void Initialize( Actor& actor, const Property::Map& propertyMap );
/**
+ * @copydoc Toolkit::Visual::Base::SetName
+ */
+ void SetName( const std::string& name );
+
+ /**
+ * @copydoc Toolkit::Visual::Base::GetName
+ */
+ const std::string& GetName();
+
+ /**
* @copydoc Toolkit::Visual::Base::SetSize
*/
virtual void SetSize( const Vector2& size );