return 0.f;
}
-void Visual::Base::GetNaturalSize( Vector2& naturalSize ) const
+void Visual::Base::GetNaturalSize( Vector2& naturalSize )
{
naturalSize = Vector2::ZERO;
}
void Visual::Base::SetOnStage( Actor& actor )
{
- // To display the actor correctly, renderer should not be added to actor until all required resources are ready.
- // Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing.
- DoSetOnStage( actor );
+ if( !IsOnStage() )
+ {
+ // To display the actor correctly, renderer should not be added to actor until all required resources are ready.
+ // Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing.
+ DoSetOnStage( actor );
- mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled());
- mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex );
- mImpl->mFlags |= Impl::IS_ON_STAGE;
+ if( mImpl->mRenderer )
+ {
+ mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled());
+ mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex );
+ mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists
+ }
+ }
}
void Visual::Base::SetOffStage( Actor& actor )