Support SVG thread pool
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.cpp
index 2db3a57..6b4bf10 100644 (file)
@@ -1,5 +1,5 @@
- /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+/*
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include "visual-factory-cache.h"
 
 // EXTERNAL INCLUDES
-#include <dali/devel-api/common/hash.h>
 #include <dali/devel-api/adaptor-framework/image-loading.h>
+#include <dali/devel-api/common/hash.h>
 
 // INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/utility/npatch-helper.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
+#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
 #include <dali-toolkit/internal/visuals/color/color-visual.h>
-#include <dali-toolkit/internal/visuals/svg/svg-visual.h>
 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
+#include <dali-toolkit/internal/visuals/svg/svg-visual.h>
+#include <dali-toolkit/internal/visuals/visual-string-constants.h>
+#include <dali/integration-api/debug.h>
 
 namespace Dali
 {
-
 namespace Toolkit
 {
-
 namespace Internal
 {
+namespace
+{
+const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
+}
 
-VisualFactoryCache::VisualFactoryCache( bool preMultiplyOnLoad )
-: mSvgRasterizeThread( NULL ),
-  mVectorAnimationThread(),
-  mBrokenImageUrl(""),
-  mPreMultiplyOnLoad( preMultiplyOnLoad )
+VisualFactoryCache::VisualFactoryCache(bool preMultiplyOnLoad)
+: mSvgRasterizeManager(nullptr),
+  mVectorAnimationManager(nullptr),
+  mPreMultiplyOnLoad(preMultiplyOnLoad),
+  mBrokenImageInfoContainer(),
+  mDefaultBrokenImageUrl(""),
+  mUseDefaultBrokenImageOnly(true)
 {
 }
 
 VisualFactoryCache::~VisualFactoryCache()
 {
-  SvgRasterizeThread::TerminateThread( mSvgRasterizeThread );
 }
 
-Geometry VisualFactoryCache::GetGeometry( GeometryType type )
+Geometry VisualFactoryCache::GetGeometry(GeometryType type)
 {
-  if( !mGeometry[type] && type == QUAD_GEOMETRY )
+  if(!mGeometry[type] && type == QUAD_GEOMETRY)
   {
     mGeometry[type] = CreateQuadGeometry();
   }
@@ -58,53 +66,55 @@ Geometry VisualFactoryCache::GetGeometry( GeometryType type )
   return mGeometry[type];
 }
 
-void VisualFactoryCache::SaveGeometry( GeometryType type, Geometry geometry )
+void VisualFactoryCache::SaveGeometry(GeometryType type, Geometry geometry)
 {
   mGeometry[type] = geometry;
 }
 
-Shader VisualFactoryCache::GetShader( ShaderType type )
+Shader VisualFactoryCache::GetShader(ShaderType type)
 {
   return mShader[type];
 }
 
-void VisualFactoryCache::SaveShader( ShaderType type, Shader shader )
+void VisualFactoryCache::SaveShader(ShaderType type, Shader shader)
 {
   mShader[type] = shader;
 }
 
 Geometry VisualFactoryCache::CreateQuadGeometry()
 {
-  const float halfWidth = 0.5f;
+  const float halfWidth  = 0.5f;
   const float halfHeight = 0.5f;
-  struct QuadVertex { Vector2 position;};
-  QuadVertex quadVertexData[4] =
+  struct QuadVertex
   {
-      { Vector2(-halfWidth, -halfHeight) },
-      { Vector2(-halfWidth, halfHeight)  },
-      { Vector2( halfWidth, -halfHeight) },
-      { Vector2( halfWidth, halfHeight)  }
+    Vector2 position;
   };
+  QuadVertex quadVertexData[4] =
+    {
+      {Vector2(-halfWidth, -halfHeight)},
+      {Vector2(-halfWidth, halfHeight)},
+      {Vector2(halfWidth, -halfHeight)},
+      {Vector2(halfWidth, halfHeight)}};
 
   Property::Map quadVertexFormat;
   quadVertexFormat["aPosition"] = Property::VECTOR2;
-  PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat );
-  quadVertices.SetData( quadVertexData, 4 );
+  VertexBuffer quadVertices     = VertexBuffer::New(quadVertexFormat);
+  quadVertices.SetData(quadVertexData, 4);
 
