- RegisterMixColor();
-
- if( IsRoundedCornerRequired() )
- {
- mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius);
- mImpl->mRenderer.RegisterProperty( CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy );
-
- mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
- }
-
- mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled());
- mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex );
- mImpl->mFlags |= Impl::IS_ON_SCENE; // Only sets the flag if renderer exists
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled());
+ mImpl->mRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex);