namespace Internal
{
-namespace Visual
-{
-
-Base::Base( VisualFactoryCache& factoryCache )
+Visual::Base::Base( VisualFactoryCache& factoryCache )
: mImpl( new Impl() ),
mFactoryCache( factoryCache )
{
}
-Base::~Base()
+Visual::Base::~Base()
{
delete mImpl;
}
-void Base::SetCustomShader( const Property::Map& shaderMap )
+void Visual::Base::SetCustomShader( const Property::Map& shaderMap )
{
if( mImpl->mCustomShader )
{
}
}
-void Base::Initialize( Actor& actor, const Property::Map& propertyMap )
+void Visual::Base::Initialize( Actor& actor, const Property::Map& propertyMap )
{
Property::Value* customShaderValue = propertyMap.Find( Toolkit::Visual::Property::SHADER, CUSTOM_SHADER );
if( customShaderValue )
DoInitialize( actor, propertyMap );
}
-void Base::SetSize( const Vector2& size )
+void Visual::Base::SetSize( const Vector2& size )
{
mImpl->mSize = size;
}
-const Vector2& Base::GetSize() const
+const Vector2& Visual::Base::GetSize() const
{
return mImpl->mSize;
}
-void Base::GetNaturalSize( Vector2& naturalSize ) const
+void Visual::Base::GetNaturalSize( Vector2& naturalSize ) const
{
naturalSize = Vector2::ZERO;
}
-void Base::SetClipRect( const Rect<int>& clipRect )
-{
-}
-
-void Base::SetOffset( const Vector2& offset )
-{
- mImpl->mOffset = offset;
-}
-
-void Base::SetDepthIndex( float index )
+void Visual::Base::SetDepthIndex( float index )
{
mImpl->mDepthIndex = index;
if( mImpl->mRenderer )
}
}
-float Base::GetDepthIndex() const
+float Visual::Base::GetDepthIndex() const
{
return mImpl->mDepthIndex;
}
-void Base::SetOnStage( Actor& actor )
+void Visual::Base::SetOnStage( Actor& actor )
{
DoSetOnStage( actor );
mImpl->mFlags |= Impl::IS_ON_STAGE;
}
-void Base::SetOffStage( Actor& actor )
+void Visual::Base::SetOffStage( Actor& actor )
{
if( GetIsOnStage() )
{
}
}
-void Base::EnablePreMultipliedAlpha( bool preMultipled )
+void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled )
{
if(preMultipled)
{
}
}
-bool Base::IsPreMultipliedAlphaEnabled() const
+bool Visual::Base::IsPreMultipliedAlphaEnabled() const
{
return mImpl->mFlags & Impl::IS_PREMULTIPLIED_ALPHA;
}
-void Base::DoSetOnStage( Actor& actor )
+void Visual::Base::DoSetOnStage( Actor& actor )
{
}
-void Base::DoSetOffStage( Actor& actor )
+void Visual::Base::DoSetOffStage( Actor& actor )
{
actor.RemoveRenderer( mImpl->mRenderer );
mImpl->mRenderer.Reset();
}
-void Base::CreatePropertyMap( Property::Map& map ) const
+void Visual::Base::CreatePropertyMap( Property::Map& map ) const
{
DoCreatePropertyMap( map );
}
}
-bool Base::GetIsOnStage() const
+bool Visual::Base::GetIsOnStage() const
{
return mImpl->mFlags & Impl::IS_ON_STAGE;
}
-bool Base::GetIsFromCache() const
+bool Visual::Base::GetIsFromCache() const
{
return mImpl->mFlags & Impl::IS_FROM_CACHE;
}
-} // namespace Visual
-
} // namespace Internal
} // namespace Toolkit