   // Create the geometry object
   Geometry geometry = Geometry::New();
-  geometry.AddVertexBuffer( quadVertices );
-  geometry.SetType( Geometry::TRIANGLE_STRIP );
+  geometry.AddVertexBuffer(quadVertices);
+  geometry.SetType(Geometry::TRIANGLE_STRIP);
 
   return geometry;
 }
 
 ImageAtlasManagerPtr VisualFactoryCache::GetAtlasManager()
 {
-  if( !mAtlasManager )
+  if(!mAtlasManager)
   {
     mAtlasManager = new ImageAtlasManager();
-    mAtlasManager->SetBrokenImage( mBrokenImageUrl );
+    mAtlasManager->SetBrokenImage(mDefaultBrokenImageUrl);
   }
 
   return mAtlasManager;
@@ -120,121 +130,111 @@ NPatchLoader& VisualFactoryCache::GetNPatchLoader()
   return mNPatchLoader;
 }
 
-SvgRasterizeThread* VisualFactoryCache::GetSVGRasterizationThread()
+SvgRasterizeManager* VisualFactoryCache::GetSVGRasterizationManager()
 {
-  if( !mSvgRasterizeThread )
+  if(!mSvgRasterizeManager)
   {
-    mSvgRasterizeThread = new SvgRasterizeThread( new EventThreadCallback( MakeCallback( this, &VisualFactoryCache::ApplyRasterizedSVGToSampler ) ) );
-    mSvgRasterizeThread->Start();
+    mSvgRasterizeManager = std::unique_ptr<SvgRasterizeManager>(new SvgRasterizeManager());
   }
-  return mSvgRasterizeThread;
+  return mSvgRasterizeManager.get();
 }
 
-VectorAnimationThread& VisualFactoryCache::GetVectorAnimationThread()
+VectorAnimationManager& VisualFactoryCache::GetVectorAnimationManager()
 {
-  if( !mVectorAnimationThread )
+  if(!mVectorAnimationManager)
   {
-    mVectorAnimationThread = std::unique_ptr< VectorAnimationThread >( new VectorAnimationThread() );
-    mVectorAnimationThread->Start();
+    mVectorAnimationManager = std::unique_ptr<VectorAnimationManager>(new VectorAnimationManager());
   }
-  return *mVectorAnimationThread;
+  return *mVectorAnimationManager;
 }
 
-void VisualFactoryCache::ApplyRasterizedSVGToSampler()
+Geometry VisualFactoryCache::CreateGridGeometry(Uint16Pair gridSize)
 {
-  while( RasterizingTaskPtr task = mSvgRasterizeThread->NextCompletedTask() )
-  {
-    task->GetSvgVisual()->ApplyRasterizedImage( task->GetParsedImage(), task->GetPixelData() );
-  }
-}
-
-Geometry VisualFactoryCache::CreateGridGeometry( Uint16Pair gridSize )
-{
-  uint16_t gridWidth = gridSize.GetWidth();
+  uint16_t gridWidth  = gridSize.GetWidth();
   uint16_t gridHeight = gridSize.GetHeight();
 
   // Create vertices
-  Vector< Vector2 > vertices;
-  vertices.Reserve( ( gridWidth + 1 ) * ( gridHeight + 1 ) );
+  Vector<Vector2> vertices;
+  vertices.Reserve((gridWidth + 1) * (gridHeight + 1));
 
-  for( int y = 0; y < gridHeight + 1; ++y )
+  for(int y = 0; y < gridHeight + 1; ++y)
   {
-    for( int x = 0; x < gridWidth + 1; ++x )
+    for(int x = 0; x < gridWidth + 1; ++x)
     {
-      vertices.PushBack( Vector2( (float)x/gridWidth - 0.5f, (float)y/gridHeight  - 0.5f) );
+      vertices.PushBack(Vector2((float)x / gridWidth - 0.5f, (float)y / gridHeight - 0.5f));
     }
   }
 
   // Create indices
-  Vector< unsigned short > indices;
-  indices.Reserve( (gridWidth+2)*gridHeight*2 - 2);
+  Vector<unsigned short> indices;
+  indices.Reserve((gridWidth + 2) * gridHeight * 2 - 2);
 
-  for( unsigned int row = 0u; row < gridHeight; ++row )
+  for(unsigned int row = 0u; row < gridHeight; ++row)
   {
-    unsigned int rowStartIndex = row*(gridWidth+1u);
-    unsigned int nextRowStartIndex = rowStartIndex + gridWidth +1u;
+    unsigned int rowStartIndex     = row * (gridWidth + 1u);
+    unsigned int nextRowStartIndex = rowStartIndex + gridWidth + 1u;
 
