SvgVisual: Using VectorImageRenderer
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.cpp
index 307791b..ad5bcb3 100644 (file)
@@ -1,5 +1,5 @@
  /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 
 // EXTERNAL INCLUDES
 #include <dali/devel-api/common/hash.h>
-#include <dali/public-api/images/resource-image.h>
+#include <dali/devel-api/adaptor-framework/image-loading.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/visuals/color/color-visual.h>
 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
-
-namespace
-{
-const char * const BROKEN_VISUAL_IMAGE_URL( DALI_IMAGE_DIR "broken.png");
-}
+#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
 
 namespace Dali
 {
@@ -42,6 +38,8 @@ namespace Internal
 
 VisualFactoryCache::VisualFactoryCache( bool preMultiplyOnLoad )
 : mSvgRasterizeThread( NULL ),
+  mVectorAnimationManager(),
+  mBrokenImageUrl(""),
   mPreMultiplyOnLoad( preMultiplyOnLoad )
 {
 }
@@ -91,7 +89,7 @@ Geometry VisualFactoryCache::CreateQuadGeometry()
 
   Property::Map quadVertexFormat;
   quadVertexFormat["aPosition"] = Property::VECTOR2;
-  PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat );
+  VertexBuffer quadVertices = VertexBuffer::New( quadVertexFormat );
   quadVertices.SetData( quadVertexData, 4 );
 
   // Create the geometry object
@@ -107,7 +105,7 @@ ImageAtlasManagerPtr VisualFactoryCache::GetAtlasManager()
   if( !mAtlasManager )
   {
     mAtlasManager = new ImageAtlasManager();
-    mAtlasManager->SetBrokenImage( BROKEN_VISUAL_IMAGE_URL );
+    mAtlasManager->SetBrokenImage( mBrokenImageUrl );
   }
 
   return mAtlasManager;
@@ -133,11 +131,24 @@ SvgRasterizeThread* VisualFactoryCache::GetSVGRasterizationThread()
   return mSvgRasterizeThread;
 }
 
+VectorAnimationManager& VisualFactoryCache::GetVectorAnimationManager()
+{
+  if( !mVectorAnimationManager )
+  {
+    mVectorAnimationManager = std::unique_ptr< VectorAnimationManager >( new VectorAnimationManager() );
+  }
+  return *mVectorAnimationManager;
+}
+
 void VisualFactoryCache::ApplyRasterizedSVGToSampler()
 {
   while( RasterizingTaskPtr task = mSvgRasterizeThread->NextCompletedTask() )
   {
-    task->GetSvgVisual()->ApplyRasterizedImage( task->GetPixelData() );
+#ifdef NO_THORVG
+    task->GetSvgVisual()->ApplyRasterizedImage( task->GetParsedImage(), task->GetPixelData() );
+#else /* NO_THORVG */
+    task->GetSvgVisual()->ApplyRasterizedImage( task->GetVectorRenderer(), task->GetPixelData(), task->IsLoaded() );
+#endif /* NO_THORVG */
   }
 }
 
@@ -186,20 +197,20 @@ Geometry VisualFactoryCache::CreateGridGeometry( Uint16Pair gridSize )
 
   Property::Map vertexFormat;
   vertexFormat[ "aPosition" ] = Property::VECTOR2;
-  PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat );
+  VertexBuffer vertexBuffer = VertexBuffer::New( vertexFormat );
   if( vertices.Size() > 0 )
   {
-    vertexPropertyBuffer.SetData( &vertices[ 0 ], vertices.Size() );
+    vertexBuffer.SetData( &vertices[ 0 ], vertices.Size() );
   }
 
   Property::Map indexFormat;
   indexFormat[ "indices" ] = Property::INTEGER;
-  PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat );
+  VertexBuffer indexVertexBuffer = VertexBuffer::New( indexFormat );
 
 
   // Create the geometry object
   Geometry geometry = Geometry::New();
-  geometry.AddVertexBuffer( vertexPropertyBuffer );
+  geometry.AddVertexBuffer( vertexBuffer );
   if( indices.Size() > 0 )
   {
     geometry.SetIndexBuffer( &indices[ 0 ], indices.Size() );
@@ -210,9 +221,21 @@ Geometry VisualFactoryCache::CreateGridGeometry( Uint16Pair gridSize )
   return geometry;
 }
 
-Image VisualFactoryCache::GetBrokenVisualImage()
+Texture VisualFactoryCache::GetBrokenVisualImage()
 {
-  return ResourceImage::New( BROKEN_VISUAL_IMAGE_URL );
+  if(!mBrokenImageTexture && mBrokenImageUrl.size())
+  {
+    PixelData data;
+    Devel::PixelBuffer pixelBuffer = LoadImageFromFile( mBrokenImageUrl );
+    if( pixelBuffer )
+    {
+      data = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
+      mBrokenImageTexture = Texture::New( Dali::TextureType::TEXTURE_2D, data.GetPixelFormat(),
+                                      data.GetWidth(), data.GetHeight() );
+      mBrokenImageTexture.Upload( data );
+    }
+  }
+  return mBrokenImageTexture;
 }
 
 void VisualFactoryCache::SetPreMultiplyOnLoad( bool preMultiply )
@@ -225,6 +248,19 @@ bool VisualFactoryCache::GetPreMultiplyOnLoad()
   return mPreMultiplyOnLoad;
 }
 
+void VisualFactoryCache::SetBrokenImageUrl(const std::string& brokenImageUrl)
+{
+  mBrokenImageUrl = brokenImageUrl;
+
+  if( !mAtlasManager )
+  {
+    mAtlasManager = new ImageAtlasManager();
+  }
+
+  mAtlasManager->SetBrokenImage( mBrokenImageUrl );
+  mTextureManager.SetBrokenImageUrl( mBrokenImageUrl );
+}
+
 } // namespace Internal
 
 } // namespace Toolkit