// Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing.
DoSetOnStage( actor );
- mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled());
- mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex );
- mImpl->mFlags |= Impl::IS_ON_STAGE;
+ if( mImpl->mRenderer )
+ {
+ mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled());
+ mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex );
+ mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists
+ }
}
void Visual::Base::SetOffStage( Actor& actor )
void Visual::Base::DoSetOffStage( Actor& actor )
{
- actor.RemoveRenderer( mImpl->mRenderer );
- mImpl->mRenderer.Reset();
+ actor.RemoveRenderer( mImpl->mRenderer );
+ mImpl->mRenderer.Reset();
}
bool Visual::Base::IsOnStage() const