std::string mVertexShader;
std::string mFragmentShader;
Dali::ImageDimensions mGridSize;
- Dali::Shader::ShaderHints mHints; //(bitfield) values from enum Shader::Hints
+ Dali::Shader::Hint::Value mHints; //(bitfield) values from enum Shader::Hint
CustomShader( const Property::Map& map );
void SetPropertyMap( const Property::Map& map );