return false;
}
-void VisualFactoryCache::CacheDebugVisual( Renderer& renderer )
+void VisualFactoryCache::CacheDebugRenderer( Renderer& renderer )
{
- mDebugVisual = renderer;
+ mDebugRenderer = renderer;
}
-Renderer VisualFactoryCache::GetDebugVisual()
+Renderer VisualFactoryCache::GetDebugRenderer()
{
- return mDebugVisual;
+ return mDebugRenderer;
}
Geometry VisualFactoryCache::CreateQuadGeometry()
// Create the geometry object
Geometry geometry = Geometry::New();
geometry.AddVertexBuffer( quadVertices );
- geometry.SetGeometryType( Geometry::TRIANGLE_STRIP );
+ geometry.SetType( Geometry::TRIANGLE_STRIP );
return geometry;
}
geometry.SetIndexBuffer( &indices[ 0 ], indices.Size() );
}
- geometry.SetGeometryType( Geometry::TRIANGLE_STRIP );
+ geometry.SetType( Geometry::TRIANGLE_STRIP );
return geometry;
}