-    if( row != 0u ) // degenerate index on non-first row
+    if(row != 0u) // degenerate index on non-first row
     {
-      indices.PushBack( rowStartIndex );
+      indices.PushBack(rowStartIndex);
     }
 
-    for( unsigned int column = 0u; column < gridWidth+1u; column++) // main strip
+    for(unsigned int column = 0u; column < gridWidth + 1u; column++) // main strip
     {
-      indices.PushBack( rowStartIndex + column);
-      indices.PushBack( nextRowStartIndex + column);
+      indices.PushBack(rowStartIndex + column);
+      indices.PushBack(nextRowStartIndex + column);
     }
 
-    if( row != gridHeight-1u ) // degenerate index on non-last row
+    if(row != gridHeight - 1u) // degenerate index on non-last row
     {
-      indices.PushBack( nextRowStartIndex + gridWidth );
+      indices.PushBack(nextRowStartIndex + gridWidth);
     }
   }
 
   Property::Map vertexFormat;
-  vertexFormat[ "aPosition" ] = Property::VECTOR2;
-  PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat );
-  if( vertices.Size() > 0 )
+  vertexFormat["aPosition"] = Property::VECTOR2;
+  VertexBuffer vertexBuffer = VertexBuffer::New(vertexFormat);
+  if(vertices.Size() > 0)
   {
-    vertexPropertyBuffer.SetData( &vertices[ 0 ], vertices.Size() );
+    vertexBuffer.SetData(&vertices[0], vertices.Size());
   }
 
   Property::Map indexFormat;
-  indexFormat[ "indices" ] = Property::INTEGER;
-  PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat );
-
+  indexFormat["indices"]         = Property::INTEGER;
+  VertexBuffer indexVertexBuffer = VertexBuffer::New(indexFormat);
 
   // Create the geometry object
   Geometry geometry = Geometry::New();
-  geometry.AddVertexBuffer( vertexPropertyBuffer );
-  if( indices.Size() > 0 )
+  geometry.AddVertexBuffer(vertexBuffer);
+  if(indices.Size() > 0)
   {
-    geometry.SetIndexBuffer( &indices[ 0 ], indices.Size() );
+    geometry.SetIndexBuffer(&indices[0], indices.Size());
   }
 
-  geometry.SetType( Geometry::TRIANGLE_STRIP );
+  geometry.SetType(Geometry::TRIANGLE_STRIP);
 
   return geometry;
 }
 
-Texture VisualFactoryCache::GetBrokenVisualImage()
+Texture VisualFactoryCache::GetBrokenVisualImage(uint32_t brokenIndex)
 {
-  if(!mBrokenImageTexture && mBrokenImageUrl.size())
+  if(!(mBrokenImageInfoContainer[brokenIndex].texture))
   {
-    PixelData data;
-    Devel::PixelBuffer pixelBuffer = LoadImageFromFile( mBrokenImageUrl );
-    if( pixelBuffer )
+    PixelData          pixelData;
+    Devel::PixelBuffer pixelBuffer = LoadImageFromFile(mBrokenImageInfoContainer[brokenIndex].url);
+    if(pixelBuffer)
     {
-      data = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
-      mBrokenImageTexture = Texture::New( Dali::TextureType::TEXTURE_2D, data.GetPixelFormat(),
-                                      data.GetWidth(), data.GetHeight() );
-      mBrokenImageTexture.Upload( data );
+      pixelData                                      = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
+      mBrokenImageInfoContainer[brokenIndex].texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
+      mBrokenImageInfoContainer[brokenIndex].texture.Upload(pixelData);
+      mBrokenImageInfoContainer[brokenIndex].width  = pixelData.GetWidth();
+      mBrokenImageInfoContainer[brokenIndex].height = pixelData.GetHeight();
     }
   }
-  return mBrokenImageTexture;
+  return mBrokenImageInfoContainer[brokenIndex].texture;
 }
 
-void VisualFactoryCache::SetPreMultiplyOnLoad( bool preMultiply )
+void VisualFactoryCache::SetPreMultiplyOnLoad(bool preMultiply)
 {
   mPreMultiplyOnLoad = preMultiply;
 }
@@ -244,17 +244,231 @@ bool VisualFactoryCache::GetPreMultiplyOnLoad()
   return mPreMultiplyOnLoad;
 }
 
