// Create the geometry object
Geometry geometry = Geometry::New();
geometry.AddVertexBuffer( quadVertices );
- geometry.SetGeometryType( Geometry::TRIANGLE_STRIP );
+ geometry.SetType( Geometry::TRIANGLE_STRIP );
return geometry;
}
geometry.SetIndexBuffer( &indices[ 0 ], indices.Size() );
}
- geometry.SetGeometryType( Geometry::TRIANGLE_STRIP );
+ geometry.SetType( Geometry::TRIANGLE_STRIP );
return geometry;
}