/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// CLASS HEADER
-#include "visual-factory-cache.h"
+#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
// EXTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/environment-variable.h>
#include <dali/devel-api/adaptor-framework/image-loading.h>
#include <dali/devel-api/common/hash.h>
+#include <dali/devel-api/scripting/enum-helper.h>
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/integration-api/debug.h>
+#include <dali/public-api/math/math-utils.h>
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/utility/npatch-helper.h>
#include <dali-toolkit/internal/visuals/image-atlas-manager.h>
#include <dali-toolkit/internal/visuals/svg/svg-visual.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
-#include <dali/integration-api/debug.h>
namespace Dali
{
namespace
{
const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
+
+constexpr auto LOAD_IMAGE_YUV_PLANES_ENV = "DALI_LOAD_IMAGE_YUV_PLANES";
+
+bool NeedToLoadYuvPlanes()
+{
+ auto loadYuvPlanesString = Dali::EnvironmentVariable::GetEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV);
+ bool loadYuvPlanes = loadYuvPlanesString ? std::atoi(loadYuvPlanesString) : false;
+ return loadYuvPlanes;
}
+} // namespace
+
VisualFactoryCache::VisualFactoryCache(bool preMultiplyOnLoad)
-: mSvgRasterizeThread(NULL),
- mVectorAnimationManager(),
+: mLoadYuvPlanes(NeedToLoadYuvPlanes()),
+ mTextureManager(mLoadYuvPlanes),
+ mVectorAnimationManager(nullptr),
mPreMultiplyOnLoad(preMultiplyOnLoad),
mBrokenImageInfoContainer(),
mDefaultBrokenImageUrl(""),
VisualFactoryCache::~VisualFactoryCache()
{
- SvgRasterizeThread::TerminateThread(mSvgRasterizeThread);
}
Geometry VisualFactoryCache::GetGeometry(GeometryType type)
return mShader[type];
}
-void VisualFactoryCache::SaveShader(ShaderType type, Shader shader)
+Shader VisualFactoryCache::GenerateAndSaveShader(ShaderType type, std::string_view vertexShader, std::string_view fragmentShader)
{
+ Shader shader = Shader::New(vertexShader, fragmentShader, Shader::Hint::NONE, Scripting::GetLinearEnumerationName<ShaderType>(type, VISUAL_SHADER_TYPE_TABLE, VISUAL_SHADER_TYPE_TABLE_COUNT));
mShader[type] = shader;
+ return shader;
}
Geometry VisualFactoryCache::CreateQuadGeometry()
return mNPatchLoader;
}
-SvgRasterizeThread* VisualFactoryCache::GetSVGRasterizationThread()
-{
- if(!mSvgRasterizeThread)
- {
- mSvgRasterizeThread = new SvgRasterizeThread();
- mSvgRasterizeThread->Start();
- }
- return mSvgRasterizeThread;
-}
-
VectorAnimationManager& VisualFactoryCache::GetVectorAnimationManager()
{
if(!mVectorAnimationManager)
mPreMultiplyOnLoad = preMultiply;
}
-bool VisualFactoryCache::GetPreMultiplyOnLoad()
+bool VisualFactoryCache::GetPreMultiplyOnLoad() const
{
return mPreMultiplyOnLoad;
}
+bool VisualFactoryCache::GetLoadYuvPlanes() const
+{
+ return mLoadYuvPlanes;
+}
+
void VisualFactoryCache::SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector<std::string>& brokenImageUrlList)
{
mUseDefaultBrokenImageOnly = false;
Geometry VisualFactoryCache::GetNPatchGeometry(int index)
{
- Geometry geometry;
- const NPatchData* data;
+ Geometry geometry;
+ NPatchDataPtr data;
if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
{
if(data->GetStretchPixelsX().Size() == 1 && data->GetStretchPixelsY().Size() == 1)
Shader VisualFactoryCache::GetNPatchShader(int index)
{
- Shader shader;
- const NPatchData* data;
+ Shader shader;
+ NPatchDataPtr data;
// 0 is either no data (load failed?) or no stretch regions on image
// for both cases we use the default shader
NPatchUtility::StretchRanges::SizeType xStretchCount = 0;
shader = GetShader(VisualFactoryCache::NINE_PATCH_SHADER);
if(DALI_UNLIKELY(!shader))
{
- shader = Shader::New(SHADER_NPATCH_VISUAL_3X3_SHADER_VERT, SHADER_NPATCH_VISUAL_SHADER_FRAG);
-
// Only cache vanilla 9 patch shaders
- SaveShader(VisualFactoryCache::NINE_PATCH_SHADER, shader);
+ shader = GenerateAndSaveShader(VisualFactoryCache::NINE_PATCH_SHADER, SHADER_NPATCH_VISUAL_3X3_SHADER_VERT, SHADER_NPATCH_VISUAL_SHADER_FRAG);
}
}
else if(xStretchCount > 0 || yStretchCount > 0)
{
+ std::stringstream shaderName;
+ shaderName << "N_PATCH_" << xStretchCount << "x" << yStretchCount;
+
std::stringstream vertexShader;
vertexShader << "#define FACTOR_SIZE_X " << xStretchCount + 2 << "\n"
<< "#define FACTOR_SIZE_Y " << yStretchCount + 2 << "\n"
<< SHADER_NPATCH_VISUAL_SHADER_VERT;
- shader = Shader::New(vertexShader.str(), SHADER_NPATCH_VISUAL_SHADER_FRAG);
+ shader = Shader::New(vertexShader.str(), SHADER_NPATCH_VISUAL_SHADER_FRAG, Dali::Shader::Hint::NONE, shaderName.str());
}
return shader;
}
void VisualFactoryCache::ApplyTextureAndUniforms(Renderer& renderer, int index)
{
- const NPatchData* data;
- TextureSet textureSet;
+ NPatchDataPtr data;
+ TextureSet textureSet;
if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
{
textureSet = data->GetTextures();
mBrokenImageInfoContainer[index].texture = textureSet.GetTexture(0);
- NPatchHelper::ApplyTextureAndUniforms(renderer, data);
+ NPatchHelper::ApplyTextureAndUniforms(renderer, data.Get());
renderer.SetTextures(textureSet);
}
}
mBrokenImageInfoContainer[index].visualType = visualUrl.GetType();
if(mBrokenImageInfoContainer[index].visualType == VisualUrl::Type::N_PATCH)
{
- const NPatchData* data;
- Rect<int> border;
+ NPatchDataPtr data;
+ Rect<int> border;
mBrokenImageInfoContainer[index].npatchId = mNPatchLoader.Load(mTextureManager, NULL, mBrokenImageInfoContainer[index].url, border, mPreMultiplyOnLoad, true);
if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
{
Shader shader = GetShader(IMAGE_SHADER);
if(!shader)
{
- std::string vertexShader = std::string(Dali::Shader::GetVertexShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_VERT.data());
- std::string fragmentShader = std::string(Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_FRAG.data());
- shader = Shader::New(vertexShader, fragmentShader);
+ shader = GenerateAndSaveShader(IMAGE_SHADER, Dali::Shader::GetVertexShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_VERT.data(), Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_FRAG.data());
shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
- SaveShader(IMAGE_SHADER, shader);
}
renderer.SetGeometry(geometry);
renderer.SetShader(shader);
{
// Sets the default broken type
int32_t returnIndex = 0;
- if((size.width == 0 || size.height == 0) || mUseDefaultBrokenImageOnly)
+ if(Dali::EqualsZero(size.width) || Dali::EqualsZero(size.height) || mUseDefaultBrokenImageOnly)
{
// To do : Need to add observer about size
return returnIndex;