-void VisualFactoryCache::SetBrokenImageUrl(const std::string& brokenImageUrl)
+void VisualFactoryCache::SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector<std::string>& brokenImageUrlList)
 {
-  mBrokenImageUrl = brokenImageUrl;
+  mUseDefaultBrokenImageOnly = false;
+  mBrokenImageInfoContainer.clear();
+  mBrokenImageInfoContainer.assign(brokenImageUrlList.size(), BrokenImageInfo());
+  for(unsigned int i = 0; i < brokenImageUrlList.size(); i++)
+  {
+    mBrokenImageInfoContainer[i].url = brokenImageUrlList[i];
+  }
 
-  if( !mAtlasManager )
+  mDefaultBrokenImageUrl = defaultBrokenUrl;
+}
+
+VisualUrl::Type VisualFactoryCache::GetBrokenImageVisualType(int index)
+{
+  return mBrokenImageInfoContainer[index].visualType;
+}
+
+Geometry VisualFactoryCache::GetNPatchGeometry(int index)
+{
+  Geometry          geometry;
+  const NPatchData* data;
+  if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
   {
-    mAtlasManager = new ImageAtlasManager();
+    if(data->GetStretchPixelsX().Size() == 1 && data->GetStretchPixelsY().Size() == 1)
+    {
+      geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
+      if(!geometry)
+      {
+        geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3));
+        SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
+      }
+    }
+    else if(data->GetStretchPixelsX().Size() > 0 || data->GetStretchPixelsY().Size() > 0)
+    {
+      Uint16Pair gridSize(2 * data->GetStretchPixelsX().Size() + 1, 2 * data->GetStretchPixelsY().Size() + 1);
+      geometry = NPatchHelper::CreateGridGeometry(gridSize);
+    }
+  }
+  else
+  {
+    // no N patch data so use default geometry
+    geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
+    if(!geometry)
+    {
+      geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3));
+      SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
+    }
+  }
+  return geometry;
+}
+
+Shader VisualFactoryCache::GetNPatchShader(int index)
+{
+  Shader            shader;
+  const NPatchData* data;
+  // 0 is either no data (load failed?) or no stretch regions on image
+  // for both cases we use the default shader
+  NPatchUtility::StretchRanges::SizeType xStretchCount = 0;
+  NPatchUtility::StretchRanges::SizeType yStretchCount = 0;
+
+  // ask loader for the regions
+  if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data))
+  {
+    xStretchCount = data->GetStretchPixelsX().Count();
+    yStretchCount = data->GetStretchPixelsY().Count();
+  }
+
+  if(DALI_LIKELY((xStretchCount == 0 && yStretchCount == 0) || (xStretchCount == 1 && yStretchCount == 1)))
+  {
+    shader = GetShader(VisualFactoryCache::NINE_PATCH_SHADER);
+    if(DALI_UNLIKELY(!shader))
+    {
+      shader = Shader::New(SHADER_NPATCH_VISUAL_3X3_SHADER_VERT, SHADER_NPATCH_VISUAL_SHADER_FRAG);
+
+      // Only cache vanilla 9 patch shaders
+      SaveShader(VisualFactoryCache::NINE_PATCH_SHADER, shader);
+    }
+  }
+  else if(xStretchCount > 0 || yStretchCount > 0)
+  {
+    std::stringstream vertexShader;
+    vertexShader << "#define FACTOR_SIZE_X " << xStretchCount + 2 << "\n"
+                 << "#define FACTOR_SIZE_Y " << yStretchCount + 2 << "\n"
+                 << SHADER_NPATCH_VISUAL_SHADER_VERT;
+    shader = Shader::New(vertexShader.str(), SHADER_NPATCH_VISUAL_SHADER_FRAG);
+  }
+  return shader;
+}
+
+void VisualFactoryCache::ApplyTextureAndUniforms(Renderer& renderer, int index)
+{
+  const NPatchData* data;
+  TextureSet        textureSet;
+  if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
+  {
+    textureSet                               = data->GetTextures();
+    mBrokenImageInfoContainer[index].texture = textureSet.GetTexture(0);
+    NPatchHelper::ApplyTextureAndUniforms(renderer, data);
+    renderer.SetTextures(textureSet);
+  }
+}
+
+void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage)
+{
+  bool useDefaultBrokenImage = false;
+  if(mBrokenImageInfoContainer.size() == 0)
+  {
+    useDefaultBrokenImage = true;
+  }
+
+  // Load Information for broken image
+  for(uint32_t index = 0; (index < mBrokenImageInfoContainer.size()) && !useDefaultBrokenImage; index++)
+  {
+    if(mBrokenImageInfoContainer[index].width == 0 && mBrokenImageInfoContainer[index].height == 0)
+    {
