GetShader(VisualFactoryCache::NINE_PATCH_SHADER);
     if(DALI_UNLIKELY(!shader))
     {
-      shader = Shader::New(SHADER_NPATCH_VISUAL_3X3_SHADER_VERT, SHADER_NPATCH_VISUAL_SHADER_FRAG);
-
       // Only cache vanilla 9 patch shaders
-      SaveShader(VisualFactoryCache::NINE_PATCH_SHADER, shader);
+      shader = GenerateAndSaveShader(VisualFactoryCache::NINE_PATCH_SHADER, SHADER_NPATCH_VISUAL_3X3_SHADER_VERT, SHADER_NPATCH_VISUAL_SHADER_FRAG);
     }
   }
   else if(xStretchCount > 0 || yStretchCount > 0)
   {
+    std::stringstream shaderName;
+    shaderName << "N_PATCH_" << xStretchCount << "x" << yStretchCount;
+
     std::stringstream vertexShader;
     vertexShader << "#define FACTOR_SIZE_X " << xStretchCount + 2 << "\n"
                  << "#define FACTOR_SIZE_Y " << yStretchCount + 2 << "\n"
                  << SHADER_NPATCH_VISUAL_SHADER_VERT;
-    shader = Shader::New(vertexShader.str(), SHADER_NPATCH_VISUAL_SHADER_FRAG);
+    shader = Shader::New(vertexShader.str(), SHADER_NPATCH_VISUAL_SHADER_FRAG, Dali::Shader::Hint::NONE, shaderName.str());
   }
   return shader;
 }
 
 void VisualFactoryCache::ApplyTextureAndUniforms(Renderer& renderer, int index)
 {
-  const NPatchData* data;
-  TextureSet        textureSet;
+  NPatchDataPtr data;
+  TextureSet    textureSet;
   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
   {
-    textureSet = data->GetTextures();
+    textureSet                               = data->GetTextures();
     mBrokenImageInfoContainer[index].texture = textureSet.GetTexture(0);
-    NPatchHelper::ApplyTextureAndUniforms(renderer, data);
+    NPatchHelper::ApplyTextureAndUniforms(renderer, data.Get());
     renderer.SetTextures(textureSet);
   }
 }
 
-void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size)
+void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage)
 {
-
   bool useDefaultBrokenImage = false;
   if(mBrokenImageInfoContainer.size() == 0)
   {
@@ -354,7 +370,7 @@ void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vec
   }
 
   // Load Information for broken image
-  for(uint32_t index = 0; (index  < mBrokenImageInfoContainer.size()) && !useDefaultBrokenImage; index++)
+  for(uint32_t index = 0; (index < mBrokenImageInfoContainer.size()) && !useDefaultBrokenImage; index++)
   {
     if(mBrokenImageInfoContainer[index].width == 0 && mBrokenImageInfoContainer[index].height == 0)
     {
@@ -364,17 +380,17 @@ void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vec
         mBrokenImageInfoContainer[index].visualType = visualUrl.GetType();
         if(mBrokenImageInfoContainer[index].visualType == VisualUrl::Type::N_PATCH)
         {
-          const NPatchData* data;
-          Rect<int> border;
-          mBrokenImageInfoContainer[index].npatchId = mNPatchLoader.Load( mTextureManager, NULL, mBrokenImageInfoContainer[index].url, border, mPreMultiplyOnLoad, true);
+          NPatchDataPtr data;
+          Rect<int>     border;
+          mBrokenImageInfoContainer[index].npatchId = mNPatchLoader.Load(mTextureManager, NULL, mBrokenImageInfoContainer[index].url, border, mPreMultiplyOnLoad, true);
           if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
           {
-            mBrokenImageInfoContainer[index].width = data->GetCroppedWidth();
+            mBrokenImageInfoContainer[index].width  = data->GetCroppedWidth();
             mBrokenImageInfoContainer[index].height = data->GetCroppedHeight();
           }
           else
           {
-            DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n",index, mBrokenImageInfoContainer[index].url.c_str());
+            DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str());
             useDefaultBrokenImage = true;
           }
         }
@@ -382,7 +398,7 @@ void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vec
         {
           if(!GetBrokenVisualImage(index))
           {
-            DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n",index, mBrokenImageInfoContainer[index].url.c_str());
+            DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str());
             useDefaultBrokenImage = true;
           }
         }
@@ -401,7 +417,7 @@ void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vec
     mBrokenImageInfoContainer[defaultBrokenIndex].url = mDefaultBrokenImageUrl;
     VisualUrl visualUrl(mBrokenImageInfoContainer[defaultBrokenIndex].url);
     mBrokenImageInfoContainer[defaultBrokenIndex].visualType = visualUrl.GetType();
-    mUseDefaultBrokenImageOnly = true;
+    mUseDefaultBrokenImageOnly                               = true;
   }
 
   // Set Texutre to renderer
@@ -410,15 +426,28 @@ void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vec
   {
     // Set geometry and shader for npatch
     Geometry geometry = GetNPatchGeometry(brokenIndex);
-    Shader shader = GetNPatchShader(brokenIndex);
+    Shader   shader   = GetNPatchShader(brokenIndex);
     renderer.SetGeometry(geometry);
     renderer.SetShader(shader);
     ApplyTextureAndUniforms(renderer, brokenIndex);
   }
   else
   {
-    Texture brokenImage = GetBrokenVisualImage(brokenIndex);
-    TextureSet textureSet = TextureSet::New();
+    // Create single image renderer only if rederer is not use normal ImageShader. i.e. npatch visual.
+    if(!rendererIsImage)
+    {
+      Geometry geometry = GetGeometry(QUAD_GEOMETRY);
+      Shader   shader   = GetShader(IMAGE_SHADER);
+      if(!shader)
+      {
+        shader = GenerateAndSaveShader(IMAGE_SHADER, Dali::Shader::GetVertexShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_VERT.data(), Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_FRAG.data());
+        shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+      }
+      renderer.SetGeometry(geometry);
+      renderer.SetShader(shader);
+    }
+    Texture    brokenImage = GetBrokenVisualImage(brokenIndex);
+    TextureSet textureSet  = TextureSet::New();
     textureSet.SetTexture(0u, brokenImage);
     renderer.SetTextures(textureSet);
   }
@@ -428,7 +457,7 @@ int32_t VisualFactoryCache::GetProperBrokenImageIndex(const Vector2& size)
 {
   // Sets the default broken type
   int32_t returnIndex = 0;
-  if((size.width == 0 || size.height == 0) || mUseDefaultBrokenImageOnly )
+  if(Dali::EqualsZero(size.width) || Dali::EqualsZero(size.height) || mUseDefaultBrokenImageOnly)
   {
     // To do : Need to add observer about size
     return returnIndex;