mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled());
mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex );
actor.AddRenderer( mImpl->mRenderer );
+
mImpl->mFlags |= Impl::IS_ON_STAGE;
}