+      if(!mBrokenImageInfoContainer[index].url.empty())
+      {
+        VisualUrl visualUrl(mBrokenImageInfoContainer[index].url);
+        mBrokenImageInfoContainer[index].visualType = visualUrl.GetType();
+        if(mBrokenImageInfoContainer[index].visualType == VisualUrl::Type::N_PATCH)
+        {
+          const NPatchData* data;
+          Rect<int>         border;
+          mBrokenImageInfoContainer[index].npatchId = mNPatchLoader.Load(mTextureManager, NULL, mBrokenImageInfoContainer[index].url, border, mPreMultiplyOnLoad, true);
+          if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
+          {
+            mBrokenImageInfoContainer[index].width  = data->GetCroppedWidth();
+            mBrokenImageInfoContainer[index].height = data->GetCroppedHeight();
+          }
+          else
+          {
+            DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str());
+            useDefaultBrokenImage = true;
+          }
+        }
+        else
+        {
+          if(!GetBrokenVisualImage(index))
+          {
+            DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str());
+            useDefaultBrokenImage = true;
+          }
+        }
+      }
+    }
+  }
+
+  if(!mUseDefaultBrokenImageOnly && useDefaultBrokenImage)
+  {
+    // Clear broken info
+    mBrokenImageInfoContainer.clear();
+
+    // assign for broken image
+    const int defaultBrokenIndex = 0;
+    mBrokenImageInfoContainer.assign(1, BrokenImageInfo());
+    mBrokenImageInfoContainer[defaultBrokenIndex].url = mDefaultBrokenImageUrl;
+    VisualUrl visualUrl(mBrokenImageInfoContainer[defaultBrokenIndex].url);
+    mBrokenImageInfoContainer[defaultBrokenIndex].visualType = visualUrl.GetType();
+    mUseDefaultBrokenImageOnly                               = true;
+  }
+
+  // Set Texutre to renderer
+  int brokenIndex = GetProperBrokenImageIndex(size);
+  if(GetBrokenImageVisualType(brokenIndex) == VisualUrl::N_PATCH)
+  {
+    // Set geometry and shader for npatch
+    Geometry geometry = GetNPatchGeometry(brokenIndex);
+    Shader   shader   = GetNPatchShader(brokenIndex);
+    renderer.SetGeometry(geometry);
+    renderer.SetShader(shader);
+    ApplyTextureAndUniforms(renderer, brokenIndex);
+  }
+  else
+  {
+    // Create single image renderer only if rederer is not use normal ImageShader. i.e. npatch visual.
+    if(!rendererIsImage)
+    {
+      Geometry geometry = GetGeometry(QUAD_GEOMETRY);
+      Shader   shader   = GetShader(IMAGE_SHADER);
+      if(!shader)
+      {
+        std::string vertexShader   = std::string(Dali::Shader::GetVertexShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_VERT.data());
+        std::string fragmentShader = std::string(Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_FRAG.data());
+        shader                     = Shader::New(vertexShader, fragmentShader);
+        shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+        SaveShader(IMAGE_SHADER, shader);
+      }
+      renderer.SetGeometry(geometry);
+      renderer.SetShader(shader);
+    }
+    Texture    brokenImage = GetBrokenVisualImage(brokenIndex);
+    TextureSet textureSet  = TextureSet::New();
+    textureSet.SetTexture(0u, brokenImage);
+    renderer.SetTextures(textureSet);
+  }
+}
+
+int32_t VisualFactoryCache::GetProperBrokenImageIndex(const Vector2& size)
+{
+  // Sets the default broken type
+  int32_t returnIndex = 0;
+  if((size.width == 0 || size.height == 0) || mUseDefaultBrokenImageOnly)
+  {
+    // To do : Need to add observer about size
+    return returnIndex;
+  }
+
+  // Find the proper value if we know the size of the image
+  for(int32_t index = static_cast<int32_t>(mBrokenImageInfoContainer.size()) - 1; index >= 0; index--)
+  {
+    // Skip if the value is not set
+    if(mBrokenImageInfoContainer[index].width == 0 || mBrokenImageInfoContainer[index].height == 0)
+    {
+      continue;
+    }
+
+    if(mBrokenImageInfoContainer[index].width < size.width && mBrokenImageInfoContainer[index].height < size.height)
+    {
+      returnIndex = index;
+      break;
+    }
   }
 
-  mAtlasManager->SetBrokenImage( mBrokenImageUrl );
-  mTextureManager.SetBrokenImageUrl( mBrokenImageUrl );
+  return returnIndex;
 }
 
 } // namespace Internal