+ Property::Value* transform = propertyMap.Find( Toolkit::Visual::DevelProperty::TRANSFORM, TRANSFORM );
+ if( transform )
+ {
+ Property::Map map;
+ if( transform->Get( map ) )
+ {
+ mImpl->mTransform.SetPropertyMap( map );
+ }
+ }
+
+ DoSetProperties( propertyMap );
+}
+
+void Visual::Base::SetName( const std::string& name )
+{
+ mImpl->mName = name;
+}
+
+const std::string& Visual::Base::GetName()
+{
+ return mImpl->mName;