bool IsPreMultipliedAlphaEnabled() const;
/**
- * @brief Query whether advanced blend equation is applied.
- *
- * @return True is advanced blend equation is applied, false otherwise.
- */
- bool IsAdvancedBlendEquationApplied() const;
-
- /**
* @brief Sets properties of custom shader
* @param[in] propertyMap Property map containing the custom shader data
*/
void SetMixColor( const Vector3& color );
/**
- * Gets the mix color of the visual.
- * @return The mix color
- */
- const Vector4& GetMixColor() const;
-
- /**
* Animate the property if it exists in the visual or renderer.
*
* If it's a visual property such as mix color or a transform property,
*/
Toolkit::Visual::Type GetType() const;
- protected:
+ /**
+ * @brief Retrieve the property object associated with the property key.
+ *
+ * @param[in] key The Property key of the visual.
+ * @return The Property object
+ */
+ Dali::Property GetPropertyObject(Dali::Property::Key key);
+protected:
/**
* @brief Constructor.
*
*/
virtual void OnDoAction( const Property::Index actionId, const Property::Value& attributes );
+ /**
+ * @brief Update the shader when some properties are changed.
+ */
+ virtual void UpdateShader()
+ {
+ }
+
+ /**
+ * @brief Called by GetPropertyObject() allowing sub classes to respond to the GetPropertyObject event
+ * @note The derived class is required to register the given property.
+ * @param[in] key The key of the visual's property.
+ * @return The Property object
+ */
+ virtual Dali::Property OnGetPropertyObject(Dali::Property::Key key)
+ {
+ Handle handle;
+ return Dali::Property(handle, Property::INVALID_INDEX);
+ }
+
protected:
/**