Added transform properties to wireframe visual
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.cpp
index aef0fc8..bf6814d 100644 (file)
@@ -1,5 +1,5 @@
  /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 // CLASS HEADER
 #include "visual-factory-cache.h"
 
-// EXTERNAL HEADER
+// EXTERNAL INCLUDES
 #include <dali/devel-api/common/hash.h>
+#include <dali/public-api/images/resource-image.h>
 
-// INTERNAL HEADER
+// INTERNAL INCLUDES
 #include <dali-toolkit/internal/visuals/color/color-visual.h>
 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
+#include <dali-toolkit/internal/visuals/image-atlas-manager.h>
+
+namespace
+{
+const char * const BROKEN_VISUAL_IMAGE_URL( DALI_IMAGE_DIR "broken.png");
+}
 
 namespace Dali
 {
@@ -143,16 +150,6 @@ bool VisualFactoryCache::CleanRendererCache( const std::string& key )
   return false;
 }
 
-void VisualFactoryCache::CacheDebugRenderer( Renderer& renderer )
-{
-  mDebugRenderer = renderer;
-}
-
-Renderer VisualFactoryCache::GetDebugRenderer()
-{
-  return mDebugRenderer;
-}
-
 Geometry VisualFactoryCache::CreateQuadGeometry()
 {
   const float halfWidth = 0.5f;
@@ -179,6 +176,22 @@ Geometry VisualFactoryCache::CreateQuadGeometry()
   return geometry;
 }
 
+ImageAtlasManagerPtr VisualFactoryCache::GetAtlasManager()
+{
+  if( !mAtlasManager )
+  {
+    mAtlasManager = new ImageAtlasManager();
+    mAtlasManager->SetBrokenImage( BROKEN_VISUAL_IMAGE_URL );
+  }
+
+  return mAtlasManager;
+}
+
+NPatchLoader& VisualFactoryCache::GetNPatchLoader()
+{
+  return mNPatchLoader;
+}
+
 SvgRasterizeThread* VisualFactoryCache::GetSVGRasterizationThread()
 {
   if( !mSvgRasterizeThread )
@@ -266,6 +279,54 @@ Geometry VisualFactoryCache::CreateGridGeometry( Uint16Pair gridSize )
   return geometry;
 }
 
+Geometry VisualFactoryCache::CreateBatchQuadGeometry( Vector4 texCoords )
+{
+  const float halfWidth = 0.5f;
+  const float halfHeight = 0.5f;
+  struct QuadVertex {
+    QuadVertex( const Vector2& vertexPosition, const Vector2& vertexTexCoords )
+      : position( vertexPosition ),
+        texCoords( vertexTexCoords )
+    {}
+    Vector2 position;
+    Vector2 texCoords;
+  };
+
+  // special case, when texture takes whole space
+  if( texCoords == Vector4::ZERO )
+  {
+    texCoords = Vector4(0.0f, 0.0f, 1.0f, 1.0f);
+  }
+
+  QuadVertex quadVertexData[6] =
+  {
+    QuadVertex( Vector2(-halfWidth,   -halfHeight ),   Vector2(texCoords.x, texCoords.y) ),
+    QuadVertex( Vector2( halfWidth,   -halfHeight ),   Vector2(texCoords.z, texCoords.y) ),
+    QuadVertex( Vector2(-halfWidth,    halfHeight ),   Vector2(texCoords.x, texCoords.w) ),
+    QuadVertex( Vector2( halfWidth,   -halfHeight ),   Vector2(texCoords.z, texCoords.y) ),
+    QuadVertex( Vector2(-halfWidth,    halfHeight ),   Vector2(texCoords.x, texCoords.w) ),
+    QuadVertex( Vector2( halfWidth,    halfHeight ),   Vector2(texCoords.z, texCoords.w) ),
+  };
+
+  Property::Map vertexFormat;
+  vertexFormat[ "aPosition" ] = Property::VECTOR2;
+  vertexFormat[ "aTexCoord" ] = Property::VECTOR2;
+  PropertyBuffer vertexBuffer = PropertyBuffer::New( vertexFormat );
+  vertexBuffer.SetData( quadVertexData, 6 );
+
+  // create geometry as normal, single quad
+  Geometry geometry = Geometry::New();
+  geometry.AddVertexBuffer( vertexBuffer );
+  geometry.SetType( Geometry::TRIANGLES );
+
+  return geometry;
+}
+
+Image VisualFactoryCache::GetBrokenVisualImage()
+{
+  return ResourceImage::New( BROKEN_VISUAL_IMAGE_URL );
+}
+
 } // namespace Internal
 
 } // namespace Toolkit